Added Collada versions of the mesh files that were used since text v2.0.
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400
Meshes/Collada/TextMesh5.dae
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400
Meshes/Collada/TextMesh5.dae
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<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 2.63.17 r49356</authoring_tool>
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</contributor>
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<created>2012-08-03T23:23:43</created>
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<modified>2012-08-03T23:23:43</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_images/>
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<library_effects>
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<effect id="Face_0-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0.64 0.64 0.64 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.5 0.5 0.5 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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<extra>
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<technique profile="GOOGLEEARTH">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</profile_COMMON>
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<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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</effect>
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<effect id="Face_1-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0.64 0.64 0.64 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.5 0.5 0.5 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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<extra>
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<technique profile="GOOGLEEARTH">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</profile_COMMON>
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<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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</effect>
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<effect id="Face_2-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0.64 0.64 0.64 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.5 0.5 0.5 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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<extra>
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<technique profile="GOOGLEEARTH">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</profile_COMMON>
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<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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</effect>
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<effect id="Face_3-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0.64 0.64 0.64 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.5 0.5 0.5 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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<extra>
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<technique profile="GOOGLEEARTH">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</profile_COMMON>
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<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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</effect>
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<effect id="Face_4-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0.64 0.64 0.64 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.5 0.5 0.5 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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<extra>
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<technique profile="GOOGLEEARTH">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</profile_COMMON>
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<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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</effect>
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<effect id="Face_5-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0.64 0.64 0.64 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.5 0.5 0.5 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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<extra>
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<technique profile="GOOGLEEARTH">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</profile_COMMON>
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<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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</effect>
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<effect id="Face_6-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0.64 0.64 0.64 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.5 0.5 0.5 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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<extra>
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<technique profile="GOOGLEEARTH">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</profile_COMMON>
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<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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</effect>
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<effect id="Face_7-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0.64 0.64 0.64 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.5 0.5 0.5 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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<extra>
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<technique profile="GOOGLEEARTH">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</profile_COMMON>
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<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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</effect>
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</library_effects>
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<library_materials>
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<material id="Face_0-material" name="Face_0-material">
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<instance_effect url="#Face_0-effect"/>
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</material>
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<material id="Face_1-material" name="Face_1-material">
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<instance_effect url="#Face_1-effect"/>
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</material>
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<material id="Face_2-material" name="Face_2-material">
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<instance_effect url="#Face_2-effect"/>
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</material>
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<material id="Face_3-material" name="Face_3-material">
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<instance_effect url="#Face_3-effect"/>
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</material>
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<material id="Face_4-material" name="Face_4-material">
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<instance_effect url="#Face_4-effect"/>
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</material>
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<material id="Face_5-material" name="Face_5-material">
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<instance_effect url="#Face_5-effect"/>
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</material>
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<material id="Face_6-material" name="Face_6-material">
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<instance_effect url="#Face_6-effect"/>
