generated from AriasCreations/vsmodtemplate
Change method of time acceleration
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4 changed files with 157 additions and 4 deletions
34
AriasServerUtils/ModSystems/ASUClient.cs
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34
AriasServerUtils/ModSystems/ASUClient.cs
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@ -0,0 +1,34 @@
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using System;
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using Vintagestory.API.Client;
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using Vintagestory.API.Common;
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public class ASUModClient : ModSystem
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{
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public static ICoreClientAPI CAPI;
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bool accel = false;
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public override bool ShouldLoad(EnumAppSide forSide)
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{
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return forSide == EnumAppSide.Client;
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}
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public override void StartClientSide(ICoreClientAPI api)
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{
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CAPI = api;
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api.Network.RegisterChannel("asutimeaccel")
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.RegisterMessageType<ASUTimeAcceleration>()
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.SetMessageHandler<ASUTimeAcceleration>(onReceiveTimeAccel);
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}
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private void onReceiveTimeAccel(ASUTimeAcceleration packet)
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{
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// Time acceleration handler
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accel = packet.Sleeping;
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if (accel)
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{
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CAPI.World.Calendar.SetTimeSpeedModifier("asu_psp", 500);
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}
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else CAPI.World.Calendar.RemoveTimeSpeedModifier("asu_psp");
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}
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}
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@ -7,6 +7,7 @@ using Vintagestory.API.Common;
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using Vintagestory.API.Common.CommandAbbr;
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using Vintagestory.API.Common.Entities;
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using Vintagestory.API.Config;
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using Vintagestory.API.Datastructures;
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using Vintagestory.API.MathTools;
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using Vintagestory.API.Server;
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using Vintagestory.API.Util;
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@ -42,6 +43,7 @@ namespace AriasServerUtils
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float OriginalSpeed { get; set; } = 0.0f;
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public double Hours { get; private set; } = 0.0;
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bool Sleeping { get; set; } = false;
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public IServerNetworkChannel ServerNetworkChannel { get; private set; }
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/// <summary>
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/// Method to register all mod blocks
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@ -61,6 +63,14 @@ namespace AriasServerUtils
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{
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}
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public override bool ShouldLoad(EnumAppSide side)
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{
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return side == EnumAppSide.Server;
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}
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// Called on server and client
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public override void Start(ICoreAPI api)
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{
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@ -86,6 +96,10 @@ namespace AriasServerUtils
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//api.Event.PlayerLeave += OnPlayerDC;
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ServerNetworkChannel = api.Network.RegisterChannel("asutimeaccel")
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.RegisterMessageType<ASUTimeAcceleration>();
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api.ChatCommands.Create("setspawn").RequiresPrivilege(Privilege.controlserver).HandleWith(Events.HandleSetSpawn);
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api.ChatCommands.Create("spawn").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleSpawn);
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@ -223,6 +237,20 @@ namespace AriasServerUtils
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.RequiresPrivilege(Privilege.chat)
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.HandleWith(Events.HandleASU)
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.WithDescription("Lists all Aria's Server Utils commands")
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.EndSubCommand()
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.BeginSubCommand("test")
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.RequiresPlayer()
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.RequiresPrivilege(Privilege.controlserver)
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.BeginSubCommand("sleep")
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.RequiresPlayer()
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.RequiresPrivilege(Privilege.controlserver)
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.HandleWith(TestSleep)
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.EndSubCommand()
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.BeginSubCommand("calendarspeed")
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.RequiresPlayer()
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.RequiresPrivilege(Privilege.controlserver)
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.HandleWith(TestCalendarSpeed)
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.EndSubCommand()
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.EndSubCommand();
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api.ChatCommands.Create("setwarp").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Creates a new server warp").WithArgs(parsers.OptionalWord("name")).HandleWith(Events.HandleWarpUpdate);
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@ -237,6 +265,78 @@ namespace AriasServerUtils
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api.ChatCommands.Create("listcooldowns").RequiresPrivilege(Privilege.chat).WithDescription("Lists the cooldown settings on the server, as well as your own active cooldowns if applicable.").HandleWith(Events.HandleListCooldowns);
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}
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private TextCommandResult TestSleep(TextCommandCallingArgs args)
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{
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// Initiate the sleep process
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// Basically run all the same commands as we would on a player in bed
