[Change] Refactored Plant API

This commit is contained in:
Frank 2022-06-30 17:51:44 +02:00
parent d5cf63427b
commit 1de4db3cde
11 changed files with 116 additions and 127 deletions

View file

@ -9,16 +9,12 @@ import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.*;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.DirectionProperty;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.Maps;
@ -34,30 +30,18 @@ public abstract class BaseWallPlantBlock extends BasePlantBlock {
public static final DirectionProperty FACING = HorizontalDirectionalBlock.FACING;
public BaseWallPlantBlock() {
this(
FabricBlockSettings
.of(Material.PLANT)
.sound(SoundType.GRASS)
.noCollission()
.offsetType(BlockBehaviour.OffsetType.NONE)
);
this(basePlantSettings());
}
public BaseWallPlantBlock(int light) {
this(
FabricBlockSettings
.of(Material.PLANT)
.luminance(light)
.sound(SoundType.GRASS)
.noCollission()
.offsetType(BlockBehaviour.OffsetType.NONE)
);
this(basePlantSettings(light));
}
public BaseWallPlantBlock(Properties settings) {
super(settings.offsetType(BlockBehaviour.OffsetType.NONE));
protected BaseWallPlantBlock(Properties settings) {
super(settings.offsetType(OffsetType.NONE));
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> stateManager) {
stateManager.add(FACING);
@ -69,11 +53,11 @@ public abstract class BaseWallPlantBlock extends BasePlantBlock {
}
@Override
public boolean canSurvive(BlockState state, LevelReader world, BlockPos pos) {
public boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
Direction direction = state.getValue(FACING);
BlockPos blockPos = pos.relative(direction.getOpposite());
BlockState blockState = world.getBlockState(blockPos);
return isSupport(world, blockPos, blockState, direction);
BlockState blockState = level.getBlockState(blockPos);
return isSupport(level, blockPos, blockState, direction);
}
public boolean isSupport(LevelReader world, BlockPos pos, BlockState blockState, Direction direction) {