generated from AriasCreations/vsmodtemplate
Compare commits
13 commits
Author | SHA1 | Date | |
---|---|---|---|
a88807045e | |||
ac8ac62d27 | |||
bd12021575 | |||
45b024654a | |||
419c05dbac | |||
9715975a48 | |||
7fb2d38c3d | |||
b00e56fdf7 | |||
12d10a9a3c | |||
e56a123cb8 | |||
4c585f647e | |||
7ca713e42a | |||
268834b434 |
10 changed files with 398 additions and 189 deletions
|
@ -3,10 +3,12 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
using Vintagestory.API.Common;
|
||||
using Vintagestory.API.Common.Entities;
|
||||
using Vintagestory.API.Config;
|
||||
using Vintagestory.API.MathTools;
|
||||
using Vintagestory.API.Server;
|
||||
using Vintagestory.API.Util;
|
||||
using Vintagestory.GameContent;
|
||||
|
||||
namespace AriasServerUtils
|
||||
{
|
||||
|
@ -125,8 +127,10 @@ namespace AriasServerUtils
|
|||
|
||||
if (data.Homes.ContainsKey(homeName))
|
||||
{
|
||||
Home home = data.Homes[homeName];
|
||||
ServerUtilities.NewBackCacheForPlayer(isp);
|
||||
data.Homes[homeName].Location.Merge(isp.Entity);
|
||||
|
||||
home.Location.Merge(isp.Entity, unmount: !home.CanHaveMount);
|
||||
|
||||
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:home-tp"));
|
||||
}
|
||||
|
@ -198,14 +202,20 @@ namespace AriasServerUtils
|
|||
|
||||
if (args.Caller.Player is IServerPlayer isp)
|
||||
{
|
||||
bool withMount = false;
|
||||
if (args.Command.Name == "sethomemount")
|
||||
{
|
||||
// Check for the gears and pay here, or show error.
|
||||
withMount = true;
|
||||
}
|
||||
|
||||
bool bypass = isOp && ServerUtilities.config.AdminsBypassMaxHomes;
|
||||
var data = ServerUtilities.GetPlayerData(isp);
|
||||
|
||||
if (bypass || data.Homes.Count < ServerUtilities.config.MaxHomes || data.Homes.ContainsKey(homeName))
|
||||
{
|
||||
data.Homes[homeName] = Home.MakeHome(args.Caller.Player.Entity, homeName);
|
||||
data.Homes[homeName] = Home.MakeHome(args.Caller.Player.Entity, homeName, withMount: withMount);
|
||||
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:home-set"));
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -274,7 +284,7 @@ namespace AriasServerUtils
|
|||
{
|
||||
ServerUtilities.config.AdminsBypassMaxHomes = bypass;
|
||||
ServerUtilities.MarkDirty();
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", bypass));
|
||||
}
|
||||
|
||||
return TextCommandResult.Success();
|
||||
|
@ -288,7 +298,7 @@ namespace AriasServerUtils
|
|||
ServerUtilities.config.MaxBackCache = max;
|
||||
ServerUtilities.MarkDirty();
|
||||
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", max));
|
||||
}
|
||||
|
||||
return TextCommandResult.Success();
|
||||
|
@ -301,7 +311,7 @@ namespace AriasServerUtils
|
|||
ServerUtilities.config.MaxHomes = maxHomes;
|
||||
ServerUtilities.MarkDirty();
|
||||
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", maxHomes));
|
||||
}
|
||||
|
||||
return TextCommandResult.Success();
|
||||
|
@ -310,19 +320,32 @@ namespace AriasServerUtils
|
|||
internal static TextCommandResult HandleUpdateASUMgrWarps(TextCommandCallingArgs args)
|
||||
{
|
||||
if (args[0] is bool mgr)
|
||||
{
|
||||
ServerUtilities.config.onlyAdminsCreateWarps = mgr;
|
||||
|
||||
ServerUtilities.MarkDirty();
|
||||
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", mgr));
|
||||
}
|
||||
else ServerUtilities.config.onlyAdminsCreateWarps = true;
|
||||
ServerUtilities.MarkDirty();
|
||||
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
|
||||
|
||||
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", true));
|
||||
}
|
||||
|
||||
internal static TextCommandResult HandleUpdateASUPSP(TextCommandCallingArgs args)
|
||||
{
|
||||
if (args[0] is int psp) ServerUtilities.config.PlayerSleepingPercentage = psp;
|
||||
if (args[0] is int psp)
|
||||
{
|
||||
ServerUtilities.config.PlayerSleepingPercentage = psp;
|
||||
ServerUtilities.MarkDirty();
|
||||
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", psp));
|
||||
}
|
||||
|
||||
return TextCommandResult.Success();
|
||||
}
|
||||
|
||||
internal static TextCommandResult HandleWarp(TextCommandCallingArgs args)
|
||||
|
@ -341,13 +364,11 @@ namespace AriasServerUtils
|
|||
|
||||
if (ServerUtilities.serverWarps.warps.ContainsKey(name))
|
||||
{
|
||||
Warp warp = ServerUtilities.serverWarps.warps[name];
|
||||
ServerUtilities.NewBackCacheForPlayer(isp);
|
||||
ServerUtilities.serverWarps.warps[name].Location.Merge(isp.Entity);
|
||||
|
||||
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:warp-set", name));
|
||||
|
||||
|
||||
warp.Location.Merge(isp.Entity, unmount: !warp.CanHaveMount);
|
||||
|
||||
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:warp-tp", name));
|
||||
|
||||
|
||||
data.ActiveCooldowns.Add(CooldownType.Warp, TimeUtil.DecodeTimeNotation(ServerUtilities.config.Cooldowns.Get(CooldownType.Warp)) + TimeUtil.GetUnixEpochTimestamp());
|
||||
|
@ -430,7 +451,7 @@ namespace AriasServerUtils
|
|||
ServerUtilities.config.MaxRTPBlockDistance = maxDist;
|
||||
ServerUtilities.MarkDirty();
|
||||
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", maxDist));
|
||||
}
|
||||
|
||||
return TextCommandResult.Success();
|
||||
|
@ -443,7 +464,7 @@ namespace AriasServerUtils
|
|||
ServerUtilities.config.Cooldowns[CooldownType.Back] = CD;
|
||||
ServerUtilities.MarkDirty();
|
||||
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", CD));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -461,7 +482,7 @@ namespace AriasServerUtils
|
|||
ServerUtilities.config.Cooldowns[CooldownType.Warp] = CD;
|
||||
ServerUtilities.MarkDirty();
|
||||
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", CD));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -479,7 +500,7 @@ namespace AriasServerUtils
|
|||
ServerUtilities.config.Cooldowns[CooldownType.Home] = CD;
|
||||
ServerUtilities.MarkDirty();
|
||||
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", CD));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -497,7 +518,7 @@ namespace AriasServerUtils
|
|||
ServerUtilities.config.Cooldowns[CooldownType.Spawn] = CD;
|
||||
ServerUtilities.MarkDirty();
|
||||
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", CD));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -515,7 +536,7 @@ namespace AriasServerUtils
|
|||
ServerUtilities.config.Cooldowns[CooldownType.RTP] = CD;
|
||||
ServerUtilities.MarkDirty();
|
||||
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", CD));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -541,7 +562,7 @@ namespace AriasServerUtils
|
|||
// Update the bypass
|
||||
ServerUtilities.config.AdminsBypassCooldowns = bypass;
|
||||
ServerUtilities.MarkDirty();
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", bypass));
|
||||
}
|
||||
else return TextCommandResult.Success();
|
||||
}
|
||||
|
@ -553,11 +574,43 @@ namespace AriasServerUtils
|
|||
// Update the flag
|
||||
ServerUtilities.config.AdminsBypassRTPMaxDistance = bypass;
|
||||
ServerUtilities.MarkDirty();
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", bypass));
|
||||
}
|
||||
else return TextCommandResult.Success();
|
||||
}
|
||||
|
||||
|
||||
internal static TextCommandResult HandleUpdateASUFarmlandDowngrade(TextCommandCallingArgs args)
|
||||
{
|
||||
if (args[0] is bool downgrade)
|
||||
{
|
||||
// Update the flag
|
||||
ServerUtilities.config.EnableFarmlandDowngrade = downgrade;
|
||||
ServerUtilities.MarkDirty();
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", downgrade));
|
||||
}
|
||||
else
|
||||
{
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:farmland-downgrade", ServerUtilities.config.EnableFarmlandDowngrade));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
internal static TextCommandResult HandleUpdateASUFarmlandDrop(TextCommandCallingArgs args)
|
||||
{
|
||||
if (args[0] is bool drop)
|
||||
{
|
||||
// Update the flag
|
||||
ServerUtilities.config.EnableFarmlandDrop = drop;
|
||||
ServerUtilities.MarkDirty();
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", drop));
|
||||
}
|
||||
else
|
||||
{
|
||||
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:farmland-drop", ServerUtilities.config.EnableFarmlandDrop));
|
||||
}
|
||||
}
|
||||
|
||||
internal static TextCommandResult HandleListCooldowns(TextCommandCallingArgs args)
|
||||
{
|
||||
string sReturn = "SERVER COOLDOWN SETTINGS\n";
|
||||
|
@ -577,5 +630,63 @@ namespace AriasServerUtils
|
|||
}
|
||||
return TextCommandResult.Success(sReturn);
|
||||
}
|
||||
|
||||
internal static TextCommandResult HandleSleepyDebug(TextCommandCallingArgs args)
|
||||
{
|
||||
EntityBehaviorTiredness sleepy = args.Caller.Entity.GetBehavior<EntityBehaviorTiredness>();
|
||||
if (sleepy != null)
|
||||
{
|
||||
sleepy.Tiredness = 100;
|
||||
}
|
||||
return TextCommandResult.Success();
|
||||
}
|
||||
|
||||
internal static void CheckBreakFarmland(IServerPlayer byPlayer, BlockSelection blockSel, ref float dropQuantityMultiplier, ref EnumHandling handling)
|
||||
{
|
||||
if (!ServerUtilities.config.EnableFarmlandDrop)
|
||||
{
|
||||
return; // Default behavior
|
||||
}
|
||||
|
||||
if (blockSel.Block is BlockFarmland farmland)
|
||||
{
|
||||
BlockEntityFarmland beFarmland = farmland.GetBlockEntity<BlockEntityFarmland>(blockSel.Position);
|
||||
string farmlandType = blockSel.Block.LastCodePart();
|
||||
|
||||
if (ServerUtilities.config.EnableFarmlandDowngrade)
|
||||
{
|
||||
|
||||
switch (farmlandType)
|
||||
{
|
||||
case "verylow":
|
||||
{ // barren
|
||||
break; // Can't downgrade further
|
||||
}
|
||||
case "low":
|
||||
{
|
||||
farmlandType = "verylow";
|
||||
break;
|
||||
}
|
||||
case "medium":
|
||||
{
|
||||
farmlandType = "low";
|
||||
break;
|
||||
}
|
||||
case "compost":
|
||||
{ // high
|
||||
farmlandType = "medium";
|
||||
break;
|
||||
}
|
||||
case "high":
|
||||
{ // Terra preta
|
||||
farmlandType = "compost";
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
byPlayer.Entity.World.SpawnItemEntity(new ItemStack(byPlayer.Entity.World.GetBlock(new AssetLocation($"soil-{farmlandType}-none"))), blockSel.Position.ToVec3d().Add(0.5, 0.5, 0.5));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.ConstrainedExecution;
|
||||
using Vintagestory.API.Common;
|
||||
using Vintagestory.API.Server;
|
||||
|
||||
namespace AriasServerUtils
|
||||
|
@ -22,7 +23,7 @@ namespace AriasServerUtils
|
|||
{ CooldownType.RTP, "30s" },
|
||||
{ CooldownType.Back, "5s" }
|
||||
};
|
||||
private static readonly int CURRENT_VERSION = 5;
|
||||
private static readonly int CURRENT_VERSION = 6;
|
||||
|
||||
|
||||
public int Version { get; set; } = 0;
|
||||
|
@ -36,11 +37,25 @@ namespace AriasServerUtils
|
|||
public int MaxRTPBlockDistance { get; set; } = 50000;
|
||||
public Dictionary<CooldownType, string> Cooldowns { get; set; } = new Dictionary<CooldownType, string>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// If true, attempts to downgrade the soil quality when breaking farmland.
