diff --git a/AriasServerUtils/EventHandler.cs b/AriasServerUtils/EventHandler.cs index 667c1f1..1b5a646 100644 --- a/AriasServerUtils/EventHandler.cs +++ b/AriasServerUtils/EventHandler.cs @@ -3,12 +3,10 @@ using System.Collections.Generic; using System.Linq; using System.Text; using Vintagestory.API.Common; -using Vintagestory.API.Common.Entities; using Vintagestory.API.Config; using Vintagestory.API.MathTools; using Vintagestory.API.Server; using Vintagestory.API.Util; -using Vintagestory.GameContent; namespace AriasServerUtils { @@ -127,10 +125,8 @@ namespace AriasServerUtils if (data.Homes.ContainsKey(homeName)) { - Home home = data.Homes[homeName]; ServerUtilities.NewBackCacheForPlayer(isp); - - home.Location.Merge(isp.Entity, unmount: !home.CanHaveMount); + data.Homes[homeName].Location.Merge(isp.Entity); ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:home-tp")); } @@ -202,20 +198,14 @@ namespace AriasServerUtils if (args.Caller.Player is IServerPlayer isp) { - bool withMount = false; - if (args.Command.Name == "sethomemount") - { - // Check for the gears and pay here, or show error. - withMount = true; - } - bool bypass = isOp && ServerUtilities.config.AdminsBypassMaxHomes; var data = ServerUtilities.GetPlayerData(isp); if (bypass || data.Homes.Count < ServerUtilities.config.MaxHomes || data.Homes.ContainsKey(homeName)) { - data.Homes[homeName] = Home.MakeHome(args.Caller.Player.Entity, homeName, withMount: withMount); + data.Homes[homeName] = Home.MakeHome(args.Caller.Player.Entity, homeName); ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:home-set")); + } else { @@ -284,7 +274,7 @@ namespace AriasServerUtils { ServerUtilities.config.AdminsBypassMaxHomes = bypass; ServerUtilities.MarkDirty(); - return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", bypass)); + return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig")); } return TextCommandResult.Success(); @@ -298,7 +288,7 @@ namespace AriasServerUtils ServerUtilities.config.MaxBackCache = max; ServerUtilities.MarkDirty(); - return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", max)); + return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig")); } return TextCommandResult.Success(); @@ -311,7 +301,7 @@ namespace AriasServerUtils ServerUtilities.config.MaxHomes = maxHomes; ServerUtilities.MarkDirty(); - return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", maxHomes)); + return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig")); } return TextCommandResult.Success(); @@ -320,32 +310,19 @@ namespace AriasServerUtils internal static TextCommandResult HandleUpdateASUMgrWarps(TextCommandCallingArgs args) { if (args[0] is bool mgr) - { ServerUtilities.config.onlyAdminsCreateWarps = mgr; - - ServerUtilities.MarkDirty(); - - return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", mgr)); - } else ServerUtilities.config.onlyAdminsCreateWarps = true; ServerUtilities.MarkDirty(); - - - return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", true)); + return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig")); } internal static TextCommandResult HandleUpdateASUPSP(TextCommandCallingArgs args) { - if (args[0] is int psp) - { - ServerUtilities.config.PlayerSleepingPercentage = psp; - ServerUtilities.MarkDirty(); + if (args[0] is int psp) ServerUtilities.config.PlayerSleepingPercentage = psp; + ServerUtilities.MarkDirty(); - return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", psp)); - } - - return TextCommandResult.Success(); + return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig")); } internal static TextCommandResult HandleWarp(TextCommandCallingArgs args) @@ -364,11 +341,13 @@ namespace AriasServerUtils if (ServerUtilities.serverWarps.warps.ContainsKey(name)) { - Warp warp = ServerUtilities.serverWarps.warps[name]; ServerUtilities.NewBackCacheForPlayer(isp); - warp.Location.Merge(isp.Entity, unmount: !warp.CanHaveMount); + ServerUtilities.serverWarps.warps[name].Location.Merge(isp.Entity); + + ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:warp-set", name)); + + - ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:warp-tp", name)); data.ActiveCooldowns.Add(CooldownType.Warp, TimeUtil.DecodeTimeNotation(ServerUtilities.config.Cooldowns.Get(CooldownType.Warp)) + TimeUtil.GetUnixEpochTimestamp()); @@ -451,7 +430,7 @@ namespace AriasServerUtils ServerUtilities.config.MaxRTPBlockDistance = maxDist; ServerUtilities.MarkDirty(); - return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", maxDist)); + return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig")); } return TextCommandResult.Success(); @@ -464,7 +443,7 @@ namespace AriasServerUtils ServerUtilities.config.Cooldowns[CooldownType.Back] = CD; ServerUtilities.MarkDirty(); - return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", CD)); + return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig")); } else { @@ -482,7 +461,7 @@ namespace AriasServerUtils ServerUtilities.config.Cooldowns[CooldownType.Warp] = CD; ServerUtilities.MarkDirty(); - return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", CD)); + return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig")); } else { @@ -500,7 +479,7 @@ namespace AriasServerUtils ServerUtilities.config.Cooldowns[CooldownType.Home] = CD; ServerUtilities.MarkDirty(); - return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", CD)); + return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig")); } else { @@ -518,7 +497,7 @@ namespace AriasServerUtils ServerUtilities.config.Cooldowns[CooldownType.Spawn] = CD; ServerUtilities.MarkDirty(); - return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", CD)); + return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig")); } else { @@ -536,7 +515,7 @@ namespace AriasServerUtils ServerUtilities.config.Cooldowns[CooldownType.RTP] = CD; ServerUtilities.MarkDirty(); - return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", CD)); + return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig")); } else { @@ -562,7 +541,7 @@ namespace AriasServerUtils // Update the bypass ServerUtilities.config.AdminsBypassCooldowns = bypass; ServerUtilities.MarkDirty(); - return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", bypass)); + return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig")); } else return TextCommandResult.Success(); } @@ -574,43 +553,11 @@ namespace AriasServerUtils // Update the flag ServerUtilities.config.AdminsBypassRTPMaxDistance = bypass; ServerUtilities.MarkDirty(); - return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", bypass)); + return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig")); } else return TextCommandResult.Success(); } - - internal static TextCommandResult HandleUpdateASUFarmlandDowngrade(TextCommandCallingArgs args) - { - if (args[0] is bool downgrade) - { - // Update the flag - ServerUtilities.config.EnableFarmlandDowngrade = downgrade; - ServerUtilities.MarkDirty(); - return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", downgrade)); - } - else - { - return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:farmland-downgrade", ServerUtilities.config.EnableFarmlandDowngrade)); - } - } - - - internal static TextCommandResult HandleUpdateASUFarmlandDrop(TextCommandCallingArgs args) - { - if (args[0] is bool drop) - { - // Update the flag - ServerUtilities.config.EnableFarmlandDrop = drop; - ServerUtilities.MarkDirty(); - return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", drop)); - } - else - { - return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:farmland-drop", ServerUtilities.config.EnableFarmlandDrop)); - } - } - internal static TextCommandResult HandleListCooldowns(TextCommandCallingArgs args) { string sReturn = "SERVER COOLDOWN SETTINGS\n"; @@ -630,63 +577,5 @@ namespace AriasServerUtils } return TextCommandResult.Success(sReturn); } - - internal static TextCommandResult HandleSleepyDebug(TextCommandCallingArgs args) - { - EntityBehaviorTiredness sleepy = args.Caller.Entity.GetBehavior(); - if (sleepy != null) - { - sleepy.Tiredness = 100; - } - return TextCommandResult.Success(); - } - - internal static void CheckBreakFarmland(IServerPlayer byPlayer, BlockSelection blockSel, ref float dropQuantityMultiplier, ref EnumHandling handling) - { - if (!ServerUtilities.config.EnableFarmlandDrop) - { - return; // Default behavior - } - - if (blockSel.Block is BlockFarmland farmland) - { - BlockEntityFarmland beFarmland = farmland.GetBlockEntity(blockSel.Position); - string farmlandType = blockSel.Block.LastCodePart(); - - if (ServerUtilities.config.EnableFarmlandDowngrade) - { - - switch (farmlandType) - { - case "verylow": - { // barren - break; // Can't downgrade further - } - case "low": - { - farmlandType = "verylow"; - break; - } - case "medium": - { - farmlandType = "low"; - break; - } - case "compost": - { // high - farmlandType = "medium"; - break; - } - case "high": - { // Terra preta - farmlandType = "compost"; - break; - } - } - } - - byPlayer.Entity.World.SpawnItemEntity(new ItemStack(byPlayer.Entity.World.GetBlock(new AssetLocation($"soil-{farmlandType}-none"))), blockSel.Position.ToVec3d().Add(0.5, 0.5, 0.5)); - } - } } } \ No newline at end of file diff --git a/AriasServerUtils/Globals.cs b/AriasServerUtils/Globals.cs index b0ed577..a98b5cc 100644 --- a/AriasServerUtils/Globals.cs +++ b/AriasServerUtils/Globals.cs @@ -1,8 +1,6 @@ using System; using System.Collections.Generic; -using System.Reflection.Metadata; using System.Runtime.ConstrainedExecution; -using Vintagestory.API.Common; using Vintagestory.API.Server; namespace AriasServerUtils @@ -24,7 +22,7 @@ namespace AriasServerUtils { CooldownType.RTP, "30s" }, { CooldownType.Back, "5s" } }; - private static readonly int CURRENT_VERSION = 7; + private static readonly int CURRENT_VERSION = 5; public int Version { get; set; } = 0; @@ -37,27 +35,12 @@ namespace AriasServerUtils public int PlayerSleepingPercentage { get; set; } = 50; public int MaxRTPBlockDistance { get; set; } = 50000; public Dictionary Cooldowns { get; set; } = new Dictionary(); - public Costs costs { get; set; } = new Costs(); - - - /// - /// If true, attempts to downgrade the soil quality when breaking farmland. - /// - public bool EnableFarmlandDowngrade { get; set; } = false; - - /// - /// If true, farmland will drop as soil when broken. - /// - public bool EnableFarmlandDrop { get; set; } = true; public Dictionary GetDefaultCooldowns() { return m_defaultCD; } - /// - /// Performs some checks against known possible invalid values and sets them to sane values. - /// public void SanityCheck() { foreach (var cd in GetDefaultCooldowns()) @@ -74,29 +57,6 @@ namespace AriasServerUtils Version = CURRENT_VERSION; ServerUtilities.MarkDirty(); // This is here to ensure that the config gets saved when there is a update. Whenever a new field is added to config, the CURRENT_VERSION should get bumped so that this SanityCheck can properly work } - - // Sanity check costs config - bool checkCostDefaults = false; - if (costs == null) - { - costs = new Costs(); // Initialize a brand new costs object - checkCostDefaults = true; - } - else if (costs.costs.Count != Costs.defaults.Count) checkCostDefaults = true; - - if (checkCostDefaults) - { - - foreach (var def in Costs.defaults) - { - if (!costs.costs.ContainsKey(def.Key)) - { - costs.costs.Add(def.Key, def.Value); - } - } - - ServerUtilities.MarkDirty(); - } } @@ -119,16 +79,14 @@ namespace AriasServerUtils public PlayerPosition Location; public string CreatedBy; public DateTime CreatedAt; - public bool CanHaveMount = false; - public static Warp Create(IServerPlayer player, bool withMount = false) + public static Warp Create(IServerPlayer player) { Warp warp = new Warp(); warp.Location = PlayerPosition.from(player.Entity); warp.CreatedBy = player.PlayerName; warp.CreatedAt = DateTime.Now; - warp.CanHaveMount = withMount; return warp; } @@ -140,63 +98,6 @@ namespace AriasServerUtils public Dictionary warps = new Dictionary(); } - /// - /// This contains per command costs, as well as helper functions that can refund a player, or check if the player has the required balance, or payment - /// - /// - [Serializable] - public class Costs - { - public enum CostType - { - sethome, - home, - delhome, - sethomemount, - warp, - setwarp, - delwarp, - spawn - } - public Dictionary costs = new Dictionary(); - public static readonly Dictionary defaults = new Dictionary() - { - { CostType.sethome, 0 }, - { CostType.home, 0 }, - { CostType.delhome, 0 }, - { CostType.sethomemount, 10 }, - { CostType.setwarp, 5 }, - { CostType.warp, 1 }, - { CostType.delwarp, 5 }, - { CostType.spawn, 0 } - }; - - /// - /// Checks if the player has the balance required to use the command - /// - /// The command the player is trying to use - /// The player - /// True if the player has the required balance - public bool PlayerHasBalance(CostType cmd, EntityPlayer player) - { - int gears = 0; - int required = 0; - if (costs.ContainsKey(cmd)) - { - // Get the cost for that command - required = costs[cmd]; - } - - // Scan the player inventory, check gears - - - - - if (gears >= required) return true; - return false; - } - } - public class BackCaches { diff --git a/AriasServerUtils/ModSystems/ASUClient.cs b/AriasServerUtils/ModSystems/ASUClient.cs index 2966dc3..2f678b3 100644 --- a/AriasServerUtils/ModSystems/ASUClient.cs +++ b/AriasServerUtils/ModSystems/ASUClient.cs @@ -15,5 +15,20 @@ public class ASUModClient : ModSystem public override void StartClientSide(ICoreClientAPI api) { CAPI = api; + api.Network.RegisterChannel("asutimeaccel") + .RegisterMessageType() + .SetMessageHandler(onReceiveTimeAccel); + } + + private void onReceiveTimeAccel(ASUTimeAcceleration packet) + { + // Time acceleration handler + accel = packet.Sleeping; + + if (accel) + { + CAPI.World.Calendar.SetTimeSpeedModifier("asu_psp", 500); + } + else CAPI.World.Calendar.RemoveTimeSpeedModifier("asu_psp"); } } \ No newline at end of file diff --git a/AriasServerUtils/ModSystems/ASUServer.cs b/AriasServerUtils/ModSystems/ASUServer.cs index 1eed677..61a35d8 100644 --- a/AriasServerUtils/ModSystems/ASUServer.cs +++ b/AriasServerUtils/ModSystems/ASUServer.cs @@ -29,9 +29,16 @@ namespace AriasServerUtils internal static Warps serverWarps = new Warps(); internal static Random rng = new Random((int)TimeUtil.GetUnixEpochTimestamp()); - internal bool isFirstStart = true; + internal static string[] saveInvTypes = new string[] { + GlobalConstants.hotBarInvClassName, + GlobalConstants.backpackInvClassName, + GlobalConstants.craftingInvClassName, + GlobalConstants.mousecursorInvClassName, + GlobalConstants.characterInvClassName + }; + List SleepingPlayers { get; set; } = new(); float OriginalSpeed { get; set; } = 0.0f; public double Hours { get; private set; } = 0.0; @@ -86,25 +93,27 @@ namespace AriasServerUtils api.Event.PlayerJoin += OnPlayerJoin; api.Event.PlayerDisconnect += OnPlayerDC; api.Event.ChunkColumnLoaded += RTPFactory.ChunkLoaded; - api.Event.BreakBlock += Events.CheckBreakFarmland; //api.Event.PlayerLeave += OnPlayerDC; + ServerNetworkChannel = api.Network.RegisterChannel("asutimeaccel") + .RegisterMessageType(); - api.ChatCommands.Create("setspawn").RequiresPrivilege(Privilege.controlserver).HandleWith(Events.HandleSetSpawn).WithAlias("ss"); - api.ChatCommands.Create("spawn").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleSpawn).WithAlias("s"); - api.ChatCommands.Create("delspawn").RequiresPrivilege(Privilege.controlserver).HandleWith(Events.HandleClearSpawn).WithAlias("ds"); + + + api.ChatCommands.Create("setspawn").RequiresPrivilege(Privilege.controlserver).HandleWith(Events.HandleSetSpawn); + api.ChatCommands.Create("spawn").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleSpawn); + api.ChatCommands.Create("delspawn").RequiresPrivilege(Privilege.controlserver).HandleWith(Events.HandleClearSpawn); //api.ChatCommands.Create("test_death").RequiresPlayer().RequiresPrivilege(Privilege.controlserver).HandleWith(TestDeath); var parsers = api.ChatCommands.Parsers; api.ChatCommands.Create("restoreinv").RequiresPlayer().WithArgs(parsers.OnlinePlayer("player")).HandleWith(Events.HandleReturnItems).WithDescription("Returns items to a player in the event of a problem").RequiresPrivilege(Privilege.controlserver); - api.ChatCommands.Create("sethome").RequiresPlayer().WithArgs(parsers.OptionalWord("name")).WithDescription("Creates a home").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleSetHome).WithAlias("sh"); - api.ChatCommands.Create("home").RequiresPlayer().WithArgs(parsers.OptionalWord("name")).WithDescription("Teleports you to home").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleGoHome).WithAlias("h"); - api.ChatCommands.Create("delhome").RequiresPlayer().WithArgs(parsers.OptionalWord("name")).WithDescription("Deletes a home entry").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleDelHome).WithAlias("dh"); - api.ChatCommands.Create("homes").RequiresPlayer().WithDescription("Lists your homes").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleListHomes).WithAlias("lh"); - api.ChatCommands.Create("sethomemount").RequiresPlayer().WithArgs(parsers.OptionalWord("name")).WithDescription("Create a home with the ability to take a mount with you. Costs [undefined] gears.").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleSetHome).WithAlias("shm", "shb"); + api.ChatCommands.Create("sethome").RequiresPlayer().WithArgs(parsers.OptionalWord("name")).WithDescription("Creates a home").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleSetHome); + api.ChatCommands.Create("home").RequiresPlayer().WithArgs(parsers.OptionalWord("name")).WithDescription("Teleports you to home").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleGoHome); + api.ChatCommands.Create("delhome").RequiresPlayer().WithArgs(parsers.OptionalWord("name")).WithDescription("Deletes a home entry").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleDelHome); + api.ChatCommands.Create("homes").RequiresPlayer().WithDescription("Lists your homes").RequiresPrivilege(Privilege.chat).HandleWith(Events.HandleListHomes); api.ChatCommands.Create("asu") .RequiresPrivilege(Privilege.chat) @@ -175,18 +184,6 @@ namespace AriasServerUtils .WithDescription("Update RTP Max block distance. Plus and/or minus this distance from player current position (Default is 50000)") .HandleWith(Events.HandleUpdateASURTPMax) .EndSubCommand() - .BeginSubCommand("farmlandDowngrade") - .RequiresPrivilege(Privilege.controlserver) - .WithArgs(parsers.OptionalBool("downgrade")) - .WithDescription("Enables or disables farmland downgrade when breaking farmland") - .HandleWith(Events.HandleUpdateASUFarmlandDowngrade) - .EndSubCommand() - .BeginSubCommand("farmlandDrop") - .RequiresPrivilege(Privilege.controlserver) - .WithArgs(parsers.OptionalBool("drop")) - .WithDescription("Enables or disables dropping soil when breaking farmland") - .HandleWith(Events.HandleUpdateASUFarmlandDrop) - .EndSubCommand() .BeginSubCommand("cooldowns") .WithDescription("Commands related to all the various cooldowns") .BeginSubCommand("back") @@ -241,7 +238,7 @@ namespace AriasServerUtils .HandleWith(Events.HandleASU) .WithDescription("Lists all Aria's Server Utils commands") .EndSubCommand() - .BeginSubCommand("test") + /*.BeginSubCommand("test") .RequiresPlayer() .RequiresPrivilege(Privilege.controlserver) .BeginSubCommand("sleep") @@ -249,45 +246,46 @@ namespace AriasServerUtils .RequiresPrivilege(Privilege.controlserver) .HandleWith(TestSleep) .EndSubCommand() - .BeginSubCommand("sleepy") + .BeginSubCommand("calendarspeed") .RequiresPlayer() .RequiresPrivilege(Privilege.controlserver) - .HandleWith(Events.HandleSleepyDebug) + .HandleWith(TestCalendarSpeed) .EndSubCommand() - .EndSubCommand(); + .EndSubCommand()*/ ; - api.ChatCommands.Create("setwarp").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Creates a new server warp").WithArgs(parsers.OptionalWord("name")).HandleWith(Events.HandleWarpUpdate).WithAlias("sw"); - api.ChatCommands.Create("warp").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Warp to the specified server warp").WithArgs(parsers.OptionalWord("name")).HandleWith(Events.HandleWarp).WithAlias("w"); - api.ChatCommands.Create("delwarp").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Deletes the specified warp").WithArgs(parsers.OptionalWord("name")).HandleWith(Events.HandleWarpDelete).WithAlias("dw"); - api.ChatCommands.Create("warps").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Lists all server warps").HandleWith(Events.HandleWarpList).WithAlias("lw"); + api.ChatCommands.Create("setwarp").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Creates a new server warp").WithArgs(parsers.OptionalWord("name")).HandleWith(Events.HandleWarpUpdate); + api.ChatCommands.Create("warp").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Warp to the specified server warp").WithArgs(parsers.OptionalWord("name")).HandleWith(Events.HandleWarp); + api.ChatCommands.Create("delwarp").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Deletes the specified warp").WithArgs(parsers.OptionalWord("name")).HandleWith(Events.HandleWarpDelete); + api.ChatCommands.Create("warps").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Lists all server warps").HandleWith(Events.HandleWarpList); - api.ChatCommands.Create("back").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Returns you to the last location you were at").HandleWith(Events.HandleBack).WithAlias("b"); + api.ChatCommands.Create("back").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Returns you to the last location you were at").HandleWith(Events.HandleBack); api.ChatCommands.Create("rtp").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithArgs(parsers.OptionalInt("maxDist", defaultValue: -1)).WithDescription("Seeks a position possibly thousands of blocks away to teleport to.").HandleWith(Events.HandleRTP); - api.ChatCommands.Create("listcooldowns").RequiresPrivilege(Privilege.chat).WithDescription("Lists the cooldown settings on the server, as well as your own active cooldowns if applicable.").HandleWith(Events.HandleListCooldowns).WithAlias("lc"); + api.ChatCommands.Create("listcooldowns").RequiresPrivilege(Privilege.chat).WithDescription("Lists the cooldown settings on the server, as well as your own active cooldowns if applicable.").HandleWith(Events.HandleListCooldowns); } private TextCommandResult TestSleep(TextCommandCallingArgs args) { // Initiate the sleep process // Basically run all the same commands as we would on a player in bed - Events.HandleSleepyDebug(args); - OriginalSpeed = API.World.Calendar.CalendarSpeedMul; if (args.Caller.Player is IServerPlayer isp) { Hours = API.World.Calendar.TotalHours; SleepingPlayers.Add(isp.Entity); - API.Logger.Notification($"Game Hours: {API.World.Calendar.TotalHours}, Difference: {API.World.Calendar.TotalHours - Hours}"); EntityAgent Agent = isp.Entity; - - EntityBehaviorTiredness ebt = Agent.GetBehavior(); - + EntityBehaviorTiredness ebt = Agent.GetBehavior("tiredness") as EntityBehaviorTiredness; ebt.IsSleeping = true; ebt.Tiredness = 100; Sleeping = true; + + ServerNetworkChannel.BroadcastPacket(new ASUTimeAcceleration + { + Sleeping = true + }); + API.World.Calendar.SetTimeSpeedModifier("asu_psp", 1000); } @@ -310,6 +308,11 @@ namespace AriasServerUtils OriginalSpeed = 0.5f; ebt.IsSleeping = true; + ServerNetworkChannel.BroadcastPacket(new ASUTimeAcceleration + { + Sleeping = true + }); + API.World.Calendar.SetTimeSpeedModifier("asu_psp", 1000); SendMessageTo(isp, "Applied calendar speed multiplier"); @@ -320,6 +323,11 @@ namespace AriasServerUtils OriginalSpeed = 0; ebt.IsSleeping = false; + ServerNetworkChannel.BroadcastPacket(new ASUTimeAcceleration + { + Sleeping = false + }); + API.World.Calendar.RemoveTimeSpeedModifier("asu_psp"); SendMessageTo(isp, "Restored default calendar speed"); @@ -332,30 +340,27 @@ namespace AriasServerUtils private void OnCheckSleepingPlayers() { if (API.Side == EnumAppSide.Client) return; // This must only ever be called on the server! - if (isFirstStart) - { - API.World.Calendar.RemoveTimeSpeedModifier("asu_psp"); - isFirstStart = false; - } - if (Sleeping) { - //API.Logger.Notification($"Game Hours: {API.World.Calendar.TotalHours}, Difference: {API.World.Calendar.TotalHours - Hours}"); - if (API.World.Calendar.TotalHours - Hours >= 6) + if (API.World.Calendar.TotalHours - Hours >= 7) { Sleeping = false; foreach (var player in SleepingPlayers) { - EntityBehaviorTiredness ebt = player.GetBehavior(); + EntityBehaviorTiredness ebt = player.GetBehavior("tiredness") as EntityBehaviorTiredness; ebt.IsSleeping = false; ebt.Tiredness = 0; } SleepingPlayers.Clear(); - API.World.Calendar.RemoveTimeSpeedModifier("asu_psp"); - //API.Logger.Notification("Stopping PSP Time Acceleration"); + ServerNetworkChannel.BroadcastPacket(new ASUTimeAcceleration + { + Sleeping = false + }); + + API.World.Calendar.RemoveTimeSpeedModifier("asu_psp"); } return; } @@ -366,6 +371,8 @@ namespace AriasServerUtils if (TotalOnline == 0) return; // No one on, just abort the checks. int TotalInBed = 0; + bool isAlreadySleeping = false; + List BEBs = new(); foreach (var player in API.World.AllOnlinePlayers) @@ -375,32 +382,35 @@ namespace AriasServerUtils { BEBs.Add(beb); TotalInBed++; - //API.Logger.Notification($"Bed found for player {player.PlayerName}"); } if (ePlay.MountedOn == null) { - //API.Logger.Notification($"No bed found for player {player.PlayerName}"); - if (SleepingPlayers.Contains(ePlay)) { - EntityBehaviorTiredness ebt = ePlay.GetBehavior(); + EntityBehaviorTiredness ebt = ePlay.GetBehavior("tiredness") as EntityBehaviorTiredness; if (ebt != null) ebt.IsSleeping = false; } } + + EntityBehaviorTiredness EBT = ePlay.GetBehavior("tiredness") as EntityBehaviorTiredness; + if (EBT == null) continue; + if (EBT.IsSleeping) isAlreadySleeping = true; } - if (Sleeping) return; // Abort + if (isAlreadySleeping) return; // Abort SleepingPlayers.Clear(); int Percentage = TotalInBed * 100 / TotalOnline; - - //API.Logger.Notification($"Percentage of players in bed: {Percentage}, Required percentage: {config.PlayerSleepingPercentage}"); - if (Percentage >= config.PlayerSleepingPercentage) { + ServerNetworkChannel.BroadcastPacket(new ASUTimeAcceleration + { + Sleeping = true + }); + API.World.Calendar.SetTimeSpeedModifier("asu_psp", 1000); // Call the API to make sleep happen @@ -409,12 +419,9 @@ namespace