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</material>
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<material id="Face_7-material" name="Face_7-material">
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<instance_effect url="#Face_7-effect"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="TextMesh5-mesh" name="TextMesh5">
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<mesh>
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<source id="TextMesh5-mesh-positions">
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<float_array id="TextMesh5-mesh-positions-array" count="66">0 0 -1 0 0 1 0 1 -1 0 1 1 0 2 -1 0 2 1 0 3 -1 0 3 1 0 4 -1 0 4 1 0 5 -1 0 5 1 0 5 -1 0 5 1 0 0 -1 0 0 1 0 5 -1 0 5 1 0 0 -1 0 0 1 0 5 -1 0 5 1</float_array>
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<technique_common>
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<accessor source="#TextMesh5-mesh-positions-array" count="22" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="TextMesh5-mesh-normals">
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<float_array id="TextMesh5-mesh-normals-array" count="30">1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
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<technique_common>
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<accessor source="#TextMesh5-mesh-normals-array" count="10" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="TextMesh5-mesh-map-0">
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<float_array id="TextMesh5-mesh-map-0-array" count="80">-15 8.3125 -15 7.3125 -14 7.3125 -14 8.3125 -14 7.3125 -14 8.3125 -15 8.3125 -15 7.3125 -14 7.3125 -14 8.3125 -15 8.3125 -15 7.3125 -14 7.3125 -14 8.3125 -15 8.3125 -15 7.3125 -14 7.3125 -14 8.3125 -15 8.3125 -15 7.3125 -15.0625 8.34375 -15.0625 8.40625 -15.1875 8.40625 -15.1875 8.34375 -15.1875 8.34375 -15.0625 8.34375 -15.0625 8.40625 -15.1875 8.40625 -15.0625 8.34375 -15.0625 8.40625 -15.1875 8.40625 -15.1875 8.34375 -15.1875 8.34375 -15.0625 8.34375 -15.0625 8.40625 -15.1875 8.40625 -15.0625 8.34375 -15.0625 8.40625 -15.1875 8.40625 -15.1875 8.34375</float_array>
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<technique_common>
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<accessor source="#TextMesh5-mesh-map-0-array" count="40" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="TextMesh5-mesh-vertices">
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<input semantic="POSITION" source="#TextMesh5-mesh-positions"/>
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</vertices>
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<polylist material="Face_0-material" count="2">
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<input semantic="VERTEX" source="#TextMesh5-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#TextMesh5-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#TextMesh5-mesh-map-0" offset="2" set="0"/>
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<vcount>4 4 </vcount>
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<p>1 0 0 0 0 1 2 0 2 3 0 3 0 5 20 1 5 21 13 5 22 12 5 23</p>
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</polylist>
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<polylist material="Face_1-material" count="2">
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<input semantic="VERTEX" source="#TextMesh5-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#TextMesh5-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#TextMesh5-mesh-map-0" offset="2" set="0"/>
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<vcount>4 4 </vcount>
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<p>4 1 4 5 1 5 3 1 6 2 1 7 12 6 24 14 6 25 15 6 26 13 6 27</p>
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</polylist>
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<polylist material="Face_2-material" count="2">
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<input semantic="VERTEX" source="#TextMesh5-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#TextMesh5-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#TextMesh5-mesh-map-0" offset="2" set="0"/>
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<vcount>4 4 </vcount>
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<p>6 2 8 7 2 9 5 2 10 4 2 11 14 7 28 15 7 29 17 7 30 16 7 31</p>
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</polylist>
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<polylist material="Face_3-material" count="2">
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<input semantic="VERTEX" source="#TextMesh5-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#TextMesh5-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#TextMesh5-mesh-map-0" offset="2" set="0"/>
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<vcount>4 4 </vcount>
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<p>8 3 12 9 3 13 7 3 14 6 3 15 16 8 32 18 8 33 19 8 34 17 8 35</p>
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</polylist>
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<polylist material="Face_4-material" count="2">
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<input semantic="VERTEX" source="#TextMesh5-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#TextMesh5-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#TextMesh5-mesh-map-0" offset="2" set="0"/>
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<vcount>4 4 </vcount>
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<p>10 4 16 11 4 17 9 4 18 8 4 19 18 9 36 19 9 37 21 9 38 20 9 39</p>
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</polylist>
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</mesh>
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<extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
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</geometry>
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</library_geometries>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="TextMesh5" name="TextMesh5" type="NODE">
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<translate sid="location">13 16 0</translate>
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<rotate sid="rotationZ">0 0 1 0</rotate>
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<rotate sid="rotationY">0 1 0 0</rotate>
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<rotate sid="rotationX">1 0 0 0</rotate>
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<scale sid="scale">1 1 1</scale>
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<instance_geometry url="#TextMesh5-mesh">
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<bind_material>
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<technique_common>
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<instance_material symbol="Face_0-material" target="#Face_0-material"/>
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<instance_material symbol="Face_1-material" target="#Face_1-material"/>
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<instance_material symbol="Face_2-material" target="#Face_2-material"/>
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<instance_material symbol="Face_3-material" target="#Face_3-material"/>
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<instance_material symbol="Face_4-material" target="#Face_4-material"/>
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<instance_material symbol="Face_5-material" target="#Face_5-material"/>
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<instance_material symbol="Face_6-material" target="#Face_6-material"/>
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<instance_material symbol="Face_7-material" target="#Face_7-material"/>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA>
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