|
||||
/// </summary>
|
||||
public bool EnableFarmlandDowngrade { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// If true, farmland will drop as soil when broken.
|
||||
/// </summary>
|
||||
public bool EnableFarmlandDrop { get; set; } = true;
|
||||
|
||||
public Dictionary<CooldownType, string> GetDefaultCooldowns()
|
||||
{
|
||||
return m_defaultCD;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs some checks against known possible invalid values and sets them to sane values.
|
||||
/// </summary>
|
||||
public void SanityCheck()
|
||||
{
|
||||
foreach (var cd in GetDefaultCooldowns())
|
||||
|
@ -79,14 +94,16 @@ namespace AriasServerUtils
|
|||
public PlayerPosition Location;
|
||||
public string CreatedBy;
|
||||
public DateTime CreatedAt;
|
||||
public bool CanHaveMount = false;
|
||||
|
||||
|
||||
public static Warp Create(IServerPlayer player)
|
||||
public static Warp Create(IServerPlayer player, bool withMount = false)
|
||||
{
|
||||
Warp warp = new Warp();
|
||||
warp.Location = PlayerPosition.from(player.Entity);
|
||||
warp.CreatedBy = player.PlayerName;
|
||||
warp.CreatedAt = DateTime.Now;
|
||||
warp.CanHaveMount = withMount;
|
||||
|
||||
return warp;
|
||||
}
|
||||
|
@ -98,6 +115,41 @@ namespace AriasServerUtils
|
|||
public Dictionary<string, Warp> warps = new Dictionary<string, Warp>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This contains per command costs, as well as helper functions that can refund a player, or check if the player has the required balance, or payment
|
||||
///
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class Costs
|
||||
{
|
||||
public Dictionary<string, int> costs = new Dictionary<string, int>();
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the player has the balance required to use the command
|
||||
/// </summary>
|
||||
/// <param name="cmd">The command the player is trying to use</param>
|
||||
/// <param name="player">The player</param>
|
||||
/// <returns>True if the player has the required balance</returns>
|
||||
public bool PlayerHasBalance(string cmd, EntityPlayer player)
|
||||
{
|
||||
int gears = 0;
|
||||
int required = 0;
|
||||
if (costs.ContainsKey(cmd))
|
||||
{
|
||||
// Get the cost for that command
|
||||
required = costs[cmd];
|
||||
}
|
||||
|
||||
// Scan the player inventory, check gears
|
||||
|
||||
|
||||
|
||||
|
||||
if (gears >= required) return true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class BackCaches
|
||||
{
|
||||
|
|
|
@ -15,20 +15,5 @@ public class ASUModClient : ModSystem
|
|||
public override void StartClientSide(ICoreClientAPI api)
|
||||
{
|
||||
CAPI = api;
|
||||
api.Network.RegisterChannel("asutimeaccel")
|
||||
.RegisterMessageType<ASUTimeAcceleration>()
|
||||
.SetMessageHandler<ASUTimeAcceleration>(onReceiveTimeAccel);
|
||||
}
|
||||
|
||||
private void onReceiveTimeAccel(ASUTimeAcceleration packet)
|
||||
{
|
||||
// Time acceleration handler
|
||||
accel = packet.Sleeping;
|
||||
|
||||
if (accel)
|
||||
{
|
||||
CAPI.World.Calendar.SetTimeSpeedModifier("asu_psp", 500);
|
||||
}
|
||||
else CAPI.World.Calendar.RemoveTimeSpeedModifier("asu_psp");
|
||||
}
|
||||
}
|
|
@ -29,16 +29,9 @@ namespace AriasServerUtils
|
|||
|
||||
internal static Warps serverWarps = new Warps();
|
||||
internal static Random rng = new Random((int)TimeUtil.GetUnixEpochTimestamp());
|
||||
internal bool isFirstStart = true;
|
||||
|
||||
|
||||
internal static string[] saveInvTypes = new string[] {
|
||||
GlobalConstants.hotBarInvClassName,
|
||||
GlobalConstants.backpackInvClassName,
|
||||
GlobalConstants.craftingInvClassName,
|
||||
GlobalConstants.mousecursorInvClassName,
|
||||
GlobalConstants.characterInvClassName
|
||||
};
|
||||
|
||||
List<EntityAgent> SleepingPlayers { get; set; } = new();
|
||||
float OriginalSpeed { get; set; } = 0.0f;
|
||||
public double Hours { get; private set; } = 0.0;
|
||||
|
@ -93,27 +86,25 @@ namespace AriasServerUtils
|
|||
api.Event.PlayerJoin += OnPlayerJoin;
|
||||
api.Event.PlayerDisconnect += OnPlayerDC;
|
||||
api.Event.ChunkColumnLoaded += RTPFactory.ChunkLoaded;
|
||||
api.Event.BreakBlock += Events.CheckBreakFarmland;
|
||||
//api.Event.PlayerLeave += OnPlayerDC;
|
||||
|
||||
|
||||
ServerNetworkChannel = api.Network.RegisterChannel("asutimeaccel")
|
||||
.RegisterMessageType<ASUTimeAcceleration>();
|
||||
|
||||
|
||||
|
||||
api.ChatCommands.Create("setspawn").RequiresPrivilege(Privilege.controlserver).HandleWith(Events.HandleSetSpawn);
|
||||
api.ChatCommands.Create("spawn").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleSpawn);
|
||||
api.ChatCommands.Create("delspawn").RequiresPrivilege(Privilege.controlserver).HandleWith(Events.HandleClearSpawn);
|
||||
api.ChatCommands.Create("setspawn").RequiresPrivilege(Privilege.controlserver).HandleWith(Events.HandleSetSpawn).WithAlias("ss");
|
||||
api.ChatCommands.Create("spawn").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleSpawn).WithAlias("s");
|
||||
api.ChatCommands.Create("delspawn").RequiresPrivilege(Privilege.controlserver).HandleWith(Events.HandleClearSpawn).WithAlias("ds");
|
||||
|
||||
|
||||
//api.ChatCommands.Create("test_death").RequiresPlayer().RequiresPrivilege(Privilege.controlserver).HandleWith(TestDeath);
|
||||
var parsers = api.ChatCommands.Parsers;
|
||||
api.ChatCommands.Create("restoreinv").RequiresPlayer().WithArgs(parsers.OnlinePlayer("player")).HandleWith(Events.HandleReturnItems).WithDescription("Returns items to a player in the event of a problem").RequiresPrivilege(Privilege.controlserver);
|
||||
|
||||
api.ChatCommands.Create("sethome").RequiresPlayer().WithArgs(parsers.OptionalWord("name")).WithDescription("Creates a home").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleSetHome);
|
||||
api.ChatCommands.Create("home").RequiresPlayer().WithArgs(parsers.OptionalWord("name")).WithDescription("Teleports you to home").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleGoHome);
|
||||
api.ChatCommands.Create("delhome").RequiresPlayer().WithArgs(parsers.OptionalWord("name")).WithDescription("Deletes a home entry").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleDelHome);
|
||||
api.ChatCommands.Create("homes").RequiresPlayer().WithDescription("Lists your homes").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleListHomes);
|
||||
api.ChatCommands.Create("sethome").RequiresPlayer().WithArgs(parsers.OptionalWord("name")).WithDescription("Creates a home").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleSetHome).WithAlias("sh");
|
||||
api.ChatCommands.Create("home").RequiresPlayer().WithArgs(parsers.OptionalWord("name")).WithDescription("Teleports you to home").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleGoHome).WithAlias("h");
|
||||
api.ChatCommands.Create("delhome").RequiresPlayer().WithArgs(parsers.OptionalWord("name")).WithDescription("Deletes a home entry").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleDelHome).WithAlias("dh");
|
||||
api.ChatCommands.Create("homes").RequiresPlayer().WithDescription("Lists your homes").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleListHomes).WithAlias("lh");
|
||||
api.ChatCommands.Create("sethomemount").RequiresPlayer().WithArgs(parsers.OptionalWord("name")).WithDescription("Create a home with the ability to take a mount with you. Costs [undefined] gears.").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleSetHome).WithAlias("shm", "shb");
|
||||
|
||||
api.ChatCommands.Create("asu")
|
||||
.RequiresPrivilege(Privilege.chat)
|
||||
|
@ -184,6 +175,18 @@ namespace AriasServerUtils
|
|||
.WithDescription("Update RTP Max block distance. Plus and/or minus this distance from player current position (Default is 50000)")
|
||||
.HandleWith(Events.HandleUpdateASURTPMax)
|
||||
.EndSubCommand()
|
||||
.BeginSubCommand("farmlandDowngrade")
|
||||
.RequiresPrivilege(Privilege.controlserver)
|
||||
.WithArgs(parsers.OptionalBool("downgrade"))
|
||||
.WithDescription("Enables or disables farmland downgrade when breaking farmland")
|
||||
.HandleWith(Events.HandleUpdateASUFarmlandDowngrade)
|
||||
.EndSubCommand()
|
||||
.BeginSubCommand("farmlandDrop")
|
||||
.RequiresPrivilege(Privilege.controlserver)
|
||||
.WithArgs(parsers.OptionalBool("drop"))
|
||||
.WithDescription("Enables or disables dropping soil when breaking farmland")
|
||||
.HandleWith(Events.HandleUpdateASUFarmlandDrop)
|
||||
.EndSubCommand()
|
||||
.BeginSubCommand("cooldowns")
|
||||
.WithDescription("Commands related to all the various cooldowns")
|
||||
.BeginSubCommand("back")
|
||||
|
@ -238,7 +241,7 @@ namespace AriasServerUtils
|
|||
.HandleWith(Events.HandleASU)
|
||||
.WithDescription("Lists all Aria's Server Utils commands")
|
||||
.EndSubCommand()
|
||||
/*.BeginSubCommand("test")
|
||||
.BeginSubCommand("test")
|
||||
.RequiresPlayer()
|
||||
.RequiresPrivilege(Privilege.controlserver)
|
||||
.BeginSubCommand("sleep")
|
||||
|
@ -246,46 +249,45 @@ namespace AriasServerUtils
|
|||
.RequiresPrivilege(Privilege.controlserver)
|
||||
.HandleWith(TestSleep)
|
||||
.EndSubCommand()
|
||||
.BeginSubCommand("calendarspeed")
|
||||
.BeginSubCommand("sleepy")
|
||||
.RequiresPlayer()
|
||||
.RequiresPrivilege(Privilege.controlserver)
|
||||
.HandleWith(TestCalendarSpeed)
|
||||
.HandleWith(Events.HandleSleepyDebug)
|
||||
.EndSubCommand()
|
||||
.EndSubCommand()*/ ;
|
||||
.EndSubCommand();
|
||||
|
||||
api.ChatCommands.Create("setwarp").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Creates a new server warp").WithArgs(parsers.OptionalWord("name")).HandleWith(Events.HandleWarpUpdate);
|
||||
api.ChatCommands.Create("warp").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Warp to the specified server warp").WithArgs(parsers.OptionalWord("name")).HandleWith(Events.HandleWarp);
|
||||
api.ChatCommands.Create("delwarp").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Deletes the specified warp").WithArgs(parsers.OptionalWord("name")).HandleWith(Events.HandleWarpDelete);
|
||||
api.ChatCommands.Create("warps").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Lists all server warps").HandleWith(Events.HandleWarpList);
|
||||
api.ChatCommands.Create("setwarp").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Creates a new server warp").WithArgs(parsers.OptionalWord("name")).HandleWith(Events.HandleWarpUpdate).WithAlias("sw");
|
||||
api.ChatCommands.Create("warp").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Warp to the specified server warp").WithArgs(parsers.OptionalWord("name")).HandleWith(Events.HandleWarp).WithAlias("w");
|
||||
api.ChatCommands.Create("delwarp").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Deletes the specified warp").WithArgs(parsers.OptionalWord("name")).HandleWith(Events.HandleWarpDelete).WithAlias("dw");
|
||||
api.ChatCommands.Create("warps").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Lists all server warps").HandleWith(Events.HandleWarpList).WithAlias("lw");
|
||||
|
||||
api.ChatCommands.Create("back").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Returns you to the last location you were at").HandleWith(Events.HandleBack);
|
||||
api.ChatCommands.Create("back").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Returns you to the last location you were at").HandleWith(Events.HandleBack).WithAlias("b");
|
||||
|
||||
api.ChatCommands.Create("rtp").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithArgs(parsers.OptionalInt("maxDist", defaultValue: -1)).WithDescription("Seeks a position possibly thousands of blocks away to teleport to.").HandleWith(Events.HandleRTP);
|
||||
|
||||
api.ChatCommands.Create("listcooldowns").RequiresPrivilege(Privilege.chat).WithDescription("Lists the cooldown settings on the server, as well as your own active cooldowns if applicable.").HandleWith(Events.HandleListCooldowns);
|
||||
api.ChatCommands.Create("listcooldowns").RequiresPrivilege(Privilege.chat).WithDescription("Lists the cooldown settings on the server, as well as your own active cooldowns if applicable.").HandleWith(Events.HandleListCooldowns).WithAlias("lc");
|
||||
}
|
||||
|
||||
private TextCommandResult TestSleep(TextCommandCallingArgs args)
|
||||
{
|
||||
// Initiate the sleep process
|
||||
// Basically run all the same commands as we would on a player in bed
|
||||
Events.HandleSleepyDebug(args);
|
||||
|
||||
OriginalSpeed = API.World.Calendar.CalendarSpeedMul;
|
||||
if (args.Caller.Player is IServerPlayer isp)
|
||||
{
|
||||
Hours = API.World.Calendar.TotalHours;
|
||||
SleepingPlayers.Add(isp.Entity);
|
||||
API.Logger.Notification($"Game Hours: {API.World.Calendar.TotalHours}, Difference: {API.World.Calendar.TotalHours - Hours}");
|
||||
EntityAgent Agent = isp.Entity;
|
||||
EntityBehaviorTiredness ebt = Agent.GetBehavior("tiredness") as EntityBehaviorTiredness;
|
||||
|
||||
EntityBehaviorTiredness ebt = Agent.GetBehavior<EntityBehaviorTiredness>();
|
||||
|
||||
ebt.IsSleeping = true;
|
||||
ebt.Tiredness = 100;
|
||||
Sleeping = true;
|
||||
|
||||
|
||||
ServerNetworkChannel.BroadcastPacket(new ASUTimeAcceleration
|
||||
{
|
||||
Sleeping = true
|
||||
});
|
||||
|
||||
API.World.Calendar.SetTimeSpeedModifier("asu_psp", 1000);
|
||||
}
|
||||
|
||||
|
@ -308,11 +310,6 @@ namespace AriasServerUtils
|
|||
OriginalSpeed = 0.5f;
|
||||
ebt.IsSleeping = true;
|
||||
|
||||
ServerNetworkChannel.BroadcastPacket(new ASUTimeAcceleration
|
||||
{
|
||||
Sleeping = true
|
||||
});
|
||||
|
||||
API.World.Calendar.SetTimeSpeedModifier("asu_psp", 1000);
|
||||
|
||||
SendMessageTo(isp, "Applied calendar speed multiplier");
|
||||
|
@ -323,11 +320,6 @@ namespace AriasServerUtils
|
|||
OriginalSpeed = 0;
|
||||
ebt.IsSleeping = false;
|
||||
|
||||
ServerNetworkChannel.BroadcastPacket(new ASUTimeAcceleration
|
||||
{
|
||||
Sleeping = false
|
||||
});
|
||||
|
||||
API.World.Calendar.RemoveTimeSpeedModifier("asu_psp");
|
||||
|
||||
SendMessageTo(isp, "Restored default calendar speed");
|
||||
|
@ -340,27 +332,30 @@ namespace AriasServerUtils
|
|||
private void OnCheckSleepingPlayers()
|
||||
{
|
||||
if (API.Side == EnumAppSide.Client) return; // This must only ever be called on the server!