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OriginalSpeed = API.World.Calendar.CalendarSpeedMul;
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if (args.Caller.Player is IServerPlayer isp)
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{
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Hours = API.World.Calendar.TotalHours;
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SleepingPlayers.Add(isp.Entity);
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EntityAgent Agent = isp.Entity;
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EntityBehaviorTiredness ebt = Agent.GetBehavior("tiredness") as EntityBehaviorTiredness;
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ebt.IsSleeping = true;
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ebt.Tiredness = 100;
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Sleeping = true;
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ServerNetworkChannel.BroadcastPacket(new ASUTimeAcceleration
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{
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Sleeping = true
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});
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API.World.Calendar.SetTimeSpeedModifier("asu_psp", 500);
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}
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return TextCommandResult.Success($"Test initiated, original calendar multiplier: '{OriginalSpeed}'");
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}
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private TextCommandResult TestCalendarSpeed(TextCommandCallingArgs args)
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{
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if (args.Caller.Player is IServerPlayer isp)
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{
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EntityAgent agent = isp.Entity;
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EntityBehaviorTiredness ebt = agent.GetBehavior("tiredness") as EntityBehaviorTiredness;
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SendMessageTo(isp, $"- Current calendar speed: {API.World.Calendar.CalendarSpeedMul}");
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SendMessageTo(isp, $"- Total Hours: {API.World.Calendar.TotalHours}");
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SendMessageTo(isp, $"- Tiredness: {ebt.Tiredness}");
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if (OriginalSpeed == 0)
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{
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// Apply multiplier
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OriginalSpeed = 0.5f;
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ebt.IsSleeping = true;
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ServerNetworkChannel.BroadcastPacket(new ASUTimeAcceleration
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{
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Sleeping = true
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});
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API.World.Calendar.SetTimeSpeedModifier("asu_psp", 500);
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SendMessageTo(isp, "Applied calendar speed multiplier");
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}
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else
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{
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// Unapply multiplier
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OriginalSpeed = 0;
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ebt.IsSleeping = false;
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ServerNetworkChannel.BroadcastPacket(new ASUTimeAcceleration
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{
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Sleeping = false
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});
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API.World.Calendar.RemoveTimeSpeedModifier("asu_psp");
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SendMessageTo(isp, "Restored default calendar speed");
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}
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}
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return TextCommandResult.Success();
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}
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private void OnCheckSleepingPlayers()
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{
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if (API.Side == EnumAppSide.Client) return; // This must only ever be called on the server!
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@ -252,7 +352,14 @@ namespace AriasServerUtils
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}
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SleepingPlayers.Clear();
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API.World.Calendar.CalendarSpeedMul = OriginalSpeed;
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ServerNetworkChannel.BroadcastPacket(new ASUTimeAcceleration
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{
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Sleeping = false
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});
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API.World.Calendar.RemoveTimeSpeedModifier("asu_psp");
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}
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return;
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}
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@ -311,7 +418,12 @@ namespace AriasServerUtils
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Hours = API.World.Calendar.TotalHours;
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Sleeping = true;
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API.World.Calendar.CalendarSpeedMul = 4;
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ServerNetworkChannel.BroadcastPacket(new ASUTimeAcceleration
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{
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Sleeping = true
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});
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API.World.Calendar.SetTimeSpeedModifier("asu_psp", 500);
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}
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}
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}
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@ -3,8 +3,8 @@
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"modid": "ariasserverutils",
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"name": "Aria's Server Utilities",
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"authors": ["zontreck"],
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"description": "A collection of server utilities\n\nBuild Date: 03-10-2025 @ 6:56 PM MST",
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"version": "1.0.7-dev.2",
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"description": "A collection of server utilities\n\nBuild Date: 03-11-2025 @ 00:37 AM MST",
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"version": "1.0.7-dev.3",
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"dependencies": {
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"game": ""
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}
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7
AriasServerUtils/network/ASUTimeAccelPacket.cs
Normal file
7
AriasServerUtils/network/ASUTimeAccelPacket.cs
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using System;
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[Serializable]
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public class ASUTimeAcceleration
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{
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public bool Sleeping = false;
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}
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