Use Datapack Loot tables for BaseOrBlocks (paulevsGitch/BetterNether#486)

This commit is contained in:
Frank 2022-01-17 22:14:31 +01:00
parent 611fb4d50c
commit 03635584d6
2 changed files with 38 additions and 1 deletions

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package ru.bclib.util;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.storage.loot.BuiltInLootTables;
import net.minecraft.world.level.storage.loot.LootContext;
import net.minecraft.world.level.storage.loot.LootTable;
import net.minecraft.world.level.storage.loot.parameters.LootContextParamSets;
import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
import java.util.List;
import java.util.Optional;
public class LootUtil {
public static Optional<List<ItemStack>> getDrops(BlockBehaviour block, BlockState state, LootContext.Builder builder){
ResourceLocation tableID = block.getLootTable();
if (tableID == BuiltInLootTables.EMPTY) {
return Optional.empty();
}
final LootContext ctx = builder.withParameter(LootContextParams.BLOCK_STATE, state).create(LootContextParamSets.BLOCK);
final ServerLevel level = ctx.getLevel();
final LootTable table = level.getServer().getLootTables().get(tableID);
if (table == LootTable.EMPTY) return Optional.empty();
return Optional.of(table.getRandomItems(ctx));
}
}