Arias-Essentials/build.gradle

195 lines
7.1 KiB
Groovy

plugins {
id 'idea'
id 'java-library'
id 'maven-publish'
id 'net.neoforged.moddev' version '2.0.76'
}
tasks.named('wrapper', Wrapper).configure {
// Define wrapper values here so as to not have to always do so when updating gradlew.properties.
// Switching this to Wrapper.DistributionType.ALL will download the full gradle sources that comes with
// documentation attached on cursor hover of gradle classes and methods. However, this comes with increased
// file size for Gradle. If you do switch this to ALL, run the Gradle wrapper task twice afterwards.
// (Verify by checking gradle/wrapper/gradle-wrapper.properties to see if distributionUrl now points to `-all`)
distributionType = Wrapper.DistributionType.BIN
}
version = project.mod_version
base {
archivesName = project.archives_name
}
repositories {
maven {
name = 'NeoForged'
url = 'https://maven.neoforged.net/releases'
}
// Add repositories to retrieve artifacts from in here.
// You should only use this when depending on other mods because
// Loom adds the essential maven repositories to download Minecraft and libraries from automatically.
// See https://docs.gradle.org/current/userguide/declaring_repositories.html
// for more information about repositories.
maven {
// location of the maven that hosts JEI files before January 2023
name = "Progwml6's maven"
url = "https://dvs1.progwml6.com/files/maven/"
}
maven {
// location of the maven that hosts JEI files since January 2023
name = "Jared's maven"
url = "https://maven.blamejared.com/"
}
maven {
// location of a maven mirror for JEI files, as a fallback
name = "ModMaven"
url = "https://modmaven.dev"
}
}
neoForge {
// Specify the version of NeoForge to use.
version = project.neo_version
parchment {
mappingsVersion = project.parchment_mappings_version
minecraftVersion = project.parchment_minecraft_version
}
runs {
client {
client()
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
}
server {
server()
programArgument '--nogui'
systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
type = "gameTestServer"
systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
}
data {
data()
// example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it
// gameDirectory = project.file('run-data')
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
programArguments.addAll '--mod', project.mod_id, '--all', '--output', file('src/generated/resources/').getAbsolutePath(), '--existing', file('src/main/resources/').getAbsolutePath()
}
// applies to all the run configs above
configureEach {
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
systemProperty 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
logLevel = org.slf4j.event.Level.DEBUG
}
}
mods {
// define mod <-> source bindings
// these are used to tell the game which sources are for which mod
// mostly optional in a single mod project
// but multi mod projects should define one per mod
"${mod_id}" {
sourceSet(sourceSets.main)
}
}
}
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
// Sets up a dependency configuration called 'localRuntime'.
// This configuration should be used instead of 'runtimeOnly' to declare
// a dependency that will be present for runtime testing but that is
// "optional", meaning it will not be pulled by dependents of this mod.
configurations {
runtimeClasspath.extendsFrom localRuntime
}
dependencies {
// compile against the JEI API but do not include it at runtime
//compileOnly "mezz.jei:jei-${minecraft_version}-forge-api:${jei_version}"
// at runtime, use the full JEI jar
//runtimeOnly "mezz.jei:jei-${minecraft_version}-forge:${jei_version}"
}
// This block of code expands all declared replace properties in the specified resource targets.
// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
var generateModMetadata = tasks.register("generateModMetadata", ProcessResources) {
var replaceProperties = [
minecraft_version : minecraft_version,
minecraft_version_range: minecraft_version_range,
neo_version : neo_version,
neo_version_range : neo_version_range,
loader_version_range : loader_version_range,
mod_id : mod_id,
mod_name : mod_name,
mod_license : mod_license,
mod_version : mod_version,
mod_authors : mod_authors,
mod_description : mod_description
]
inputs.properties replaceProperties
expand replaceProperties
from "src/main/templates"
into "build/generated/sources/modMetadata"
}
// Include the output of "generateModMetadata" as an input directory for the build
// this works with both building through Gradle and the IDE.
sourceSets.main.resources.srcDir generateModMetadata
// To avoid having to run "generateModMetadata" manually, make it run on every project reload
neoForge.ideSyncTask generateModMetadata
// Example configuration to allow publishing using the maven-publish plugin
publishing {
publications {
register('mavenJava', MavenPublication) {
from components.java
}
}
repositories {
maven {
url "file://${project.projectDir}/repo"
}
}
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}
// IDEA no longer automatically downloads sources/javadoc jars for dependencies, so we need to explicitly enable the behavior.
idea {
module {
downloadSources = true
downloadJavadoc = true
}
}