generated from AriasCreations/vsmodtemplate
Begin refactoring RTP
This commit is contained in:
parent
70fe822b0a
commit
89e4835216
5 changed files with 146 additions and 27 deletions
|
@ -18,7 +18,7 @@ namespace AriasServerUtils
|
|||
{
|
||||
public static string MOD_ID = "ariasserverutils";
|
||||
public static ASUModConfig config = new ASUModConfig();
|
||||
private static ICoreServerAPI API;
|
||||
internal static ICoreServerAPI API;
|
||||
private static bool bDirty = false;
|
||||
internal static Dictionary<string, PlayerInventory> backupInventory = new Dictionary<string, PlayerInventory>();
|
||||
|
||||
|
@ -79,6 +79,7 @@ namespace AriasServerUtils
|
|||
api.Event.PlayerDeath += OnPlayerDeath;
|
||||
api.Event.PlayerJoin += OnPlayerJoin;
|
||||
api.Event.PlayerDisconnect += OnPlayerDC;
|
||||
api.Event.ChunkColumnLoaded += RTPFactory.ChunkColumnGenerated;
|
||||
//api.Event.PlayerLeave += OnPlayerDC;
|
||||
|
||||
|
||||
|
|
|
@ -74,29 +74,7 @@ namespace AriasServerUtils
|
|||
|
||||
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-search"));
|
||||
|
||||
|
||||
PlayerPosition pPos = RTPFactory.GetRandomPosition(isp, maxDistance: maxDistance);
|
||||
if (pPos == null)
|
||||
{
|
||||
ps.ActiveCooldowns.Add(CooldownType.RTP, (TimeUtil.DecodeTimeNotation(ServerUtilities.config.Cooldowns.Get(CooldownType.RTP)) / 2) + TimeUtil.GetUnixEpochTimestamp());
|
||||
ServerUtilities.MarkDirty();
|
||||
|
||||
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-fail"));
|
||||
return TextCommandResult.Success();
|
||||
}
|
||||
Vec2i origin = new((int)isp.Entity.Pos.X, (int)isp.Entity.Pos.Z);
|
||||
Vec2i npos = new(pPos.X, pPos.Z);
|
||||
|
||||
float distance = RTPFactory.GetDistance(origin, npos);
|
||||
|
||||
pPos.Merge(isp.Entity);
|
||||
|
||||
|
||||
ps.ActiveCooldowns.Add(CooldownType.RTP, TimeUtil.DecodeTimeNotation(ServerUtilities.config.Cooldowns.Get(CooldownType.RTP)) + TimeUtil.GetUnixEpochTimestamp());
|
||||
ServerUtilities.MarkDirty();
|
||||
|
||||
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp", distance));
|
||||
|
||||
RTPFactory.TryRTP(isp, maxDistance: maxDistance);
|
||||
}
|
||||
return TextCommandResult.Success();
|
||||
}
|
||||
|
|
|
@ -1,9 +1,11 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Numerics;
|
||||
using AriasServerUtils;
|
||||
using Vintagestory.API.Common;
|
||||
using Vintagestory.API.Common.Entities;
|
||||
using Vintagestory.API.Config;
|
||||
using Vintagestory.API.MathTools;
|
||||
using Vintagestory.API.Server;
|
||||
using Vintagestory.GameContent;
|
||||
|
@ -11,6 +13,33 @@ using Vintagestory.GameContent;
|
|||
namespace AriasServerUtils;
|
||||
public class RTPFactory
|
||||
{
|
||||
|
||||
private static List<RTPData> RTPCache = new();
|
||||
|
||||
/*
|
||||
if (pPos == null)
|
||||
{
|
||||
ps.ActiveCooldowns.Add(CooldownType.RTP, (TimeUtil.DecodeTimeNotation(ServerUtilities.config.Cooldowns.Get(CooldownType.RTP)) / 2) + TimeUtil.GetUnixEpochTimestamp());
|
||||
ServerUtilities.MarkDirty();