|
||||
if (isFirstStart)
|
||||
{
|
||||
API.World.Calendar.RemoveTimeSpeedModifier("asu_psp");
|
||||
isFirstStart = false;
|
||||
}
|
||||
|
||||
if (Sleeping)
|
||||
{
|
||||
if (API.World.Calendar.TotalHours - Hours >= 7)
|
||||
//API.Logger.Notification($"Game Hours: {API.World.Calendar.TotalHours}, Difference: {API.World.Calendar.TotalHours - Hours}");
|
||||
if (API.World.Calendar.TotalHours - Hours >= 6)
|
||||
{
|
||||
Sleeping = false;
|
||||
foreach (var player in SleepingPlayers)
|
||||
{
|
||||
EntityBehaviorTiredness ebt = player.GetBehavior("tiredness") as EntityBehaviorTiredness;
|
||||
EntityBehaviorTiredness ebt = player.GetBehavior<EntityBehaviorTiredness>();
|
||||
ebt.IsSleeping = false;
|
||||
ebt.Tiredness = 0;
|
||||
}
|
||||
|
||||
SleepingPlayers.Clear();
|
||||
|
||||
|
||||
ServerNetworkChannel.BroadcastPacket(new ASUTimeAcceleration
|
||||
{
|
||||
Sleeping = false
|
||||
});
|
||||
|
||||
API.World.Calendar.RemoveTimeSpeedModifier("asu_psp");
|
||||
|
||||
//API.Logger.Notification("Stopping PSP Time Acceleration");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -371,8 +366,6 @@ namespace AriasServerUtils
|
|||
if (TotalOnline == 0) return; // No one on, just abort the checks.
|
||||
int TotalInBed = 0;
|
||||
|
||||
bool isAlreadySleeping = false;
|
||||
|
||||
List<BlockEntityBed> BEBs = new();
|
||||
|
||||
foreach (var player in API.World.AllOnlinePlayers)
|
||||
|
@ -382,35 +375,32 @@ namespace AriasServerUtils
|
|||
{
|
||||
BEBs.Add(beb);
|
||||
TotalInBed++;
|
||||
//API.Logger.Notification($"Bed found for player {player.PlayerName}");
|
||||
}
|
||||
if (ePlay.MountedOn == null)
|
||||
{
|
||||
//API.Logger.Notification($"No bed found for player {player.PlayerName}");
|
||||
|
||||
if (SleepingPlayers.Contains(ePlay))
|
||||
{
|
||||
EntityBehaviorTiredness ebt = ePlay.GetBehavior("tiredness") as EntityBehaviorTiredness;
|
||||
EntityBehaviorTiredness ebt = ePlay.GetBehavior<EntityBehaviorTiredness>();
|
||||
if (ebt != null)
|
||||
ebt.IsSleeping = false;
|
||||
}
|
||||
}
|
||||
|
||||
EntityBehaviorTiredness EBT = ePlay.GetBehavior("tiredness") as EntityBehaviorTiredness;
|
||||
if (EBT == null) continue;
|
||||
if (EBT.IsSleeping) isAlreadySleeping = true;
|
||||
}
|
||||
|
||||
if (isAlreadySleeping) return; // Abort
|
||||
if (Sleeping) return; // Abort
|
||||
|
||||
SleepingPlayers.Clear();
|
||||
|
||||
int Percentage = TotalInBed * 100 / TotalOnline;
|
||||
|
||||
//API.Logger.Notification($"Percentage of players in bed: {Percentage}, Required percentage: {config.PlayerSleepingPercentage}");
|
||||
|
||||
if (Percentage >= config.PlayerSleepingPercentage)
|
||||
{
|
||||
|
||||
ServerNetworkChannel.BroadcastPacket(new ASUTimeAcceleration
|
||||
{
|
||||
Sleeping = true
|
||||
});
|
||||
|
||||
API.World.Calendar.SetTimeSpeedModifier("asu_psp", 1000);
|
||||
|
||||
// Call the API to make sleep happen
|
||||
|
@ -419,9 +409,12 @@ namespace AriasServerUtils
|
|||
if (bed.MountedBy != null) SleepingPlayers.Add(bed.MountedBy);
|
||||
|
||||
// Start sleep
|
||||
EntityBehaviorTiredness EBT = bed.MountedBy.GetBehavior("tiredness") as EntityBehaviorTiredness;
|
||||
EntityBehaviorTiredness EBT = bed.MountedBy.GetBehavior<EntityBehaviorTiredness>();
|
||||
|
||||
EBT.IsSleeping = true;
|
||||
|
||||
//API.Logger.Notification("Starting PSP Time Acceleration");
|
||||
|
||||
bed.MountedBy.TryUnmount(); // Stand up. We cant trigger the real sleep phase, but all code for starting time accel has been executed.
