plugins { id 'idea' id 'java-library' id 'maven-publish' id 'net.neoforged.moddev' version '2.0.76' } tasks.named('wrapper', Wrapper).configure { // Define wrapper values here so as to not have to always do so when updating gradlew.properties. // Switching this to Wrapper.DistributionType.ALL will download the full gradle sources that comes with // documentation attached on cursor hover of gradle classes and methods. However, this comes with increased // file size for Gradle. If you do switch this to ALL, run the Gradle wrapper task twice afterwards. // (Verify by checking gradle/wrapper/gradle-wrapper.properties to see if distributionUrl now points to `-all`) distributionType = Wrapper.DistributionType.BIN } version = project.mod_version base { archivesName = project.archives_name } repositories { maven { name = 'NeoForged' url = 'https://maven.neoforged.net/releases' } // Add repositories to retrieve artifacts from in here. // You should only use this when depending on other mods because // Loom adds the essential maven repositories to download Minecraft and libraries from automatically. // See https://docs.gradle.org/current/userguide/declaring_repositories.html // for more information about repositories. maven { // location of the maven that hosts JEI files before January 2023 name = "Progwml6's maven" url = "https://dvs1.progwml6.com/files/maven/" } maven { // location of the maven that hosts JEI files since January 2023 name = "Jared's maven" url = "https://maven.blamejared.com/" } maven { // location of a maven mirror for JEI files, as a fallback name = "ModMaven" url = "https://modmaven.dev" } } neoForge { // Specify the version of NeoForge to use. version = project.neo_version parchment { mappingsVersion = project.parchment_mappings_version minecraftVersion = project.parchment_minecraft_version } runs { client { client() // Comma-separated list of namespaces to load gametests from. Empty = all namespaces. systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id } server { server() programArgument '--nogui' systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id } // This run config launches GameTestServer and runs all registered gametests, then exits. // By default, the server will crash when no gametests are provided. // The gametest system is also enabled by default for other run configs under the /test command. gameTestServer { type = "gameTestServer" systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id } data { data() // example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it // gameDirectory = project.file('run-data') // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources. programArguments.addAll '--mod', project.mod_id, '--all', '--output', file('src/generated/resources/').getAbsolutePath(), '--existing', file('src/main/resources/').getAbsolutePath() } // applies to all the run configs above configureEach { // Recommended logging data for a userdev environment // The markers can be added/remove as needed separated by commas. // "SCAN": For mods scan. // "REGISTRIES": For firing of registry events. // "REGISTRYDUMP": For getting the contents of all registries. systemProperty 'forge.logging.markers', 'REGISTRIES' // Recommended logging level for the console // You can set various levels here. // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels logLevel = org.slf4j.event.Level.DEBUG } } mods { // define mod <-> source bindings // these are used to tell the game which sources are for which mod // mostly optional in a single mod project // but multi mod projects should define one per mod "${mod_id}" { sourceSet(sourceSets.main) } } } // Include resources generated by data generators. sourceSets.main.resources { srcDir 'src/generated/resources' } // Sets up a dependency configuration called 'localRuntime'. // This configuration should be used instead of 'runtimeOnly' to declare // a dependency that will be present for runtime testing but that is // "optional", meaning it will not be pulled by dependents of this mod. configurations { runtimeClasspath.extendsFrom localRuntime } dependencies { // compile against the JEI API but do not include it at runtime //compileOnly "mezz.jei:jei-${minecraft_version}-forge-api:${jei_version}" // at runtime, use the full JEI jar //runtimeOnly "mezz.jei:jei-${minecraft_version}-forge:${jei_version}" } // This block of code expands all declared replace properties in the specified resource targets. // A missing property will result in an error. Properties are expanded using ${} Groovy notation. var generateModMetadata = tasks.register("generateModMetadata", ProcessResources) { var replaceProperties = [ minecraft_version : minecraft_version, minecraft_version_range: minecraft_version_range, neo_version : neo_version, neo_version_range : neo_version_range, loader_version_range : loader_version_range, mod_id : mod_id, mod_name : mod_name, mod_license : mod_license, mod_version : mod_version, mod_authors : mod_authors, mod_description : mod_description ] inputs.properties replaceProperties expand replaceProperties from "src/main/templates" into "build/generated/sources/modMetadata" } // Include the output of "generateModMetadata" as an input directory for the build // this works with both building through Gradle and the IDE. sourceSets.main.resources.srcDir generateModMetadata // To avoid having to run "generateModMetadata" manually, make it run on every project reload neoForge.ideSyncTask generateModMetadata // Example configuration to allow publishing using the maven-publish plugin publishing { publications { register('mavenJava', MavenPublication) { from components.java } } repositories { maven { url "file://${project.projectDir}/repo" } } } tasks.withType(JavaCompile).configureEach { options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation } // IDEA no longer automatically downloads sources/javadoc jars for dependencies, so we need to explicitly enable the behavior. idea { module { downloadSources = true downloadJavadoc = true } }