- Feature: Adding a new mod also adds a ModSystem template file

- Fixed: Newly added mods had the wrong .net framework version
- Fixed: Logging output not written to the IDE debug console
This commit is contained in:
Tyron 2022-02-07 22:41:22 +02:00
parent f2c81a4c55
commit bea384b470
4 changed files with 2 additions and 44 deletions

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@ -1,41 +0,0 @@
using System;
using Vintagestory.API.Client;
using Vintagestory.API.Common;
using Vintagestory.API.Server;
namespace VSModLauncher
{
/// <summary>
/// Redirects all log entries into the visual studio output window. Only for your convenience during development and testing.
/// </summary>
public class RedirectLogs : ModSystem
{
public override bool ShouldLoad(EnumAppSide side)
{
return true;
}
public override void StartServerSide(ICoreServerAPI api)
{
api.Server.Logger.EntryAdded += OnServerLogEntry;
}
private void OnServerLogEntry(EnumLogType logType, string message, params object[] args)
{
if (logType == EnumLogType.VerboseDebug) return;
System.Diagnostics.Debug.WriteLine("[Server " + logType + "] " + message, args);
}
public override void StartClientSide(ICoreClientAPI api)
{
api.World.Logger.EntryAdded += OnClientLogEntry;
}
private void OnClientLogEntry(EnumLogType logType, string message, params object[] args)
{
if (logType == EnumLogType.VerboseDebug) return;
System.Diagnostics.Debug.WriteLine("[Client " + logType + "] " + message, args);
}
}
}

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@ -58,7 +58,6 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="RedirectLogs.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>

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@ -3,13 +3,13 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<StartAction>Program</StartAction>
<StartProgram>$(AppData)\Vintagestory\Vintagestory.exe</StartProgram>
<StartArguments>--openWorld="modsamplestest" -pcreativebuilding --addModPath="$(SolutionDir)mods"</StartArguments>
<StartArguments>--openWorld="modsamplestest" -pcreativebuilding --addModPath="$(SolutionDir)mods" --tracelog</StartArguments>
<StartWorkingDirectory>$(AppData)\Vintagestory\</StartWorkingDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<StartAction>Program</StartAction>
<StartProgram>$(AppData)\Vintagestory\Vintagestory.exe</StartProgram>
<StartArguments>--openWorld="modsamplestest" -p3 --addModPath="$(SolutionDir)mods"</StartArguments>
<StartArguments>--openWorld="modsamplestest" -p3 --addModPath="$(SolutionDir)mods" --tracelog</StartArguments>
<StartWorkingDirectory>$(AppData)\Vintagestory\</StartWorkingDirectory>
</PropertyGroup>
<PropertyGroup>

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