Update mod build version, adjust levitate duration
This commit is contained in:
parent
5eaa94f1aa
commit
f2aeba1be6
2 changed files with 3 additions and 2 deletions
|
@ -27,7 +27,8 @@ public class TeleportActioner
|
|||
// 10-05-2022 - Adjusted to 100 on duration due to a small issue where it would sometimes stop levitation prior to the teleport taking effect.
|
||||
// 02/26/2023 - Adjusted to 200 on duration due to 1.18.2 causing levitation to run out too quickly before teleport
|
||||
// Small tradeoff is the player now levitates slightly longer at the destination. This is acceptable. Compensated by increasing regen strength by 1
|
||||
MobEffectInstance levitate = new MobEffectInstance(MobEffects.LEVITATION, 200, 1, true, true);
|
||||
// 12/15/2023 - Adjusted to 150 on duration to attempt to fix the levitate effect being too long
|
||||
MobEffectInstance levitate = new MobEffectInstance(MobEffects.LEVITATION, 150, 1, true, true);
|
||||
|
||||
// 05/15/2023 - Add feather falling as a effect that lasts longer than levitate to avoid damaging the player.
|
||||
MobEffectInstance feathers = new MobEffectInstance(MobEffects.SLOW_FALLING, 400, 2, true, true);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue