generated from AriasCreations/vsmodtemplate
Add farmland drop
This commit is contained in:
parent
9715975a48
commit
419c05dbac
5 changed files with 113 additions and 3 deletions
|
@ -559,6 +559,38 @@ namespace AriasServerUtils
|
|||
else return TextCommandResult.Success();
|
||||
}
|
||||
|
||||
|
||||
internal static TextCommandResult HandleUpdateASUFarmlandDowngrade(TextCommandCallingArgs args)
|
||||
{
|
||||
if (args[0] is bool downgrade)
|
||||
{
|
||||
// Update the flag
|
||||
ServerUtilities.config.EnableFarmlandDowngrade = downgrade;
|
||||
ServerUtilities.MarkDirty();
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
|
||||
}
|
||||
else
|
||||
{
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:farmland-downgrade", ServerUtilities.config.EnableFarmlandDowngrade));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
internal static TextCommandResult HandleUpdateASUFarmlandDrop(TextCommandCallingArgs args)
|
||||
{
|
||||
if (args[0] is bool drop)
|
||||
{
|
||||
// Update the flag
|
||||
ServerUtilities.config.EnableFarmlandDrop = drop;
|
||||
ServerUtilities.MarkDirty();
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
|
||||
}
|
||||
else
|
||||
{
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:farmland-drop", ServerUtilities.config.EnableFarmlandDrop));
|
||||
}
|
||||
}
|
||||
|
||||
internal static TextCommandResult HandleListCooldowns(TextCommandCallingArgs args)
|
||||
{
|
||||
string sReturn = "SERVER COOLDOWN SETTINGS\n";
|
||||
|
@ -588,5 +620,53 @@ namespace AriasServerUtils
|
|||
}
|
||||
return TextCommandResult.Success();
|
||||
}
|
||||
|
||||
internal static void CheckBreakFarmland(IServerPlayer byPlayer, BlockSelection blockSel, ref float dropQuantityMultiplier, ref EnumHandling handling)
|
||||
{
|
||||
if (!ServerUtilities.config.EnableFarmlandDrop)
|
||||
{
|
||||
return; // Default behavior
|
||||
}
|
||||
|
||||
if (blockSel.Block is BlockFarmland farmland)
|
||||
{
|
||||
BlockEntityFarmland beFarmland = farmland.GetBlockEntity<BlockEntityFarmland>(blockSel.Position);
|
||||
string farmlandType = blockSel.Block.LastCodePart();
|
||||
|
||||
if (ServerUtilities.config.EnableFarmlandDowngrade)
|
||||
{
|
||||
|
||||
switch (farmlandType)
|
||||
{
|
||||
case "verylow":
|
||||
{ // barren
|
||||
break; // Can't downgrade further
|
||||
}
|
||||
case "low":
|
||||
{
|
||||
farmlandType = "verylow";
|
||||
break;
|
||||
}
|
||||
case "medium":
|
||||
{
|
||||
farmlandType = "low";
|
||||
break;
|
||||
}
|
||||
case "compost":
|
||||
{ // high
|
||||
farmlandType = "medium";
|
||||
break;
|
||||
}
|
||||
case "high":
|
||||
{ // Terra preta
|
||||
farmlandType = "compost";
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
byPlayer.Entity.World.SpawnItemEntity(new ItemStack(byPlayer.Entity.World.GetBlock(new AssetLocation($"soil-{farmlandType}-none"))), blockSel.Position.ToVec3d().Add(0.5, 0.5, 0.5));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue