Begin refactoring RTP

This commit is contained in:
zontreck 2025-03-07 14:10:41 -07:00
parent 70fe822b0a
commit 89e4835216
5 changed files with 146 additions and 27 deletions

View file

@ -18,7 +18,7 @@ namespace AriasServerUtils
{
public static string MOD_ID = "ariasserverutils";
public static ASUModConfig config = new ASUModConfig();
private static ICoreServerAPI API;
internal static ICoreServerAPI API;
private static bool bDirty = false;
internal static Dictionary<string, PlayerInventory> backupInventory = new Dictionary<string, PlayerInventory>();
@ -79,6 +79,7 @@ namespace AriasServerUtils
api.Event.PlayerDeath += OnPlayerDeath;
api.Event.PlayerJoin += OnPlayerJoin;
api.Event.PlayerDisconnect += OnPlayerDC;
api.Event.ChunkColumnLoaded += RTPFactory.ChunkColumnGenerated;
//api.Event.PlayerLeave += OnPlayerDC;

View file

@ -74,29 +74,7 @@ namespace AriasServerUtils
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-search"));
PlayerPosition pPos = RTPFactory.GetRandomPosition(isp, maxDistance: maxDistance);
if (pPos == null)
{
ps.ActiveCooldowns.Add(CooldownType.RTP, (TimeUtil.DecodeTimeNotation(ServerUtilities.config.Cooldowns.Get(CooldownType.RTP)) / 2) + TimeUtil.GetUnixEpochTimestamp());
ServerUtilities.MarkDirty();
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-fail"));
return TextCommandResult.Success();
}
Vec2i origin = new((int)isp.Entity.Pos.X, (int)isp.Entity.Pos.Z);
Vec2i npos = new(pPos.X, pPos.Z);
float distance = RTPFactory.GetDistance(origin, npos);
pPos.Merge(isp.Entity);
ps.ActiveCooldowns.Add(CooldownType.RTP, TimeUtil.DecodeTimeNotation(ServerUtilities.config.Cooldowns.Get(CooldownType.RTP)) + TimeUtil.GetUnixEpochTimestamp());
ServerUtilities.MarkDirty();
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp", distance));
RTPFactory.TryRTP(isp, maxDistance: maxDistance);
}
return TextCommandResult.Success();
}