|
||||
|
||||
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-fail"));
|
||||
return TextCommandResult.Success();
|
||||
}
|
||||
Vec2i origin = new((int)isp.Entity.Pos.X, (int)isp.Entity.Pos.Z);
|
||||
Vec2i npos = new(pPos.X, pPos.Z);
|
||||
|
||||
float distance = RTPFactory.GetDistance(origin, npos);
|
||||
|
||||
pPos.Merge(isp.Entity);
|
||||
|
||||
|
||||
ps.ActiveCooldowns.Add(CooldownType.RTP, TimeUtil.DecodeTimeNotation(ServerUtilities.config.Cooldowns.Get(CooldownType.RTP)) + TimeUtil.GetUnixEpochTimestamp());
|
||||
ServerUtilities.MarkDirty();
|
||||
|
||||
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp", distance));
|
||||
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// This function searches for a safe position, honoring the max RTP distance in the global configuration
|
||||
/// </summary>
|
||||
|
@ -23,8 +52,9 @@ public class RTPFactory
|
|||
BlockPos bPos = new BlockPos(isp.Entity.Pos.Dimension);
|
||||
IServerWorldAccessor iswa = isp.Entity.World as IServerWorldAccessor;
|
||||
|
||||
int tries = 1000;
|
||||
int tries = 10000;
|
||||
PlayerPosition PPos = PlayerPosition.from(isp.Entity);
|
||||
PlayerPosition original = PlayerPosition.from(isp.Entity);
|
||||
|
||||
while (tries-- > 0)
|
||||
{
|
||||
|
@ -41,11 +71,38 @@ public class RTPFactory
|
|||
Block lastAboveLast = null;
|
||||
Block lastBlock = null;
|
||||
Block curBlock;
|
||||
// Ensure the chunk is loaded before accessing blocks
|
||||
int chunkX = bPos.X / 32;
|
||||
int chunkY = bPos.Y / 32;
|
||||
int chunkZ = bPos.Z / 32;
|
||||
var chunk = iswa.ChunkProvider.GetUnpackedChunkFast(chunkX, chunkY, chunkZ);
|
||||
|
||||
if (chunk == null)
|
||||
{
|
||||
// Chunk doesn't exist, or isn't loaded.
|
||||
// Teleport the player to the position up in the sky. That way the chunk does get loaded and we can proceed.
|
||||
PPos.X = bPos.X;
|
||||
PPos.Y = bPos.Y;
|
||||
PPos.Z = bPos.Z;
|
||||
|
||||
PPos.Merge(isp.Entity);
|
||||
}
|
||||
|
||||
// Scan downwards to find a valid landing spot
|
||||
for (int i = 255; i > 0; i--)
|
||||
{
|
||||
bPos.Y = i;
|
||||
if (i / 32 != chunkY)
|
||||
{
|
||||
chunkY = i / 32;
|
||||
chunk = iswa.ChunkProvider.GetUnpackedChunkFast(chunkX, chunkY, chunkZ);
|
||||
if (chunk == null)
|
||||
{
|
||||
|
||||
PPos.Y = i;
|
||||
PPos.Merge(isp.Entity);
|
||||
}
|
||||
}
|
||||
curBlock = iswa.BlockAccessor.GetBlock(bPos);
|
||||
|
||||
if (curBlock.MatterState == EnumMatterState.Solid)
|
||||
|
@ -58,6 +115,8 @@ public class RTPFactory
|
|||
PPos.Y = bPos.Y + 1;
|
||||
PPos.Z = bPos.Z;
|
||||
|
||||
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-found", tries));
|
||||
|
||||
return PPos;
|
||||
}
|
||||
}
|
||||
|
@ -67,11 +126,91 @@ public class RTPFactory
|
|||
}
|
||||
}
|
||||
|
||||
original.Merge(isp.Entity);
|
||||
|
||||
return null; // Return null if no valid position is found after retries
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function will schedule a task to perform an RTP.
