Make sure Nether Cities are placed
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parent
3b672af0f8
commit
161c5ef1f3
2 changed files with 7 additions and 2 deletions
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@ -497,7 +497,8 @@ public class BiomeAPI {
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BuiltinRegistries.CONFIGURED_STRUCTURE_FEATURE.getResourceKey(structure)
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.ifPresent((key)->
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BiomeModifications.addStructure(
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(ctx)->ctx.getBiomeKey().equals(BuiltinRegistries.BIOME.getKey(biome)),
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(ctx)-> ctx.getBiomeKey().location()
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.equals(BuiltinRegistries.BIOME.getKey(biome)),
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key
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));
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// BiomeGenerationSettingsAccessor accessor = (BiomeGenerationSettingsAccessor) biome.getGenerationSettings();
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@ -27,6 +27,7 @@ import net.minecraft.world.level.levelgen.carver.CarverConfiguration;
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import net.minecraft.world.level.levelgen.carver.ConfiguredWorldCarver;
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import net.minecraft.world.level.levelgen.feature.ConfiguredStructureFeature;
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import net.minecraft.world.level.levelgen.placement.PlacedFeature;
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import ru.bclib.api.BiomeAPI;
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import ru.bclib.config.IdConfig;
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import ru.bclib.config.PathConfig;
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import ru.bclib.util.ColorUtil;
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@ -348,7 +349,7 @@ public class BCLBiomeDef {
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if (particleConfig != null) effects.ambientParticle(particleConfig);
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effects.backgroundMusic(music != null ? new Music(music, 600, 2400, true) : Musics.END);
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return new Biome.BiomeBuilder()
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Biome b = new Biome.BiomeBuilder()
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.precipitation(precipitation)
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.biomeCategory(category)
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//.depth(depth)
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@ -359,6 +360,9 @@ public class BCLBiomeDef {
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.mobSpawnSettings(spawnSettings.build())
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.generationSettings(generationSettings.build())
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.build();
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structures.forEach((structure) -> BiomeAPI.addBiomeStructure(b, structure));
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return b;
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}
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private static final class SpawnInfo {
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