SDF, Noise, Blocks Helper, Spline Helper, Translation Helper
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src/main/java/ru/bclib/util/BlocksHelper.java
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src/main/java/ru/bclib/util/BlocksHelper.java
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package ru.bclib.util;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.Map;
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import java.util.Random;
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import com.google.common.collect.Maps;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.BlockPos.MutableBlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Vec3i;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.Mirror;
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import net.minecraft.world.level.block.Rotation;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.block.state.properties.Property;
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public class BlocksHelper {
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public static final BooleanProperty ROOTS = BooleanProperty.create("roots");
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private static final Map<Block, Integer> COLOR_BY_BLOCK = Maps.newHashMap();
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public static final int FLAG_UPDATE_BLOCK = 1;
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public static final int FLAG_SEND_CLIENT_CHANGES = 2;
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public static final int FLAG_NO_RERENDER = 4;
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public static final int FORSE_RERENDER = 8;
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public static final int FLAG_IGNORE_OBSERVERS = 16;
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public static final int SET_SILENT = FLAG_UPDATE_BLOCK | FLAG_IGNORE_OBSERVERS | FLAG_SEND_CLIENT_CHANGES;
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public static final int SET_OBSERV = FLAG_UPDATE_BLOCK | FLAG_SEND_CLIENT_CHANGES;
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public static final Direction[] HORIZONTAL = makeHorizontal();
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public static final Direction[] DIRECTIONS = Direction.values();
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private static final MutableBlockPos POS = new MutableBlockPos();
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protected static final BlockState AIR = Blocks.AIR.defaultBlockState();
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protected static final BlockState WATER = Blocks.WATER.defaultBlockState();
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private static final Vec3i[] OFFSETS = new Vec3i[] {
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new Vec3i(-1, -1, -1), new Vec3i(-1, -1, 0), new Vec3i(-1, -1, 1),
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new Vec3i(-1, 0, -1), new Vec3i(-1, 0, 0), new Vec3i(-1, 0, 1),
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new Vec3i(-1, 1, -1), new Vec3i(-1, 1, 0), new Vec3i(-1, 1, 1),
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new Vec3i(0, -1, -1), new Vec3i(0, -1, 0), new Vec3i(0, -1, 1),
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new Vec3i(0, 0, -1), new Vec3i(0, 0, 0), new Vec3i(0, 0, 1),
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new Vec3i(0, 1, -1), new Vec3i(0, 1, 0), new Vec3i(0, 1, 1),
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new Vec3i(1, -1, -1), new Vec3i(1, -1, 0), new Vec3i(1, -1, 1),
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new Vec3i(1, 0, -1), new Vec3i(1, 0, 0), new Vec3i(1, 0, 1),
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new Vec3i(1, 1, -1), new Vec3i(1, 1, 0), new Vec3i(1, 1, 1)
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};
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public static void addBlockColor(Block block, int color) {
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COLOR_BY_BLOCK.put(block, color);
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}
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public static int getBlockColor(Block block) {
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return COLOR_BY_BLOCK.getOrDefault(block, 0xFF000000);
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}
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public static void setWithoutUpdate(LevelAccessor world, BlockPos pos, BlockState state) {
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world.setBlock(pos, state, SET_SILENT);
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}
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public static void setWithoutUpdate(LevelAccessor world, BlockPos pos, Block block) {
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world.setBlock(pos, block.defaultBlockState(), SET_SILENT);
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}
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public static void setWithUpdate(LevelAccessor world, BlockPos pos, BlockState state) {
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world.setBlock(pos, state, SET_OBSERV);
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}
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public static void setWithUpdate(LevelAccessor world, BlockPos pos, Block block) {
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world.setBlock(pos, block.defaultBlockState(), SET_OBSERV);
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}
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public static int upRay(LevelAccessor world, BlockPos pos, int maxDist) {
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int length = 0;
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for (int j = 1; j < maxDist && (world.isEmptyBlock(pos.above(j))); j++) {
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length++;
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}
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return length;
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}
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public static int downRay(LevelAccessor world, BlockPos pos, int maxDist) {
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int length = 0;
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for (int j = 1; j < maxDist && (world.isEmptyBlock(pos.below(j))); j++) {
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length++;
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}
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return length;
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}
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public static int downRayRep(LevelAccessor world, BlockPos pos, int maxDist) {
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POS.set(pos);
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for (int j = 1; j < maxDist && (world.getBlockState(POS)).getMaterial().isReplaceable(); j++) {
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POS.setY(POS.getY() - 1);
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}
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return pos.getY() - POS.getY();
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}
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public static int raycastSqr(LevelAccessor world, BlockPos pos, int dx, int dy, int dz, int maxDist) {
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POS.set(pos);
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for (int j = 1; j < maxDist && (world.getBlockState(POS)).getMaterial().isReplaceable(); j++) {
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POS.move(dx, dy, dz);
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}
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return (int) pos.distSqr(POS);
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}
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public static BlockState rotateHorizontal(BlockState state, Rotation rotation, Property<Direction> facing) {
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return state.setValue(facing, rotation.rotate(state.getValue(facing)));
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}
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public static BlockState mirrorHorizontal(BlockState state, Mirror mirror, Property<Direction> facing) {
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return state.rotate(mirror.getRotation(state.getValue(facing)));
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}
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public static int getLengthDown(LevelAccessor world, BlockPos pos, Block block) {
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int count = 1;
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while (world.getBlockState(pos.below(count)).getBlock() == block) {
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count++;
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}
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return count;
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}
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public static void cover(LevelAccessor world, BlockPos center, Block ground, BlockState cover, int radius, Random random) {
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HashSet<BlockPos> points = new HashSet<BlockPos>();
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HashSet<BlockPos> points2 = new HashSet<BlockPos>();
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if (world.getBlockState(center).getBlock() == ground) {
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points.add(center);
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points2.add(center);
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for (int i = 0; i < radius; i++) {
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Iterator<BlockPos> iterator = points.iterator();
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while (iterator.hasNext()) {
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BlockPos pos = iterator.next();
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for (Vec3i offset : OFFSETS) {
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if (random.nextBoolean()) {
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BlockPos pos2 = pos.offset(offset);
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if (random.nextBoolean() && world.getBlockState(pos2).getBlock() == ground
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&& !points.contains(pos2))
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points2.add(pos2);
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}
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}
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}
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points.addAll(points2);
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points2.clear();
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}
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Iterator<BlockPos> iterator = points.iterator();
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while (iterator.hasNext()) {
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BlockPos pos = iterator.next();
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BlocksHelper.setWithoutUpdate(world, pos, cover);
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}
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}
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}
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public static Direction[] makeHorizontal() {
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return new Direction[] { Direction.NORTH, Direction.EAST, Direction.SOUTH, Direction.WEST };
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}
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public static Direction randomHorizontal(Random random) {
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return HORIZONTAL[random.nextInt(4)];
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}
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public static Direction randomDirection(Random random) {
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return DIRECTIONS[random.nextInt(6)];
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}
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public static boolean isFluid(BlockState blockState) {
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return !blockState.getFluidState().isEmpty();
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}
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}
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