diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..940794e --- /dev/null +++ b/.gitignore @@ -0,0 +1,288 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ + +# Visual Studio 2015 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUNIT +*.VisualState.xml +TestResult.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ +**/Properties/launchSettings.json + +*_i.c +*_p.c +*_i.h +*.ilk +*.meta +*.obj +*.pch +*.pdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding add-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# TODO: Comment the next line if you want to checkin your web deploy settings +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# The packages folder can be ignored because of Package Restore +**/packages/* +# except build/, which is used as an MSBuild target. +!**/packages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/packages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Typescript v1 declaration files +typings/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# JetBrains Rider +.idea/ +*.sln.iml + +# CodeRush +.cr/ + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs diff --git a/README.md b/README.md new file mode 100644 index 0000000..7519480 --- /dev/null +++ b/README.md @@ -0,0 +1 @@ +# vsmodtemplate \ No newline at end of file diff --git a/mods/MyGoldBlockName/Class1.cs b/mods/MyGoldBlockName/Class1.cs new file mode 100644 index 0000000..cb4036c --- /dev/null +++ b/mods/MyGoldBlockName/Class1.cs @@ -0,0 +1,17 @@ +using System; +using Vintagestory.API.Common; + +namespace ClassLibrary1 +{ + + public class MyTestMod : ModBase + { + + public override void Start(ICoreAPI api) + { + base.Start(api); + Console.Write("It works and can be debugged!"); + } + } + +} diff --git a/mods/MyGoldBlockName/MyGoldBlockName.csproj b/mods/MyGoldBlockName/MyGoldBlockName.csproj new file mode 100644 index 0000000..f1e802b --- /dev/null +++ b/mods/MyGoldBlockName/MyGoldBlockName.csproj @@ -0,0 +1,65 @@ + + + + + Debug + AnyCPU + {19149F15-726C-4B58-8F69-0A7A03940521} + Library + Properties + MyGoldBlockName + MyGoldBlockName + v4.5.2 + 512 + + + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + + + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + + + + + + + + + + + + ..\..\..\game\bin\Debug\VintagestoryAPI.dll + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/mods/MyGoldBlockName/Properties/AssemblyInfo.cs b/mods/MyGoldBlockName/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..13f40c5 --- /dev/null +++ b/mods/MyGoldBlockName/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("MyGoldBlockName")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("MyGoldBlockName")] +[assembly: AssemblyCopyright("Copyright © 2018")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("19149f15-726c-4b58-8f69-0a7a03940521")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/mods/MyGoldBlockName/assets/mygoldblock/blocktypes/mygoldblock.json b/mods/MyGoldBlockName/assets/mygoldblock/blocktypes/mygoldblock.json new file mode 100644 index 0000000..d7640a5 --- /dev/null +++ b/mods/MyGoldBlockName/assets/mygoldblock/blocktypes/mygoldblock.json @@ -0,0 +1,14 @@ +{ + code: "mygoldblock", + creativeinventory: { "general": ["*"] }, + blockmaterial: "Stone", + drawtype: "Cube", + textures: { + all: { base: "block/mygoldtexture" } + }, + resistance: 3.5, + sounds: { + "place": "game:block/anvil", + "walk": "game:walk/stone" + } +} \ No newline at end of file diff --git a/mods/MyGoldBlockName/assets/mygoldblock/lang/en.json b/mods/MyGoldBlockName/assets/mygoldblock/lang/en.json new file mode 100644 index 0000000..db2c3fa --- /dev/null +++ b/mods/MyGoldBlockName/assets/mygoldblock/lang/en.json @@ -0,0 +1,3 @@ +{ + "block-mygoldblock": "Block of Gold" +} \ No newline at end of file diff --git a/mods/MyGoldBlockName/assets/mygoldblock/textures/block/mygoldtexture.png b/mods/MyGoldBlockName/assets/mygoldblock/textures/block/mygoldtexture.png new file mode 100644 index 0000000..264d117 Binary files /dev/null and b/mods/MyGoldBlockName/assets/mygoldblock/textures/block/mygoldtexture.png differ diff --git a/mods/MyGoldBlockName/modinfo.json b/mods/MyGoldBlockName/modinfo.json new file mode 100644 index 0000000..29c5d79 --- /dev/null +++ b/mods/MyGoldBlockName/modinfo.json @@ -0,0 +1,9 @@ +{ + "type": "code", + "name": "MyGoldBlockMod", + "description" : "Adds cool looking gold blocks", + "author": "CreativeMD", + "version": "1.0", + "gameversions": [ "1.5.0.3+" ], + "website": "http://example.com" +} \ No newline at end of file