AriasServerUtils if (bed.MountedBy != null) SleepingPlayers.Add(bed.MountedBy); // Start sleep - EntityBehaviorTiredness EBT = bed.MountedBy.GetBehavior(); + EntityBehaviorTiredness EBT = bed.MountedBy.GetBehavior("tiredness") as EntityBehaviorTiredness; EBT.IsSleeping = true; - - //API.Logger.Notification("Starting PSP Time Acceleration"); - bed.MountedBy.TryUnmount(); // Stand up. We cant trigger the real sleep phase, but all code for starting time accel has been executed. } @@ -495,10 +502,42 @@ namespace AriasServerUtils private void OnPlayerDeath(IServerPlayer player, DamageSource damageSource) { - PlayerInventory inv = RustyGearUtils.GetAllItems(player); + PlayerInventory inv = new PlayerInventory(); + var invMgr = player.InventoryManager; + NewBackCacheForPlayer(player); + var iBackpackSlotNum = 0; + foreach (var type in saveInvTypes) + { + foreach (var stack in invMgr.GetOwnInventory(type)) + { + + if (iBackpackSlotNum >= 4) + { + continue; + } + if (type == GlobalConstants.backpackInvClassName) + { + iBackpackSlotNum++; + } + if (stack.Empty) continue; + if (stack.Inventory.ClassName == GlobalConstants.characterInvClassName) + { + if (stack.Itemstack.ItemAttributes?["protectionModifiers"].Exists ?? false) + { + inv.Items.Add(stack.Itemstack.Clone()); + } + } + else + inv.Items.Add(stack.Itemstack.Clone()); + + API.Logger.Notification($"SAVED STORAGE ITEM TYPE: {stack.Itemstack}"); + + } + } + backupInventory[player.PlayerName] = inv; } diff --git a/AriasServerUtils/PlayerData.cs b/AriasServerUtils/PlayerData.cs index 6be84eb..baec1b3 100644 --- a/AriasServerUtils/PlayerData.cs +++ b/AriasServerUtils/PlayerData.cs @@ -31,15 +31,8 @@ namespace AriasServerUtils } - public void Merge(Entity entity, bool unmount = true) + public void Merge(Entity entity) { - if (entity is EntityPlayer player) - { - if (unmount && player.MountedOn.Entity != null) - { - player.TryUnmount(); - } - } entity.TeleportTo(new BlockPos(X, Y, Z, Dimension)); entity.Pos.SetYaw(Yaw); entity.Pos.Pitch = Pitch; @@ -95,13 +88,11 @@ namespace AriasServerUtils public class Home { public PlayerPosition Location { get; set; } - public bool CanHaveMount = false; - public static Home MakeHome(Entity player, string homeName, bool withMount = false) + public static Home MakeHome(Entity player, string homeName) { Home home = new Home(); home.Location = PlayerPosition.from(player); - home.CanHaveMount = withMount; return home; diff --git a/AriasServerUtils/RTPFactory.cs b/AriasServerUtils/RTPFactory.cs index d2544a2..ef37717 100644 --- a/AriasServerUtils/RTPFactory.cs +++ b/AriasServerUtils/RTPFactory.cs @@ -59,6 +59,42 @@ public class RTPFactory check.Y = height + 1; PPos.Y = height + 1; return PPos; + + int Y = 255; + bool lastBlockAir = true; + bool lastLastBlockAir = true; + bool curBlockAir = true; + bool safe = false; + for (Y = 255; Y > 1; Y--) + { + // Manually scan downwards + check.Y = Y; + var current = BA.GetBlock(check); + + if (current.BlockMaterial != EnumBlockMaterial.Air) + { + curBlockAir = false; + } + + + + lastLastBlockAir = lastBlockAir; + lastBlockAir = curBlockAir; + + + if (!curBlockAir && lastBlockAir && lastLastBlockAir) + { + // We found a safe spot to land + check.Y++; + safe = true; + break; + } + } + + if (!safe) return null; + + PPos.Y = check.Y; + return PPos; } /// diff --git a/AriasServerUtils/RustyGearUtils.cs b/AriasServerUtils/RustyGearUtils.cs deleted file mode 100644 index 229a7be..0000000 --- a/AriasServerUtils/RustyGearUtils.cs +++ /dev/null @@ -1,131 +0,0 @@ -using System; -using AriasServerUtils; -using Vintagestory.API.Common; -using Vintagestory.API.Config; -using Vintagestory.API.Datastructures; -using Vintagestory.API.Server; -using Vintagestory.API.Util; - -public static class RustyGearUtils -{ - - - internal static string[] saveInvTypes = new string[] { - GlobalConstants.hotBarInvClassName, - GlobalConstants.backpackInvClassName, - GlobalConstants.craftingInvClassName, - GlobalConstants.mousecursorInvClassName, - GlobalConstants.characterInvClassName - }; - - // Replace with the correct code if it's different - private const string RustyGearCode = "currency-rustygear"; - - /// - /// Counts the total number of rusty gears in the player's inventory. - /// - public static int CountRustyGears(IServerPlayer player) - { - int total = 0; - - player.Entity.WalkInventory((slot) => - { - if (slot is ItemSlotCreative || !