generated from AriasCreations/vsmodtemplate
385 lines
No EOL
14 KiB
C#
385 lines
No EOL
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Vintagestory.API.Common;
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using Vintagestory.API.Config;
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using Vintagestory.API.MathTools;
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using Vintagestory.API.Server;
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namespace AriasServerUtils
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{
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public class Events
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{
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internal static TextCommandResult HandleASU(TextCommandCallingArgs args)
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{
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return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:help", ServerUtilities.config.MaxHomes, ServerUtilities.config.AdminsBypassMaxHomes, ServerUtilities.config.MaxBackCache, string.Join(", ", new string[] { "setspawn", "spawn", "delspawn", "sethome", "home", "delhome", "homes", "restoreinv", "asu", "warp", "setwarp", "delwarp", "warps", "back", "rtp" })));
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}
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internal static TextCommandResult HandleBack(TextCommandCallingArgs args)
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{
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PlayerPosition pos = ServerUtilities.backCaches.ReadAndPopNewestPosition(args.Caller.Player.PlayerName);
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if (pos == null)
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{
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return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:back-no"));
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}
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else
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{
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// Go back to old position
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pos.Merge(args.Caller.Player.Entity);
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return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:back"));
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}
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}
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internal static TextCommandResult HandleClearSpawn(TextCommandCallingArgs args)
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{
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ServerUtilities.config.Spawn = null;
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ServerUtilities.MarkDirty();
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return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:rmspawn"));
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}
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internal static TextCommandResult HandleRTP(TextCommandCallingArgs args)
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{
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if (args.Caller.Player is IServerPlayer isp)
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{
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-search"));
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PlayerPosition pPos = RTPFactory.GetRandomPosition(isp);
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if (pPos == null)
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{
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-fail"));
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return TextCommandResult.Success();
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}
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Vec2i origin = new((int)isp.Entity.Pos.X, (int)isp.Entity.Pos.Z);
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Vec2i npos = new(pPos.X, pPos.Z);
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float distance = RTPFactory.GetDistance(origin, npos);
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp", distance));
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}
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return TextCommandResult.Success();
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}
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internal static TextCommandResult HandleDelHome(TextCommandCallingArgs args)
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{
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string homeName = "default";
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if (args.ArgCount > 0)
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{
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homeName = args[0] as string ?? "default";
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}
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if (args.Caller.Player is IServerPlayer isp)
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{
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PlayerStorage data = ServerUtilities.GetPlayerData(isp);
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if (data.Homes.ContainsKey(homeName))
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{
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data.Homes.Remove(homeName);
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:home-del"));
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ServerUtilities.MarkDirty();
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}
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else
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{
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:home-no"));
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}
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}
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return TextCommandResult.Success();
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}
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internal static TextCommandResult HandleGoHome(TextCommandCallingArgs args)
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{
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string homeName = "default";
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if (args.ArgCount > 0)
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{
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homeName = args[0] as string ?? "default";
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}
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if (args.Caller.Player is IServerPlayer isp)
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{
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PlayerStorage data = ServerUtilities.GetPlayerData(isp);
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if (data.Homes.ContainsKey(homeName))
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{
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ServerUtilities.NewBackCacheForPlayer(isp);
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data.Homes[homeName].Location.Merge(isp.Entity);
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:home-tp"));
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}
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else
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{
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:home-no"));
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}
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}
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return TextCommandResult.Success();
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}
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internal static TextCommandResult HandleListHomes(TextCommandCallingArgs args)
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{
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if (args.Caller.Player is IServerPlayer isp)
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{
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PlayerStorage data = ServerUtilities.GetPlayerData(isp);
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List<string> lTmp = new List<string>();
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foreach (var entry in data.Homes)
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{
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lTmp.Add(entry.Key);
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}
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:home-list", data.Homes.Count, string.Join(", ", lTmp)));
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}
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return TextCommandResult.Success();
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}
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internal static TextCommandResult HandleReturnItems(TextCommandCallingArgs args)
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{
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IPlayer player = args[0] as IPlayer;
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if (player is IServerPlayer isp)
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{
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if (ServerUtilities.backupInventory.ContainsKey(player.PlayerName))
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isp.InventoryManager.DiscardAll();
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else
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{
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:nobackup"));
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return TextCommandResult.Success();
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}
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foreach (var stack in ServerUtilities.backupInventory[player.PlayerName].Items)
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{
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isp.InventoryManager.TryGiveItemstack(stack.Clone());
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}
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}
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return TextCommandResult.Success();
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}
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internal static TextCommandResult HandleSetHome(TextCommandCallingArgs args)
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{
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bool isOp = args.Caller.HasPrivilege(Privilege.controlserver);
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string homeName = "default";
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if (args.ArgCount > 0)
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{
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homeName = args[0] as string ?? "default";
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}
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if (args.Caller.Player is IServerPlayer isp)
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{
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bool bypass = isOp && ServerUtilities.config.AdminsBypassMaxHomes;
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var data = ServerUtilities.GetPlayerData(isp);
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if (bypass || data.Homes.Count < ServerUtilities.config.MaxHomes || data.Homes.ContainsKey(homeName))
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{
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data.Homes[homeName] = Home.MakeHome(args.Caller.Player.Entity, homeName);
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:home-set"));
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}
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else
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{
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:home-max"));
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}
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ServerUtilities.MarkDirty();
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}
