AriasServerEssentials/src/main/java/dev/zontreck/ase/guis/ChestGUI.java

121 lines
3.1 KiB
Java

package dev.zontreck.ase.guis;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryView;
import org.bukkit.inventory.ItemStack;
import dev.zontreck.ase.AriasServerEssentials;
import net.kyori.adventure.text.Component;
public class ChestGUI {
// START STATIC REGISTRY
public static final List<ChestGUI> GUI_LIST = new java.util.ArrayList<>();
public static void register(ChestGUI gui) {
GUI_LIST.add(gui);
}
public static void checkValidity() {
Iterator<ChestGUI> it = GUI_LIST.iterator();
while (it.hasNext()) {
ChestGUI gui = it.next();
if (!gui.valid()) {
AriasServerEssentials.getSelf().getLogger().info("A gui has been invalidated, removing from caches");
it.remove();
}
}
}
public static ChestGUI getGUIForPlayer(Player player) {
for (ChestGUI gui : GUI_LIST) {
if (gui.player != null && gui.player.getUniqueId().equals(player.getUniqueId())) {
return gui;
}
}
AriasServerEssentials.getSelf().getLogger().info("No such GUI, returning null");
return null;
}
public static void onTick() {
checkValidity();
}
// END STATIC REGISTRY
public String guiTitle;
public List<ItemStack> buttons = new ArrayList<>();
public int totalSize;
public Player player;
public boolean closed = false;
public ChestGUI(String title, int size) {
this.guiTitle = title;
this.totalSize = size;
}
public void setPlayer(Player player) {
this.player = player;
}
public void fill(int amount, PrimitiveItem item) {
for (int i = 0; i < amount; i++) {
buttons.add(item.generate());
}
}
public void add(PrimitiveItem item) {
buttons.add(item.generate());
}
/**
* This method presents the GUI to the player, using the defined layout above.
*/
public void doPresentation() {
Inventory inv = Bukkit.createInventory(null, totalSize, Component.text(guiTitle));
for (int i = 0; i < buttons.size(); i++) {
inv.setItem(i, buttons.get(i));
}
player.openInventory(inv);
register(this);
}
public void close() {
// Assume the player is still in this GUI if it has not been invalidated.
if (valid()) {
player.closeInventory();
closed = true;
} else {
closed = true; // Ensure this is set to true.
}
}
public boolean valid() {
if (player == null) {
return false;
}
if (closed)
return false;
InventoryView inv = player.getOpenInventory();
if (inv == null) {
return false;
}
if (inv.title().toString().contains(guiTitle)) {
return true;
} else {
return false;
}
}
}