(slot.Inventory is InventoryBasePlayer)) return true; - - total += CurrencyValuePerItem(slot) * slot.StackSize; - - return true; - }); - - return total; - } - - private static int CurrencyValuePerItem(ItemSlot slot) - { - JsonObject obj = slot.Itemstack?.Collectible?.Attributes?["currency"]; - if (obj != null && obj.Exists) - { - JsonObject v = obj["value"]; - return v.Exists ? v.AsInt(0) : 0; - } - return 0; - } - /// - /// Attempts to subtract a specific number of rusty gears from the player's inventory. - /// - /// The player. - /// How many gears to remove. - /// True if the full amount was successfully removed, false if not enough gears. - public static bool SubtractRustyGears(IServerPlayer player, int amount) - { - // Check if the player has enough rusty gears - int currentAmount = CountRustyGears(player); - if (currentAmount < amount) return false; - - // Subtract the specified amount of rusty gears from the player's inventory - player.Entity.WalkInventory((slot) => - { - if (slot is ItemSlotCreative || !(slot.Inventory is InventoryBasePlayer)) return true; - - int value = CurrencyValuePerItem(slot) * slot.StackSize; - if (value > 0 && slot.StackSize > 0) - { - // Calculate the amount of rusty gears to remove from this slot - int amountToRemove = Math.Min(value, amount); - - // If the slot size is less than or equal to the amount to remove, set the slot's itemstack to null - if (slot.StackSize <= amountToRemove) slot.Itemstack = null; - else - { - // Otherwise, subtract the amount to remove from the slot size and decrement the total amount - slot.Itemstack.StackSize -= amountToRemove; - amount -= amountToRemove; - } - } - - // If the total amount has been removed, return true - if (amount <= 0) return true; // we're done - return true; - }); - - // If the player's inventory still contains rusty gears, they don't have enough to remove - return false; - } - - public static PlayerInventory GetAllItems(IServerPlayer player) - { - PlayerInventory inv = new PlayerInventory(); - - var invMgr = player.InventoryManager; - - var iBackpackSlotNum = 0; - foreach (var type in saveInvTypes) - { - foreach (var stack in invMgr.GetOwnInventory(type)) - { - - if (iBackpackSlotNum >= 4) - { - continue; - } - if (type == GlobalConstants.backpackInvClassName) - { - iBackpackSlotNum++; - } - if (stack.Empty) continue; - if (stack.Inventory.ClassName == GlobalConstants.characterInvClassName) - { - if (stack.Itemstack.ItemAttributes?["protectionModifiers"].Exists ?? false) - { - inv.Items.Add(stack.Itemstack.Clone()); - } - } - else - inv.Items.Add(stack.Itemstack.Clone()); - - } - } - - return inv; - } -} diff --git a/AriasServerUtils/assets/ariasserverutils/lang/en.json b/AriasServerUtils/assets/ariasserverutils/lang/en.json index 7f983a4..162d5a9 100644 --- a/AriasServerUtils/assets/ariasserverutils/lang/en.json +++ b/AriasServerUtils/assets/ariasserverutils/lang/en.json @@ -20,12 +20,9 @@ "help": "All Aria's Server Utilities Commands: \n\nMax Homes: {0}; \nAdmins can bypass max homes: {1}\nMax back positions: {2}\n\n{3}", - "updatedconfig": "[ASU] server config updated with the new value: {0}", + "updatedconfig": "[ASU] server config updated", "config-value-reset": "[ASU] server config value reset to default", - "farmland-downgrade": "The current farmland downgrade setting is {0}", - "farmland-drop": "The current farmland drop setting is {0}", - "warp-tp": "Teleported to warp [{0}]", "warp-set": "Warp [{0}] created!", "warp-no": "You lack permissions to manage a warp", diff --git a/AriasServerUtils/modinfo.json b/AriasServerUtils/modinfo.json index 69e7daf..70884e3 100644 --- a/AriasServerUtils/modinfo.json +++ b/AriasServerUtils/modinfo.json @@ -3,8 +3,8 @@ "modid": "ariasserverutils", "name": "Aria's Server Utilities", "authors": ["zontreck"], - "description": "A collection of server utilities\n\nBuild Date: 06-07-2025 @ 1:18 AM MST", - "version": "1.1.0-dev.4", + "description": "A collection of server utilities\n\nBuild Date: 03-11-2025 @ 1:05 AM MST", + "version": "1.0.8", "dependencies": { "game": "" } diff --git a/AriasServerUtils/network/ASUTimeAccelPacket.cs b/AriasServerUtils/network/ASUTimeAccelPacket.cs new file mode 100644 index 0000000..bb66753 --- /dev/null +++ b/AriasServerUtils/network/ASUTimeAccelPacket.cs @@ -0,0 +1,7 @@ +using System; + +[Serializable] +public class ASUTimeAcceleration +{ + public bool Sleeping = false; +} \ No newline at end of file