|
||||
/// </summary>
|
||||
/// <param name="isp">Player to be teleported</param>
|
||||
/// <param name="maxDistance">Max distance +/- the current position.</param>
|
||||
public static void TryRTP(IServerPlayer isp, int maxDistance)
|
||||
{
|
||||
var data = new RTPData(isp, maxDistance, 1000, PlayerPosition.from(isp));
|
||||
RTPCache.Add(data);
|
||||
}
|
||||
|
||||
public static float GetDistance(Vec2i pos1, Vec2i pos2)
|
||||
{
|
||||
return MathF.Sqrt(MathF.Pow(pos2.X - pos1.X, 2) + MathF.Pow(pos2.Y - pos1.Y, 2));
|
||||
}
|
||||
|
||||
internal static void ChunkColumnGenerated(Vec2i chunkCoord, IWorldChunk[] chunks)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public class RTPData
|
||||
{
|
||||
public IServerPlayer player;
|
||||
public int NumTriesRemaining;
|
||||
public int MaxDistance;
|
||||
public PlayerPosition StartPosition;
|
||||
|
||||
public RTPData(IServerPlayer isp, int maxDistance, int tries, PlayerPosition playerPosition)
|
||||
{
|
||||
MaxDistance = maxDistance;
|
||||
player = isp;
|
||||
NumTriesRemaining = tries;
|
||||
StartPosition = playerPosition;
|
||||
}
|
||||
|
||||
public RTPPosition MakeNewPosition()
|
||||
{
|
||||
NumTriesRemaining--;
|
||||
|
||||
return new RTPPosition((int)player.Entity.Pos.X, (int)player.Entity.Pos.Z, MaxDistance, player.Entity.Pos.Dimension);
|
||||
}
|
||||
}
|
||||
|
||||
public class RTPPosition
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
int z;
|
||||
|
||||
int dimension;
|
||||
|
||||
public RTPPosition(int x, int z, int maxDist, int dim)
|
||||
{
|
||||
int minX = x - maxDist;
|
||||
int maxX = x + maxDist;
|
||||
int minZ = z - maxDist;
|
||||
int maxZ = z + maxDist;
|
||||
|
||||
this.x = ServerUtilities.rng.Next(minX, maxX);
|
||||
this.y = 1;
|
||||
this.z = ServerUtilities.rng.Next(minZ, maxZ);
|
||||
|
||||
this.dimension = dim;
|
||||
}
|
||||
|
||||
PlayerPosition GetPlayerPosition()
|
||||
{
|
||||
return new PlayerPosition
|
||||
{
|
||||
X = x,
|
||||
Y = y,
|
||||
Dimension = dimension,
|
||||
Z = z
|
||||
};
|
||||
}
|
||||
|
||||
BlockPos GetBlockPos()
|
||||
{
|
||||
return new BlockPos(new Vec3i(x, y, z), dimension);
|
||||
}
|
||||
}
|
|
@ -35,6 +35,7 @@
|
|||
|
||||
"rtp-search": "Searching for a random position...",
|
||||
"rtp": "You have been teleported [{0}] blocks away!",
|
||||
"rtp-found": "Found a valid landing position after {0} tries.",
|
||||
"rtp-fail": "Giving up on RTP search. No valid position could be found. Try again later",
|
||||
"rtp-capped": "The distance you tried to go [{0}] is greater than the maximum allowable by the server [{1}]",
|
||||
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
"modid": "ariasserverutils",
|
||||
"name": "Aria's Server Utilities",
|
||||
"authors": ["zontreck"],
|
||||
"description": "A collection of server utilities\n\nBuild Date: 03-07-2025 @ 12:25 PM MST",
|
||||
"version": "1.0.6-dev.7",
|
||||
"description": "A collection of server utilities\n\nBuild Date: 03-07-2025 @ 1:32 PM MST",
|
||||
"version": "1.0.6-dev.8",
|
||||
"dependencies": {
|
||||
"game": ""
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue