Fixed Structure Helper

This commit is contained in:
paulevsGitch 2021-06-24 18:02:56 +03:00
parent 7d79452220
commit 02068df82d
2 changed files with 40 additions and 38 deletions

View file

@ -8,7 +8,7 @@ yarn_mappings= 6
loader_version= 0.11.6
# Mod Properties
mod_version = 0.1.43
mod_version = 0.2.0
maven_group = ru.bclib
archives_base_name = bclib

View file

@ -14,6 +14,7 @@ import com.google.common.collect.Sets;
import net.minecraft.core.BlockPos;
import net.minecraft.core.BlockPos.MutableBlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.Vec3i;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.NbtIo;
import net.minecraft.resources.ResourceLocation;
@ -27,6 +28,7 @@ import net.minecraft.world.level.levelgen.structure.BoundingBox;
import net.minecraft.world.level.levelgen.structure.templatesystem.StructurePlaceSettings;
import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.phys.Vec3;
import ru.bclib.api.TagAPI;
public class StructureHelper {
@ -86,8 +88,8 @@ public class StructureHelper {
}
public static BlockPos offsetPos(BlockPos pos, StructureTemplate structure, Rotation rotation, Mirror mirror) {
BlockPos offset = StructureTemplate.transform(structure.getSize(), mirror, rotation, BlockPos.ZERO);
return pos.offset(-offset.getX() * 0.5, 0, -offset.getZ() * 0.5);
Vec3 offset = StructureTemplate.transform(Vec3.atCenterOf(structure.getSize()), mirror, rotation, BlockPos.ZERO);
return pos.offset(-offset.x * 0.5, 0, -offset.z * 0.5);
}
public static void placeCenteredBottom(WorldGenLevel world, BlockPos pos, StructureTemplate structure, Rotation rotation, Mirror mirror, Random random) {
@ -97,7 +99,7 @@ public class StructureHelper {
public static void placeCenteredBottom(WorldGenLevel world, BlockPos pos, StructureTemplate structure, Rotation rotation, Mirror mirror, BoundingBox bounds, Random random) {
BlockPos offset = offsetPos(pos, structure, rotation, mirror);
StructurePlaceSettings placementData = new StructurePlaceSettings().setRotation(rotation).setMirror(mirror).setBoundingBox(bounds);
structure.placeInWorldChunk(world, offset, placementData, random);
structure.placeInWorld(world, offset, offset, placementData, random, 4);
}
private static BoundingBox makeBox(BlockPos pos) {
@ -105,37 +107,37 @@ public class StructureHelper {
int sz = ((pos.getZ() >> 4) << 4) - 16;
int ex = sx + 47;
int ez = sz + 47;
return BoundingBox.createProper(sx, 0, sz, ex, 255, ez);
return BoundingBox.fromCorners(new Vec3i(sx, 0, sz), new Vec3i(ex, 255, ez));
}
public static BoundingBox getStructureBounds(BlockPos pos, StructureTemplate structure, Rotation rotation, Mirror mirror) {
BlockPos max = structure.getSize();
BlockPos min = StructureTemplate.transform(structure.getSize(), mirror, rotation, BlockPos.ZERO);
max = max.subtract(min);
return new BoundingBox(min.offset(pos), max.offset(pos));
Vec3i max = structure.getSize();
Vec3 min = StructureTemplate.transform(Vec3.atCenterOf(structure.getSize()), mirror, rotation, BlockPos.ZERO);
max = max.offset(-min.x, -min.y, -min.z);
return BoundingBox.fromCorners(pos.offset(min.x, min.y, min.z), max.offset(pos));
}
public static BoundingBox intersectBoxes(BoundingBox box1, BoundingBox box2) {
int x1 = MHelper.max(box1.x0, box2.x0);
int y1 = MHelper.max(box1.y0, box2.y0);
int z1 = MHelper.max(box1.z0, box2.z0);
int x1 = MHelper.max(box1.minX(), box2.minX());
int y1 = MHelper.max(box1.minY(), box2.minY());
int z1 = MHelper.max(box1.minZ(), box2.minZ());
int x2 = MHelper.min(box1.x1, box2.x1);
int y2 = MHelper.min(box1.y1, box2.y1);
int z2 = MHelper.min(box1.z1, box2.z1);
int x2 = MHelper.min(box1.maxX(), box2.maxX());
int y2 = MHelper.min(box1.maxY(), box2.maxY());
int z2 = MHelper.min(box1.maxZ(), box2.maxZ());
return BoundingBox.createProper(x1, y1, z1, x2, y2, z2);
return BoundingBox.fromCorners(new Vec3i(x1, y1, z1), new Vec3i(x2, y2, z2));
}
public static void erode(WorldGenLevel world, BoundingBox bounds, int iterations, Random random) {
MutableBlockPos mut = new MutableBlockPos();
boolean canDestruct = true;
for (int i = 0; i < iterations; i++) {
for (int x = bounds.x0; x <= bounds.x1; x++) {
for (int x = bounds.minX(); x <= bounds.maxX(); x++) {
