Update mod build version, adjust levitate duration
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2 changed files with 3 additions and 2 deletions
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@ -49,7 +49,7 @@ mod_name=Aria's Essentials
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=GPLv3
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# The mod version. See https://semver.org/
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mod_version=1.1.121523.1258
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mod_version=1.1.121523.1307
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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@ -27,7 +27,8 @@ public class TeleportActioner
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// 10-05-2022 - Adjusted to 100 on duration due to a small issue where it would sometimes stop levitation prior to the teleport taking effect.
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// 02/26/2023 - Adjusted to 200 on duration due to 1.18.2 causing levitation to run out too quickly before teleport
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// Small tradeoff is the player now levitates slightly longer at the destination. This is acceptable. Compensated by increasing regen strength by 1
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MobEffectInstance levitate = new MobEffectInstance(MobEffects.LEVITATION, 200, 1, true, true);
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// 12/15/2023 - Adjusted to 150 on duration to attempt to fix the levitate effect being too long
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MobEffectInstance levitate = new MobEffectInstance(MobEffects.LEVITATION, 150, 1, true, true);
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// 05/15/2023 - Add feather falling as a effect that lasts longer than levitate to avoid damaging the player.
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MobEffectInstance feathers = new MobEffectInstance(MobEffects.SLOW_FALLING, 400, 2, true, true);
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