|
||||
}
|
||||
|
||||
|
@ -502,42 +495,10 @@ namespace AriasServerUtils
|
|||
|
||||
private void OnPlayerDeath(IServerPlayer player, DamageSource damageSource)
|
||||
{
|
||||
PlayerInventory inv = new PlayerInventory();
|
||||
var invMgr = player.InventoryManager;
|
||||
|
||||
PlayerInventory inv = RustyGearUtils.GetAllItems(player);
|
||||
NewBackCacheForPlayer(player);
|
||||
|
||||
|
||||
var iBackpackSlotNum = 0;
|
||||
foreach (var type in saveInvTypes)
|
||||
{
|
||||
foreach (var stack in invMgr.GetOwnInventory(type))
|
||||
{
|
||||
|
||||
if (iBackpackSlotNum >= 4)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (type == GlobalConstants.backpackInvClassName)
|
||||
{
|
||||
iBackpackSlotNum++;
|
||||
}
|
||||
if (stack.Empty) continue;
|
||||
if (stack.Inventory.ClassName == GlobalConstants.characterInvClassName)
|
||||
{
|
||||
if (stack.Itemstack.ItemAttributes?["protectionModifiers"].Exists ?? false)
|
||||
{
|
||||
inv.Items.Add(stack.Itemstack.Clone());
|
||||
}
|
||||
}
|
||||
else
|
||||
inv.Items.Add(stack.Itemstack.Clone());
|
||||
|
||||
API.Logger.Notification($"SAVED STORAGE ITEM TYPE: {stack.Itemstack}");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
backupInventory[player.PlayerName] = inv;
|
||||
|
||||
}
|
||||
|
|
|
@ -31,8 +31,15 @@ namespace AriasServerUtils
|
|||
}
|
||||
|
||||
|
||||
public void Merge(Entity entity)
|
||||
public void Merge(Entity entity, bool unmount = true)
|
||||
{
|
||||
if (entity is EntityPlayer player)
|
||||
{
|
||||
if (unmount && player.MountedOn.Entity != null)
|
||||
{
|
||||
player.TryUnmount();
|
||||
}
|
||||
}
|
||||
entity.TeleportTo(new BlockPos(X, Y, Z, Dimension));
|
||||
entity.Pos.SetYaw(Yaw);
|
||||
entity.Pos.Pitch = Pitch;
|
||||
|
@ -88,11 +95,13 @@ namespace AriasServerUtils
|
|||
public class Home
|
||||
{
|
||||
public PlayerPosition Location { get; set; }
|
||||
public bool CanHaveMount = false;
|
||||
|
||||
public static Home MakeHome(Entity player, string homeName)
|
||||
public static Home MakeHome(Entity player, string homeName, bool withMount = false)
|
||||
{
|
||||
Home home = new Home();
|
||||
home.Location = PlayerPosition.from(player);
|
||||
home.CanHaveMount = withMount;
|
||||
|
||||
return home;
|
||||
|
||||
|
|
|
@ -59,42 +59,6 @@ public class RTPFactory
|
|||
check.Y = height + 1;
|
||||
PPos.Y = height + 1;
|
||||
return PPos;
|
||||
|
||||
int Y = 255;
|
||||
bool lastBlockAir = true;
|
||||
bool lastLastBlockAir = true;
|
||||
bool curBlockAir = true;
|
||||
bool safe = false;
|
||||
for (Y = 255; Y > 1; Y--)
|
||||
{
|
||||
// Manually scan downwards
|
||||
check.Y = Y;
|
||||
var current = BA.GetBlock(check);
|
||||
|
||||
if (current.BlockMaterial != EnumBlockMaterial.Air)
|
||||
{
|
||||
curBlockAir = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
lastLastBlockAir = lastBlockAir;
|
||||
lastBlockAir = curBlockAir;
|
||||
|
||||
|
||||
if (!curBlockAir && lastBlockAir && lastLastBlockAir)
|
||||
{
|
||||
// We found a safe spot to land
|
||||
check.Y++;
|
||||
safe = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!safe) return null;
|
||||
|
||||
PPos.Y = check.Y;
|
||||
return PPos;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
131
AriasServerUtils/RustyGearUtils.cs
Normal file
131
AriasServerUtils/RustyGearUtils.cs
Normal file
|
@ -0,0 +1,131 @@
|
|||
using System;
|
||||
using AriasServerUtils;
|
||||
using Vintagestory.API.Common;
|
||||
using Vintagestory.API.Config;
|
||||
using Vintagestory.API.Datastructures;
|
||||
using Vintagestory.API.Server;
|
||||
using Vintagestory.API.Util;
|
||||
|
||||
public static class RustyGearUtils
|
||||
{
|
||||
|
||||
|
||||
internal static string[] saveInvTypes = new string[] {
|
||||
GlobalConstants.hotBarInvClassName,
|
||||
GlobalConstants.backpackInvClassName,
|
||||
GlobalConstants.craftingInvClassName,
|
||||
GlobalConstants.mousecursorInvClassName,
|
||||
GlobalConstants.characterInvClassName
|
||||
};
|
||||
|
||||
// Replace with the correct code if it's different
|
||||
private const string RustyGearCode = "currency-rustygear";
|
||||
|
||||
/// <summary>
|
||||
/// Counts the total number of rusty gears in the player's inventory.