View file

@ -1,9 +1,11 @@
using System;
using System.Collections.Generic;
using System.Data;
using System.Numerics;
using AriasServerUtils;
using Vintagestory.API.Common;
using Vintagestory.API.Common.Entities;
using Vintagestory.API.Config;
using Vintagestory.API.MathTools;
using Vintagestory.API.Server;
using Vintagestory.GameContent;
@ -11,6 +13,33 @@ using Vintagestory.GameContent;
namespace AriasServerUtils;
public class RTPFactory
{
private static List<RTPData> RTPCache = new();
/*
if (pPos == null)
{
ps.ActiveCooldowns.Add(CooldownType.RTP, (TimeUtil.DecodeTimeNotation(ServerUtilities.config.Cooldowns.Get(CooldownType.RTP)) / 2) + TimeUtil.GetUnixEpochTimestamp());
ServerUtilities.MarkDirty();
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-fail"));
return TextCommandResult.Success();
}
Vec2i origin = new((int)isp.Entity.Pos.X, (int)isp.Entity.Pos.Z);
Vec2i npos = new(pPos.X, pPos.Z);
float distance = RTPFactory.GetDistance(origin, npos);
pPos.Merge(isp.Entity);
ps.ActiveCooldowns.Add(CooldownType.RTP, TimeUtil.DecodeTimeNotation(ServerUtilities.config.Cooldowns.Get(CooldownType.RTP)) + TimeUtil.GetUnixEpochTimestamp());
ServerUtilities.MarkDirty();
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp", distance));
*/
/// <summary>
/// This function searches for a safe position, honoring the max RTP distance in the global configuration
/// </summary>
@ -23,8 +52,9 @@ public class RTPFactory
BlockPos bPos = new BlockPos(isp.Entity.Pos.Dimension);
IServerWorldAccessor iswa = isp.Entity.World as IServerWorldAccessor;
int tries = 1000;
int tries = 10000;
PlayerPosition PPos = PlayerPosition.from(isp.Entity);
PlayerPosition original = PlayerPosition.from(isp.Entity);
while (tries-- > 0)
{
@ -41,11 +71,38 @@ public class RTPFactory
Block lastAboveLast = null;
Block lastBlock = null;
Block curBlock;
// Ensure the chunk is loaded before accessing blocks
int chunkX = bPos.X / 32;
int chunkY = bPos.Y / 32;
int chunkZ = bPos.Z / 32;
var chunk = iswa.ChunkProvider.GetUnpackedChunkFast(chunkX, chunkY, chunkZ);
if (chunk == null)
{
// Chunk doesn't exist, or isn't loaded.
// Teleport the player to the position up in the sky. That way the chunk does get loaded and we can proceed.
PPos.X = bPos.X;
PPos.Y = bPos.Y;
PPos.Z = bPos.Z;
PPos.Merge(isp.Entity);
}
// Scan downwards to find a valid landing spot
for (int i = 255; i > 0; i--)
{
bPos.Y = i;
if (i / 32 != chunkY)
{
chunkY = i / 32;
chunk = iswa.ChunkProvider.GetUnpackedChunkFast(chunkX, chunkY, chunkZ);
if (chunk == null)
{
PPos.Y = i;
PPos.Merge(isp.Entity);
}
}
curBlock = iswa.BlockAccessor.GetBlock(bPos);
if (curBlock.MatterState == EnumMatterState.Solid)
@ -58,6 +115,8 @@ public class RTPFactory
PPos.Y = bPos.Y + 1;
PPos.Z = bPos.Z;
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-found", tries));
return PPos;
}
}
@ -67,11 +126,91 @@ public class RTPFactory
}
}
original.Merge(isp.Entity);
return null; // Return null if no valid position is found after retries
}
/// <summary>
/// This function will schedule a task to perform an RTP.
/// </summary>
/// <param name="isp">Player to be teleported</param>
/// <param name="maxDistance">Max distance +/- the current position.</param>
public static void TryRTP(IServerPlayer isp, int maxDistance)
{
var data = new RTPData(isp, maxDistance, 1000, PlayerPosition.from(isp));
RTPCache.Add(data);
}
public static float GetDistance(Vec2i pos1, Vec2i pos2)
{
return MathF.Sqrt(MathF.Pow(pos2.X - pos1.X, 2) + MathF.Pow(pos2.Y - pos1.Y, 2));
}
internal static void ChunkColumnGenerated(Vec2i chunkCoord, IWorldChunk[] chunks)
{
throw new NotImplementedException();
}
}
public class RTPData
{
public IServerPlayer player;
public int NumTriesRemaining;
public int MaxDistance;
public PlayerPosition StartPosition;
public RTPData(IServerPlayer isp, int maxDistance, int tries, PlayerPosition playerPosition)
{
MaxDistance = maxDistance;
player = isp;
NumTriesRemaining = tries;
StartPosition = playerPosition;
}
public RTPPosition MakeNewPosition()
{
NumTriesRemaining--;
return new RTPPosition((int)player.Entity.Pos.X, (int)player.Entity.Pos.Z, MaxDistance, player.Entity.Pos.Dimension);
}
}
public class RTPPosition
{
int x;
int y;
int z;
int dimension;
public RTPPosition(int x, int z, int maxDist, int dim)
{
int minX = x - maxDist;
int maxX = x + maxDist;
int minZ = z - maxDist;
int maxZ = z + maxDist;
this.x = ServerUtilities.rng.Next(minX, maxX);
this.y = 1;
this.z = ServerUtilities.rng.Next(minZ, maxZ);
this.dimension = dim;
}
PlayerPosition GetPlayerPosition()
{
return new PlayerPosition
{
X = x,
Y = y,
Dimension = dimension,
Z = z
};
}
BlockPos GetBlockPos()
{
return new BlockPos(new Vec3i(x, y, z), dimension);
}
}

View file

@ -35,6 +35,7 @@
"rtp-search": "Searching for a random position...",
"rtp": "You have been teleported [{0}] blocks away!",
"rtp-found": "Found a valid landing position after {0} tries.",
"rtp-fail": "Giving up on RTP search. No valid position could be found. Try again later",
"rtp-capped": "The distance you tried to go [{0}] is greater than the maximum allowable by the server [{1}]",

View file

@ -3,8 +3,8 @@
"modid": "ariasserverutils",
"name": "Aria's Server Utilities",
"authors": ["zontreck"],
"description": "A collection of server utilities\n\nBuild Date: 03-07-2025 @ 12:25 PM MST",
"version": "1.0.6-dev.7",
"description": "A collection of server utilities\n\nBuild Date: 03-07-2025 @ 1:32 PM MST",
"version": "1.0.6-dev.8",
"dependencies": {
"game": ""
}