mirror of
https://github.com/anegostudios/vsmodtemplate
synced 2025-07-05 12:54:32 -07:00
53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
using System;
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using Vintagestory.API.Client;
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using Vintagestory.API.Common;
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using Vintagestory.API.Server;
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namespace VSExampleMods
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{
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/// <summary>
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/// Redirects all log entries into the visual studio output window. Only for your convenience during development and testing.
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/// </summary>
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public class RedirectLogs : ModBase
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{
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public override ModInfo GetModInfo()
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{
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return new ModInfo()
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{
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Name = "RedirectLogs",
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Version = "1.0",
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GameVersions = new string[] { "1.5+" },
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Description = "Redirecting logs to VS",
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Author = "Tyron",
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Website = "https://github.com/anegostudios/vsmodtemplate"
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};
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}
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public override bool ShouldLoad(EnumAppSide side)
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{
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return true;
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}
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public override void StartServerSide(ICoreServerAPI api)
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{
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api.Server.Logger.AddListener(OnServerLogEntry);
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}
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public override void StartClientSide(ICoreClientAPI api)
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{
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api.World.Logger.AddListener(OnClientLogEntry);
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}
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private void OnClientLogEntry(EnumLogType logType, string message, object[] args)
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{
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if (logType == EnumLogType.VerboseDebug) return;
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System.Diagnostics.Debug.WriteLine("[Client " + logType + "] " + message, args);
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}
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private void OnServerLogEntry(EnumLogType logType, string message, object[] args)
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{
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if (logType == EnumLogType.VerboseDebug) return;
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System.Diagnostics.Debug.WriteLine("[Server " + logType + "] " + message, args);
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}
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}
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}
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