|
||||
/// </summary>
|
||||
public static int CountRustyGears(IServerPlayer player)
|
||||
{
|
||||
int total = 0;
|
||||
|
||||
player.Entity.WalkInventory((slot) =>
|
||||
{
|
||||
if (slot is ItemSlotCreative || !(slot.Inventory is InventoryBasePlayer)) return true;
|
||||
|
||||
total += CurrencyValuePerItem(slot) * slot.StackSize;
|
||||
|
||||
return true;
|
||||
});
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
private static int CurrencyValuePerItem(ItemSlot slot)
|
||||
{
|
||||
JsonObject obj = slot.Itemstack?.Collectible?.Attributes?["currency"];
|
||||
if (obj != null && obj.Exists)
|
||||
{
|
||||
JsonObject v = obj["value"];
|
||||
return v.Exists ? v.AsInt(0) : 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
/// <summary>
|
||||
/// Attempts to subtract a specific number of rusty gears from the player's inventory.
|
||||
/// </summary>
|
||||
/// <param name="player">The player.</param>
|
||||
/// <param name="amount">How many gears to remove.</param>
|
||||
/// <returns>True if the full amount was successfully removed, false if not enough gears.</returns>
|
||||
public static bool SubtractRustyGears(IServerPlayer player, int amount)
|
||||
{
|
||||
// Check if the player has enough rusty gears
|
||||
int currentAmount = CountRustyGears(player);
|
||||
if (currentAmount < amount) return false;
|
||||
|
||||
// Subtract the specified amount of rusty gears from the player's inventory
|
||||
player.Entity.WalkInventory((slot) =>
|
||||
{
|
||||
if (slot is ItemSlotCreative || !(slot.Inventory is InventoryBasePlayer)) return true;
|
||||
|
||||
int value = CurrencyValuePerItem(slot) * slot.StackSize;
|
||||
if (value > 0 && slot.StackSize > 0)
|
||||
{
|
||||
// Calculate the amount of rusty gears to remove from this slot
|
||||
int amountToRemove = Math.Min(value, amount);
|
||||
|
||||
// If the slot size is less than or equal to the amount to remove, set the slot's itemstack to null
|
||||
if (slot.StackSize <= amountToRemove) slot.Itemstack = null;
|
||||
else
|
||||
{
|
||||
// Otherwise, subtract the amount to remove from the slot size and decrement the total amount
|
||||
slot.Itemstack.StackSize -= amountToRemove;
|
||||
amount -= amountToRemove;
|
||||
}
|
||||
}
|
||||
|
||||
// If the total amount has been removed, return true
|
||||
if (amount <= 0) return true; // we're done
|
||||
return true;
|
||||
});
|
||||
|
||||
// If the player's inventory still contains rusty gears, they don't have enough to remove
|
||||
return false;
|
||||
}
|
||||
|
||||
public static PlayerInventory GetAllItems(IServerPlayer player)
|
||||
{
|
||||
PlayerInventory inv = new PlayerInventory();
|
||||
|
||||
var invMgr = player.InventoryManager;
|
||||
|
||||
var iBackpackSlotNum = 0;
|
||||
foreach (var type in saveInvTypes)
|
||||
{
|
||||
foreach (var stack in invMgr.GetOwnInventory(type))
|
||||
{
|
||||
|
||||
if (iBackpackSlotNum >= 4)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (type == GlobalConstants.backpackInvClassName)
|
||||
{
|
||||
iBackpackSlotNum++;
|
||||
}
|
||||
if (stack.Empty) continue;
|
||||
if (stack.Inventory.ClassName == GlobalConstants.characterInvClassName)
|
||||
{
|
||||
if (stack.Itemstack.ItemAttributes?["protectionModifiers"].Exists ?? false)
|
||||
{
|
||||
inv.Items.Add(stack.Itemstack.Clone());
|
||||
}
|
||||
}
|
||||
else
|
||||
inv.Items.Add(stack.Itemstack.Clone());
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return inv;
|
||||
}
|
||||
}
|
|
@ -20,9 +20,12 @@
|
|||
|
||||
"help": "All Aria's Server Utilities Commands: \n\nMax Homes: {0}; \nAdmins can bypass max homes: {1}\nMax back positions: {2}\n\n{3}",
|
||||
|
||||
"updatedconfig": "[ASU] server config updated",
|
||||
"updatedconfig": "[ASU] server config updated with the new value: {0}",
|
||||
"config-value-reset": "[ASU] server config value reset to default",
|
||||
|
||||
"farmland-downgrade": "The current farmland downgrade setting is {0}",
|
||||
"farmland-drop": "The current farmland drop setting is {0}",
|
||||
|
||||
"warp-tp": "Teleported to warp [{0}]",
|
||||
"warp-set": "Warp [{0}] created!",
|
||||
"warp-no": "You lack permissions to manage a warp",
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
"modid": "ariasserverutils",
|
||||
"name": "Aria's Server Utilities",
|
||||
"authors": ["zontreck"],
|
||||
"description": "A collection of server utilities\n\nBuild Date: 03-11-2025 @ 1:05 AM MST",
|
||||
"version": "1.0.8",
|
||||
"description": "A collection of server utilities\n\nBuild Date: 06-05-2025 @ 4:44 PM MST",
|
||||
"version": "1.1.0-dev.3",
|
||||
"dependencies": {
|
||||
"game": ""
|
||||
}
|
||||
|
|
|
@ -1,7 +0,0 @@
|
|||
using System;
|
||||
|
||||
[Serializable]
|
||||
public class ASUTimeAcceleration
|
||||
{
|
||||
public bool Sleeping = false;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue