- Feature: Adding a new mod also adds a ModSystem template file

- Fixed: Newly added mods had the wrong .net framework version
- Fixed: Logging output not written to the IDE debug console
This commit is contained in:
Tyron 2022-02-07 22:41:22 +02:00
parent f2c81a4c55
commit bea384b470
4 changed files with 2 additions and 44 deletions

View file

@ -3,13 +3,13 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<StartAction>Program</StartAction>
<StartProgram>$(AppData)\Vintagestory\Vintagestory.exe</StartProgram>
<StartArguments>--openWorld="modsamplestest" -pcreativebuilding --addModPath="$(SolutionDir)mods"</StartArguments>
<StartArguments>--openWorld="modsamplestest" -pcreativebuilding --addModPath="$(SolutionDir)mods" --tracelog</StartArguments>
<StartWorkingDirectory>$(AppData)\Vintagestory\</StartWorkingDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<StartAction>Program</StartAction>
<StartProgram>$(AppData)\Vintagestory\Vintagestory.exe</StartProgram>
<StartArguments>--openWorld="modsamplestest" -p3 --addModPath="$(SolutionDir)mods"</StartArguments>
<StartArguments>--openWorld="modsamplestest" -p3 --addModPath="$(SolutionDir)mods" --tracelog</StartArguments>
<StartWorkingDirectory>$(AppData)\Vintagestory\</StartWorkingDirectory>
</PropertyGroup>
<PropertyGroup>