Add some default costs to global config

Part of #6
This commit is contained in:
zontreck 2025-06-07 01:41:29 -07:00
parent a88807045e
commit bdbf67c86e
2 changed files with 52 additions and 5 deletions

View file

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Reflection.Metadata;
using System.Runtime.ConstrainedExecution;
using Vintagestory.API.Common;
using Vintagestory.API.Server;
@ -23,7 +24,7 @@ namespace AriasServerUtils
{ CooldownType.RTP, "30s" },
{ CooldownType.Back, "5s" }
};
private static readonly int CURRENT_VERSION = 6;
private static readonly int CURRENT_VERSION = 7;
public int Version { get; set; } = 0;
@ -36,6 +37,7 @@ namespace AriasServerUtils
public int PlayerSleepingPercentage { get; set; } = 50;
public int MaxRTPBlockDistance { get; set; } = 50000;
public Dictionary<CooldownType, string> Cooldowns { get; set; } = new Dictionary<CooldownType, string>();
public Costs costs { get; set; } = new Costs();
/// <summary>
@ -72,6 +74,29 @@ namespace AriasServerUtils
Version = CURRENT_VERSION;
ServerUtilities.MarkDirty(); // This is here to ensure that the config gets saved when there is a update. Whenever a new field is added to config, the CURRENT_VERSION should get bumped so that this SanityCheck can properly work
}
// Sanity check costs config
bool checkCostDefaults = false;
if (costs == null)
{
costs = new Costs(); // Initialize a brand new costs object
checkCostDefaults = true;
}
else if (costs.costs.Count != Costs.defaults.Count) checkCostDefaults = true;
if (checkCostDefaults)
{
foreach (var def in Costs.defaults)
{
if (!costs.costs.ContainsKey(def.Key))
{
costs.costs.Add(def.Key, def.Value);
}
}
ServerUtilities.MarkDirty();
}
}
@ -122,7 +147,29 @@ namespace AriasServerUtils
[Serializable]
public class Costs
{
public Dictionary<string, int> costs = new Dictionary<string, int>();
public enum CostType
{
sethome,
home,
delhome,
sethomemount,
warp,
setwarp,
delwarp,
spawn
}
public Dictionary<CostType, int> costs = new Dictionary<CostType, int>();
public static readonly Dictionary<CostType, int> defaults = new Dictionary<CostType, int>()
{
{ CostType.sethome, 0 },
{ CostType.home, 0 },
{ CostType.delhome, 0 },
{ CostType.sethomemount, 10 },
{ CostType.setwarp, 5 },
{ CostType.warp, 1 },
{ CostType.delwarp, 5 },
{ CostType.spawn, 0 }
};
/// <summary>
/// Checks if the player has the balance required to use the command
@ -130,7 +177,7 @@ namespace AriasServerUtils
/// <param name="cmd">The command the player is trying to use</param>
/// <param name="player">The player</param>
/// <returns>True if the player has the required balance</returns>
public bool PlayerHasBalance(string cmd, EntityPlayer player)
public bool PlayerHasBalance(CostType cmd, EntityPlayer player)
{
int gears = 0;
int required = 0;

View file

@ -3,8 +3,8 @@
"modid": "ariasserverutils",
"name": "Aria's Server Utilities",
"authors": ["zontreck"],
"description": "A collection of server utilities\n\nBuild Date: 06-05-2025 @ 4:44 PM MST",
"version": "1.1.0-dev.3",
"description": "A collection of server utilities\n\nBuild Date: 06-07-2025 @ 1:18 AM MST",
"version": "1.1.0-dev.4",
"dependencies": {
"game": ""
}