generated from AriasCreations/vsmodtemplate
Begin to add a death inventory backup system
TODO: only take the backpack slots not the backpack contents; also exclude the character's clothing
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parent
0f318a9efa
commit
5234415034
5 changed files with 83 additions and 3 deletions
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Vintagestory.API.Client;
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using Vintagestory.API.Common;
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@ -15,6 +16,15 @@ namespace AriasServerUtils
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public static ASUModConfig config = new ASUModConfig();
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private static ICoreServerAPI API;
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private static bool bDirty = false;
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internal static Dictionary<string, PlayerInventory> backupInventory = new Dictionary<string, PlayerInventory>();
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internal static string[] saveInvTypes = new string[] {
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GlobalConstants.hotBarInvClassName,
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GlobalConstants.backpackInvClassName,
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GlobalConstants.craftingInvClassName,
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GlobalConstants.mousecursorInvClassName,
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GlobalConstants.characterInvClassName
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};
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/// <summary>
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/// Method to register all mod blocks
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@ -53,10 +63,45 @@ namespace AriasServerUtils
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api.Event.ServerRunPhase(EnumServerRunPhase.GameReady, OnGameReady);
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api.Event.ServerRunPhase(EnumServerRunPhase.Shutdown, OnShutdown);
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api.Event.Timer(OnCheckModDirty, 20);
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api.Event.PlayerDeath += OnPlayerDeath;
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api.ChatCommands.Create("setspawn").RequiresPrivilege(Privilege.controlserver).HandleWith(Events.HandleSetSpawn);
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api.ChatCommands.Create("spawn").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleSpawn);
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api.ChatCommands.Create("delspawn").RequiresPrivilege(Privilege.controlserver).HandleWith(Events.HandleClearSpawn);
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api.ChatCommands.Create("test_death").RequiresPlayer().RequiresPrivilege(Privilege.controlserver).HandleWith(TestDeath);
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var parsers = api.ChatCommands.Parsers;
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api.ChatCommands.Create("restoreinv").RequiresPlayer().WithArgs(parsers.OnlinePlayer("player")).HandleWith(Events.HandleReturnItems).WithDescription("Returns items to a player in the event of a problem").RequiresPrivilege(Privilege.controlserver);
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}
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private TextCommandResult TestDeath(TextCommandCallingArgs args)
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{
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if (args.Caller.Player is IServerPlayer isp) OnPlayerDeath(isp, null);
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return TextCommandResult.Success();
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}
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private void OnPlayerDeath(IServerPlayer player, DamageSource damageSource)
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{
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PlayerInventory inv = new PlayerInventory();
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var invMgr = player.InventoryManager;
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foreach (var type in saveInvTypes)
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{
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foreach (var stack in invMgr.GetOwnInventory(type))
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{
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if (stack.Empty) continue;
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inv.Items.Add(stack.Itemstack.Clone());
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API.Logger.Notification($"SAVED STORAGE ITEM TYPE: {stack.Itemstack}");
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}
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}
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backupInventory[player.PlayerName] = inv;
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}
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private void OnCheckModDirty()
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@ -73,6 +118,7 @@ namespace AriasServerUtils
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{
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// Mod Shutdown //
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// Handle any remaining tasks before shutdown
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API.Logger.Notification(Lang.Get($"{MOD_ID}:halt"));
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OnCheckModDirty();
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}
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