mirror of
https://github.com/anegostudios/vsmodtemplate
synced 2025-07-05 12:54:32 -07:00
Renamed solution and project
Removed example mod Updated to VintageStory 1.5.3
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parent
daf267d3f1
commit
23905479ab
11 changed files with 13 additions and 175 deletions
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@ -1,16 +1,17 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Vintagestory.API.Common;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("ServerModWorldEdit")]
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[assembly: AssemblyTitle("VSModLauncher")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("ServerModWorldEdit")]
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[assembly: AssemblyCopyright("Copyright © 2016")]
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[assembly: AssemblyProduct("VSModLauncher")]
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[assembly: AssemblyCopyright("Copyright © 2018")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@ -34,3 +35,7 @@ using System.Runtime.InteropServices;
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: ModDependency("game")]
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[assembly: ModInfo("RedirectLogs", "redirectlogs", Version = "1.0", Authors = new string[] { "Tyron" },
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Website = "https://github.com/anegostudios/vsmodtemplate", Description = "Redirecting logs to VS", RequiredOnClient = false)]
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@ -3,25 +3,13 @@ using Vintagestory.API.Client;
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using Vintagestory.API.Common;
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using Vintagestory.API.Server;
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namespace VSExampleMods
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namespace VSModLauncher
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{
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/// <summary>
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/// Redirects all log entries into the visual studio output window. Only for your convenience during development and testing.
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/// </summary>
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public class RedirectLogs : ModBase
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public class RedirectLogs : ModSystem
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{
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public override ModInfo GetModInfo()
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{
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return new ModInfo()
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{
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Name = "RedirectLogs",
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Version = "1.0",
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GameVersions = new string[] { "1.5+" },
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Description = "Redirecting logs to VS",
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Author = "Tyron",
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Website = "https://github.com/anegostudios/vsmodtemplate"
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};
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}
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public override bool ShouldLoad(EnumAppSide side)
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{
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@ -7,8 +7,8 @@
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<ProjectGuid>{203DFBF1-3599-43FD-8487-E1C79C2B788F}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>VSExampleMods</RootNamespace>
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<AssemblyName>VSExampleMods</AssemblyName>
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<RootNamespace>VSMods</RootNamespace>
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<AssemblyName>VSModLauncher</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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@ -3,12 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VSExampleMods", "VSExampleMods.csproj", "{203DFBF1-3599-43FD-8487-E1C79C2B788F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MyGoldBlockMod", "mods\ClassLibrary1\MyGoldBlockMod.csproj", "{1E84F46A-B6F4-4590-A93E-FF50FCEDCB8B}"
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ProjectSection(ProjectDependencies) = postProject
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{203DFBF1-3599-43FD-8487-E1C79C2B788F} = {203DFBF1-3599-43FD-8487-E1C79C2B788F}
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EndProjectSection
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VSModLauncher", "VSModLauncher.csproj", "{203DFBF1-3599-43FD-8487-E1C79C2B788F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -23,12 +18,6 @@ Global
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{203DFBF1-3599-43FD-8487-E1C79C2B788F}.Release x64|Any CPU.Build.0 = Release|Any CPU
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{203DFBF1-3599-43FD-8487-E1C79C2B788F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{203DFBF1-3599-43FD-8487-E1C79C2B788F}.Release|Any CPU.Build.0 = Release|Any CPU
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{1E84F46A-B6F4-4590-A93E-FF50FCEDCB8B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{1E84F46A-B6F4-4590-A93E-FF50FCEDCB8B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{1E84F46A-B6F4-4590-A93E-FF50FCEDCB8B}.Release x64|Any CPU.ActiveCfg = Release|Any CPU
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{1E84F46A-B6F4-4590-A93E-FF50FCEDCB8B}.Release x64|Any CPU.Build.0 = Release|Any CPU
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{1E84F46A-B6F4-4590-A93E-FF50FCEDCB8B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{1E84F46A-B6F4-4590-A93E-FF50FCEDCB8B}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -1,17 +0,0 @@
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using System;
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using Vintagestory.API.Common;
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namespace ClassLibrary1
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{
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public class MyTestMod : ModBase
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{
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public override void Start(ICoreAPI api)
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{
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base.Start(api);
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Console.Write("It works and can be debugged!");
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}
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}
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}
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@ -1,65 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{19149F15-726C-4B58-8F69-0A7A03940521}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MyGoldBlockName</RootNamespace>
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<AssemblyName>MyGoldBlockName</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="VintagestoryAPI">
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<HintPath>..\..\..\game\bin\Debug\VintagestoryAPI.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Class1.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="assets\mygoldblock\blocktypes\mygoldblock.json" />
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<None Include="assets\mygoldblock\lang\en.json" />
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<None Include="modinfo.json" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="assets\mygoldblock\textures\block\mygoldtexture.png" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -1,36 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("MyGoldBlockName")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("MyGoldBlockName")]
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[assembly: AssemblyCopyright("Copyright © 2018")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("19149f15-726c-4b58-8f69-0a7a03940521")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -1,14 +0,0 @@
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{
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code: "mygoldblock",
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creativeinventory: { "general": ["*"] },
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blockmaterial: "Stone",
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drawtype: "Cube",
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textures: {
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all: { base: "block/mygoldtexture" }
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},
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resistance: 3.5,
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sounds: {
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"place": "game:block/anvil",
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"walk": "game:walk/stone"
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}
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}
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{
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"block-mygoldblock": "Block of Gold"
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}
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Binary file not shown.
Before Width: | Height: | Size: 3.4 KiB |
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{
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"type": "code",
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"name": "MyGoldBlockMod",
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"description" : "Adds cool looking gold blocks",
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"author": "CreativeMD",
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"version": "1.0",
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"gameversions": [ "1.5.0.3+" ],
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"website": "http://example.com"
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}
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