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return TextCommandResult.Success();
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}
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internal static TextCommandResult HandleSetSpawn(TextCommandCallingArgs args)
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{
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PlayerPosition pos = PlayerPosition.from(args.Caller.Entity);
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ServerUtilities.config.Spawn = pos;
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if (args.Caller.Player is IServerPlayer isp)
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:setspawn"));
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ServerUtilities.MarkDirty();
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return TextCommandResult.Success();
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}
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internal static TextCommandResult HandleSpawn(TextCommandCallingArgs args)
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{
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if (ServerUtilities.config.Spawn == null)
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{
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if (args.Caller.Player is IServerPlayer isp)
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{
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:spawn-not-set"));
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}
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}
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else
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{
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if (args.Caller.Player is IServerPlayer isp)
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{
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:tp-spawn"));
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ServerUtilities.NewBackCacheForPlayer(isp);
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ServerUtilities.config.Spawn.Merge(args.Caller.Player.Entity);
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}
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}
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return TextCommandResult.Success();
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}
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internal static TextCommandResult HandleUpdateASUBypass(TextCommandCallingArgs args)
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{
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if (args[0] is bool bypass)
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{
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ServerUtilities.config.AdminsBypassMaxHomes = bypass;
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ServerUtilities.MarkDirty();
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return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
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}
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return TextCommandResult.Success();
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}
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internal static TextCommandResult HandleUpdateASUMaxBack(TextCommandCallingArgs args)
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{
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if (args[0] is int max)
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{
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ServerUtilities.config.MaxBackCache = max;
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ServerUtilities.MarkDirty();
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return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
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}
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return TextCommandResult.Success();
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}
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internal static TextCommandResult HandleUpdateASUMaxHomes(TextCommandCallingArgs args)
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{
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if (args[0] is int maxHomes)
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{
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ServerUtilities.config.MaxHomes = maxHomes;
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ServerUtilities.MarkDirty();
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return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
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}
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return TextCommandResult.Success();
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}
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internal static TextCommandResult HandleUpdateASUMgrWarps(TextCommandCallingArgs args)
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{
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if (args[0] is bool mgr)
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ServerUtilities.config.onlyAdminsCreateWarps = mgr;
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else ServerUtilities.config.onlyAdminsCreateWarps = true;
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ServerUtilities.MarkDirty();
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return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
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}
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internal static TextCommandResult HandleUpdateASUPSP(TextCommandCallingArgs args)
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{
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if (args[0] is int psp) ServerUtilities.config.PlayerSleepingPercentage = psp;
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ServerUtilities.MarkDirty();
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return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
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}
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internal static TextCommandResult HandleWarp(TextCommandCallingArgs args)
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{
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string name = "default";
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if (args.ArgCount > 0) name = args[0] as string ?? "default";
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if (args.Caller.Player is IServerPlayer isp)
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{
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if (ServerUtilities.serverWarps.warps.ContainsKey(name))
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{
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ServerUtilities.NewBackCacheForPlayer(isp);
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ServerUtilities.serverWarps.warps[name].Location.Merge(isp.Entity);
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:warp-set", name));
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}
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else
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{
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:warp-fail", name));
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}
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}
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return TextCommandResult.Success();
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}
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internal static TextCommandResult HandleWarpDelete(TextCommandCallingArgs args)
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{
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string name = "default";
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if (args.ArgCount > 0) name = args[0] as string ?? "default";
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if (args.Caller.Player is IServerPlayer isp)
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{
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if (isp.HasPrivilege(Privilege.controlserver) || !ServerUtilities.config.onlyAdminsCreateWarps)
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{
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ServerUtilities.serverWarps.warps.Remove(name);
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ServerUtilities.MarkDirty();
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:warp-del"));
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}
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else
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{
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:warp-no"));
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}
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}
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return TextCommandResult.Success();
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}
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internal static TextCommandResult HandleWarpList(TextCommandCallingArgs args)
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{
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List<string> warps = new List<string>();
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foreach (string id in ServerUtilities.serverWarps.warps.Keys)
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{
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warps.Add(id);
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}
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return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:warp-list", warps.Count, string.Join(", ", warps)));
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}
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internal static TextCommandResult HandleWarpUpdate(TextCommandCallingArgs args)
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{
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string name = "default";
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if (args.ArgCount > 0) name = args[0] as string ?? "default";
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if (args.Caller.Player is IServerPlayer isp)
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{
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if (isp.HasPrivilege(Privilege.controlserver) || !ServerUtilities.config.onlyAdminsCreateWarps)
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{
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ServerUtilities.serverWarps.warps[name] = Warp.Create(isp);
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ServerUtilities.MarkDirty();
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:warp-set", name));
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}
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else
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{
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ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:warp-no"));
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}
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}
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return TextCommandResult.Success();
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}
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internal static TextCommandResult HandleUpdateASURTPMax(TextCommandCallingArgs args)
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{
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if (args[0] is int maxDist)
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{
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ServerUtilities.config.MaxRTPBlockDistance = maxDist;
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ServerUtilities.MarkDirty();
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return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
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}
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return TextCommandResult.Success();
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}
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}
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} |