Admins can now bypass cooldowns

This commit is contained in:
zontreck 2025-03-07 11:49:59 -07:00
parent cd00e620c3
commit 700de94ffe
2 changed files with 9 additions and 2 deletions

View file

@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Vintagestory.API.Client;
using Vintagestory.API.Common;
using Vintagestory.API.Common.CommandAbbr;
@ -225,6 +226,12 @@ namespace AriasServerUtils
{
foreach (var cdEntry in ServerUtilities.mPlayerData)
{
// Obtain the IServerPlayer instance for this player.
IServerPlayer player = API.Server.Players.First(x => x.PlayerName == cdEntry.Key);
if (player.HasPrivilege(Privilege.controlserver) && ServerUtilities.config.AdminsBypassCooldowns)
{
cdEntry.Value.ActiveCooldowns.Clear(); // Problem solved.
}
List<CooldownType> toRemove = new();
foreach (var cd in cdEntry.Value.ActiveCooldowns)
{

View file

@ -3,8 +3,8 @@
"modid": "ariasserverutils",
"name": "Aria's Server Utilities",
"authors": ["zontreck"],
"description": "A collection of server utilities\n\nBuild Date: 03-07-2025 @ 1:44 AM MST",
"version": "1.0.6-dev.1",
"description": "A collection of server utilities\n\nBuild Date: 03-07-2025 @ 11:49 AM MST",
"version": "1.0.6-dev.2",
"dependencies": {
"game": ""
}