Add a square mesh vendor
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commit
c8f8af1870
4 changed files with 188 additions and 0 deletions
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Square/Vendor Frame AOMap.png
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Square/Vendor Frame AOMap.png
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Square/Vendor.blend
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Square/Vendor.blend
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Square/Vendor.blend1
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Square/Vendor.blend1
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Square/Vendor.dae
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Square/Vendor.dae
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<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 3.6.12 commit date:2024-05-20, commit time:09:06, hash:626a6b1c6799</authoring_tool>
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</contributor>
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<created>2024-06-03T14:21:00</created>
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<modified>2024-06-03T14:21:00</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_effects>
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<effect id="Material_001-effect">
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<profile_COMMON>
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<technique sid="common">
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<lambert>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<diffuse>
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<color sid="diffuse">0.8000001 0 0 1</color>
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</diffuse>
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<index_of_refraction>
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<float sid="ior">1.45</float>
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</index_of_refraction>
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</lambert>
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</technique>
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</profile_COMMON>
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</effect>
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<effect id="Material_002-effect">
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<profile_COMMON>
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<technique sid="common">
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<lambert>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<diffuse>
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<color sid="diffuse">0.1358035 0.1358035 0.1358035 1</color>
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</diffuse>
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<index_of_refraction>
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<float sid="ior">1.45</float>
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</index_of_refraction>
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</lambert>
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</technique>
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</profile_COMMON>
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</effect>
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<effect id="Material_003-effect">
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<profile_COMMON>
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<technique sid="common">
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<lambert>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<diffuse>
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<color sid="diffuse">0 0.6088706 0.8000001 1</color>
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</diffuse>
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<index_of_refraction>
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<float sid="ior">1.45</float>
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</index_of_refraction>
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</lambert>
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</technique>
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</profile_COMMON>
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</effect>
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<effect id="Material_004-effect">
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<profile_COMMON>
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<technique sid="common">
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<lambert>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<diffuse>
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<color sid="diffuse">0.05548332 0.8000001 0 1</color>
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</diffuse>
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<index_of_refraction>
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<float sid="ior">1.45</float>
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</index_of_refraction>
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</lambert>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_images/>
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<library_materials>
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<material id="Material_001-material" name="Material.001">
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<instance_effect url="#Material_001-effect"/>
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</material>
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<material id="Material_002-material" name="Material.002">
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<instance_effect url="#Material_002-effect"/>
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</material>
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<material id="Material_003-material" name="Material.003">
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<instance_effect url="#Material_003-effect"/>
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</material>
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<material id="Material_004-material" name="Material.004">
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<instance_effect url="#Material_004-effect"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="Cube_001-mesh" name="Cube.001">
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<mesh>
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<source id="Cube_001-mesh-positions">
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<float_array id="Cube_001-mesh-positions-array" count="108">-0.9755196 -1 -0.9755196 -0.9421766 -1 0.9421766 -1 1 -1 -1 1 1 0.7126055 -1 -0.9755179 0.9421766 -1 0.9421766 1 1 -1 1 1 1 -0.9421766 -1 -0.6590682 -1 1 -0.7168916 1 1 -0.7168916 0.9421766 -1 -0.6590682 -0.9755196 -1 -0.741372 -1 -1 1 1 -1 1 0.7126055 -1 -0.7413725 -0.9421766 0.3707256 -0.6590682 -0.9421766 0.3707256 0.9421766 0.9421766 0.3707256 0.9421766 0.9421766 0.3707256 -0.6590682 0.9724932 -1 -0.7443984 0.9724932 -1 -0.9724932 -1 -1 -1 -1 -1 -0.7168916 0.6850987 -0.2262261 -0.741372 0.6850987 -0.2262261 -0.9755196 -0.9755196 -0.2262261 -0.9755196 -0.9755196 -0.2262261 -0.741372 0.7126054 -1 -0.7443984 0.7126051 -1 -0.9724932 1 -1 -0.7168916 1 -1 -1 0.6851018 -1 -1 0.6850987 -1 -0.741372 0.6850987 -1 -0.9755196 0.6850996 -1 -0.7168916</float_array>
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<technique_common>
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<accessor source="#Cube_001-mesh-positions-array" count="36" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Cube_001-mesh-normals">
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<float_array id="Cube_001-mesh-normals-array" count="24">-1 0 0 0 1 0 1 0 0 0 0 -1 0 0 1 0 -1 0 0 -1 1.09407e-6 0 -1 -2.88978e-6</float_array>
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<technique_common>
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<accessor source="#Cube_001-mesh-normals-array" count="8" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Cube_001-mesh-map-0">
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<technique_common>
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<accessor source="#Cube_001-mesh-map-0-array" count="204" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="Cube_001-mesh-vertices">
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<input semantic="POSITION" source="#Cube_001-mesh-positions"/>
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</vertices>
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<triangles material="Material_001-material" count="2">
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<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#Cube_001-mesh-map-0" offset="2" set="0"/>
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<p>18 5 42 16 5 43 19 5 44 18 5 144 17 5 145 16 5 146</p>
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</triangles>
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<triangles material="Material_002-material" count="60">
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<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#Cube_001-mesh-map-0" offset="2" set="0"/>
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</triangles>
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<triangles material="Material_003-material" count="4">
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<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#Cube_001-mesh-map-0" offset="2" set="0"/>
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<p>28 1 54 4 1 55 29 1 56 29 5 156 21 5 157 28 5 158 21 5 159 20 5 160 28 5 161 28 4 162 15 4 163 4 4 164</p>
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</triangles>
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<triangles material="Material_004-material" count="2">
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<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#Cube_001-mesh-map-0" offset="2" set="0"/>
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<p>24 5 63 26 5 64 25 5 65 24 5 171 27 5 172 26 5 173</p>
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</triangles>
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</mesh>
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</geometry>
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</library_geometries>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="Cube" name="Cube" type="NODE">
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<matrix sid="transform">1 0 0 0 0 0.05081749 0 0 0 0 1 0 0 0 0 1</matrix>
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<instance_geometry url="#Cube_001-mesh" name="Cube">
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<bind_material>
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<technique_common>
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<instance_material symbol="Material_001-material" target="#Material_001-material">
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<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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</instance_material>
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<instance_material symbol="Material_002-material" target="#Material_002-material">
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<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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</instance_material>
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<instance_material symbol="Material_003-material" target="#Material_003-material">
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<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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</instance_material>
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<instance_material symbol="Material_004-material" target="#Material_004-material">
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<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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</instance_material>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA>
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