mut.setX(x);
for (int z = bounds.z0; z <= bounds.z1; z++) {
for (int z = bounds.minZ(); z <= bounds.maxZ(); z++) {
mut.setZ(z);
for (int y = bounds.y1; y >= bounds.y0; y--) {
for (int y = bounds.maxY(); y >= bounds.minY(); y--) {
mut.setY(y);
BlockState state = world.getBlockState(mut);
boolean ignore = ignore(state, world, mut);
@ -183,7 +185,7 @@ public class StructureHelper {
if (world.isEmptyBlock(mut.relative(dir)) && world.isEmptyBlock(mut.below().relative(dir))) {
BlocksHelper.setWithoutUpdate(world, mut, Blocks.AIR);
mut.move(dir).move(Direction.DOWN);
for (int py = mut.getY(); y >= bounds.y0 - 10; y--) {
for (int py = mut.getY(); y >= bounds.minY() - 10; y--) {
mut.setY(py - 1);
if (!world.isEmptyBlock(mut)) {
mut.setY(py);
@ -202,16 +204,16 @@ public class StructureHelper {
}
}
}
for (int x = bounds.x0; x <= bounds.x1; x++) {
for (int x = bounds.minX(); x <= bounds.maxX(); x++) {
mut.setX(x);
for (int z = bounds.z0; z <= bounds.z1; z++) {
for (int z = bounds.minZ(); z <= bounds.maxZ(); z++) {
mut.setZ(z);
for (int y = bounds.y1; y >= bounds.y0; y--) {
for (int y = bounds.maxY(); y >= bounds.minY(); y--) {
mut.setY(y);
BlockState state = world.getBlockState(mut);
if (!ignore(state, world, mut) && world.isEmptyBlock(mut.below())) {
BlocksHelper.setWithoutUpdate(world, mut, Blocks.AIR);
for (int py = mut.getY(); py >= bounds.y0 - 10; py--) {
for (int py = mut.getY(); py >= bounds.minY() - 10; py--) {
mut.setY(py - 1);
if (!world.isEmptyBlock(mut)) {
mut.setY(py);
@ -228,12 +230,12 @@ public class StructureHelper {
public static void erodeIntense(WorldGenLevel world, BoundingBox bounds, Random random) {
MutableBlockPos mut = new MutableBlockPos();
MutableBlockPos mut2 = new MutableBlockPos();
int minY = bounds.y0 - 10;
for (int x = bounds.x0; x <= bounds.x1; x++) {
int minY = bounds.minY() - 10;
for (int x = bounds.minX(); x <= bounds.maxX(); x++) {
mut.setX(x);
for (int z = bounds.z0; z <= bounds.z1; z++) {
for (int z = bounds.minZ(); z <= bounds.maxZ(); z++) {
mut.setZ(z);
for (int y = bounds.y1; y >= bounds.y0; y--) {
for (int y = bounds.maxY(); y >= bounds.minY(); y--) {
mut.setY(y);
BlockState state = world.getBlockState(mut);
if (!ignore(state, world, mut)) {
@ -279,11 +281,11 @@ public class StructureHelper {
Set<BlockPos> edge = Sets.newHashSet();
Set<BlockPos> add = Sets.newHashSet();
for (int x = bounds.x0; x <= bounds.x1; x++) {
for (int x = bounds.minX(); x <= bounds.maxX(); x++) {
mut.setX(x);
for (int z = bounds.z0; z <= bounds.z1; z++) {
for (int z = bounds.minZ(); z <= bounds.maxZ(); z++) {
mut.setZ(z);
for (int y = bounds.y0; y <= bounds.y1; y++) {
for (int y = bounds.minY(); y <= bounds.maxY(); y++) {
mut.setY(y);
BlockState state = world.getBlockState(mut);
if (!ignore(state, world, mut) && isTerrainNear(world, mut)) {
@ -319,12 +321,12 @@ public class StructureHelper {
add.clear();
}
int minY = bounds.y0 - 10;
for (int x = bounds.x0; x <= bounds.x1; x++) {
int minY = bounds.minY() - 10;
for (int x = bounds.minX(); x <= bounds.maxX(); x++) {
mut.setX(x);
for (int z = bounds.z0; z <= bounds.z1; z++) {
for (int z = bounds.minZ(); z <= bounds.maxZ(); z++) {
mut.setZ(z);
for (int y = bounds.y0; y <= bounds.y1; y++) {
for (int y = bounds.minY(); y <= bounds.maxY(); y++) {
mut.setY(y);
BlockState state = world.getBlockState(mut);
if (!ignore(state, world, mut) && !blocks.contains(mut)) {
@ -355,12 +357,12 @@ public class StructureHelper {
public static void cover(WorldGenLevel world, BoundingBox bounds, Random random) {
MutableBlockPos mut = new MutableBlockPos();
for (int x = bounds.x0; x <= bounds.x1; x++) {
for (int x = bounds.minX(); x <= bounds.maxX(); x++) {
mut.setX(x);
for (int z = bounds.z0; z <= bounds.z1; z++) {
for (int z = bounds.minZ(); z <= bounds.maxZ(); z++) {
mut.setZ(z);
BlockState top = world.getBiome(mut).getGenerationSettings().getSurfaceBuilderConfig().getTopMaterial();
for (int y = bounds.y1; y >= bounds.y0; y--) {
for (int y = bounds.maxY(); y >= bounds.minY(); y--) {
mut.setY(y);
BlockState state = world.getBlockState(mut);
if (state.is(TagAPI.END_GROUND) && !world.getBlockState(mut.above()).getMaterial().isSolidBlocking()) {