Implement the rtp function

#2
This commit is contained in:
zontreck 2025-03-06 16:48:41 -07:00
parent aedef3317c
commit 86ff08b9e7
5 changed files with 113 additions and 0 deletions

View file

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using Vintagestory.API.Client;
using Vintagestory.API.Common;
using Vintagestory.API.Common.CommandAbbr;
using Vintagestory.API.Common.Entities;
using Vintagestory.API.Config;
using Vintagestory.API.MathTools;
@ -137,6 +138,14 @@ namespace AriasServerUtils
.WithDescription("Percentage of players required to sleep before sleeping through the night")
.HandleWith(Events.HandleUpdateASUPSP)
.EndSubCommand()
.BeginSubCommand("rtp")
.RequiresPrivilege(Privilege.controlserver)
.WithArgs(
parsers.Int("maxDistance")
)
.WithDescription("Update RTP Max block distance. Plus and/or minus this distance from player current position")
.HandleWith(Events.HandleUpdateASURTPMax)
.EndSubCommand()
.EndSubCommand()
.BeginSubCommand("help")
.RequiresPrivilege(Privilege.chat)

View file

@ -4,6 +4,7 @@ using System.Linq;
using System.Text;
using Vintagestory.API.Common;
using Vintagestory.API.Config;
using Vintagestory.API.MathTools;
using Vintagestory.API.Server;
namespace AriasServerUtils
@ -41,6 +42,23 @@ namespace AriasServerUtils
internal static TextCommandResult HandleRTP(TextCommandCallingArgs args)
{
if (args.Caller is IServerPlayer isp)
{
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-search"));
PlayerPosition pPos = RTPFactory.GetRandomPosition(isp);
if (pPos == null)
{
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-fail"));
}
Vec2i origin = new((int)isp.Entity.Pos.X, (int)isp.Entity.Pos.Z);
Vec2i npos = new(pPos.X, pPos.Z);
float distance = RTPFactory.GetDistance(origin, npos);
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp", distance));
}
return TextCommandResult.Success();
}
@ -349,5 +367,18 @@ namespace AriasServerUtils
return TextCommandResult.Success();
}
internal static TextCommandResult HandleUpdateASURTPMax(TextCommandCallingArgs args)
{
if (args[0] is int maxDist)
{
ServerUtilities.config.MaxRTPBlockDistance = maxDist;
ServerUtilities.MarkDirty();
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
}
return TextCommandResult.Success();
}
}
}

View file

@ -18,6 +18,7 @@ namespace AriasServerUtils
public bool onlyAdminsCreateWarps { get; set; } = true;
public int MaxBackCache { get; set; } = 10;
public int PlayerSleepingPercentage { get; set; } = 50;
public int MaxRTPBlockDistance { get; set; } = 5000;
public PlayerPosition Spawn { get; set; }

View file

@ -0,0 +1,71 @@
using System;
using System.Data;
using System.Numerics;
using AriasServerUtils;
using Vintagestory.API.Common;
using Vintagestory.API.Common.Entities;
using Vintagestory.API.MathTools;
using Vintagestory.API.Server;
using Vintagestory.GameContent;
public class RTPFactory
{
/// <summary>
/// This function searches for a safe position, honoring the max RTP distance in the global configuration
/// </summary>
/// <param name="isp">The player to be teleported</param>
/// <returns>A random position +/- max distance from current position.</returns>
public static PlayerPosition GetRandomPosition(IServerPlayer isp)
{
Random rng = new Random();
EntityPos vPos = isp.Entity.Pos;
BlockPos bPos = new BlockPos(isp.Entity.Pos.Dimension);
IServerWorldAccessor iswa = isp.Entity.World as IServerWorldAccessor;
int tries = 5;
PlayerPosition PPos = PlayerPosition.from(isp.Entity);
while (tries-- > 0)
{
// Generate random X and Z within max RTP distance
bPos.X = (int)vPos.X + rng.Next(-ServerUtilities.config.MaxRTPBlockDistance, ServerUtilities.config.MaxRTPBlockDistance);
bPos.Z = (int)vPos.Z + rng.Next(-ServerUtilities.config.MaxRTPBlockDistance, ServerUtilities.config.MaxRTPBlockDistance);
bPos.Y = 255;
Block lastAboveLast = null;
Block lastBlock = null;
Block curBlock;
// Scan downwards to find a valid landing spot
for (int i = 255; i > 50; i--)
{
bPos.Y = i;
curBlock = iswa.BlockAccessor.GetBlock(bPos);
if (curBlock != null && !curBlock.IsLiquid() && curBlock.MatterState == EnumMatterState.Solid)
{
if (lastBlock != null && lastBlock.MatterState == EnumMatterState.Gas &&
lastAboveLast != null && lastAboveLast.MatterState == EnumMatterState.Gas)
{
// Found a valid spot: curBlock is solid, lastBlock & lastAboveLast are gas (air)
PPos.X = bPos.X;
PPos.Y = bPos.Y + 1;
PPos.Z = bPos.Z;
return PPos;
}
}
lastAboveLast = lastBlock;
lastBlock = curBlock;
}
}
return null; // Return null if no valid position is found after retries
}
public static float GetDistance(Vec2i pos1, Vec2i pos2)
{
return MathF.Sqrt(MathF.Pow(pos2.X - pos1.X, 2) + MathF.Pow(pos2.Y - pos1.Y, 2));
}
}

View file

@ -34,6 +34,7 @@
"rtp-search": "Searching for a random position...",
"rtp": "You have been teleported [{0}] blocks away!",
"rtp-fail": "Giving up on RTP search. No valid position could be found. Try again later",
"cmd-cooldown": "[{0}] is currently on cooldown. You can use this command again in [{1}]"
}