Merge branch 'main' of github.com-quiqueck:paulevsGitch/BCLib
This commit is contained in:
commit
2191733f37
5 changed files with 61 additions and 37 deletions
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@ -11,7 +11,7 @@ loader_version= 0.12.8
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fabric_version = 0.44.0+1.18
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# Mod Properties
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mod_version = 1.0.2
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mod_version = 1.0.3
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maven_group = ru.bclib
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archives_base_name = bclib
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@ -17,6 +17,7 @@ import ru.bclib.blocks.BaseSignBlock;
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import ru.bclib.client.render.BCLRenderLayer;
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import ru.bclib.client.render.BaseChestBlockEntityRenderer;
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import ru.bclib.client.render.BaseSignBlockEntityRenderer;
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import ru.bclib.config.Configs;
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import ru.bclib.interfaces.PostInitable;
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import ru.bclib.interfaces.RenderLayerProvider;
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import ru.bclib.interfaces.TagProvider;
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@ -57,6 +58,7 @@ public class PostInitAPI {
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blockTags = null;
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itemTags = null;
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BiomeAPI.loadFabricAPIBiomes();
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Configs.BIOMES_CONFIG.saveChanges();
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}
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@Environment(EnvType.CLIENT)
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@ -167,7 +167,7 @@ public class BiomeAPI {
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*/
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public static BCLBiome registerNetherBiome(Biome biome) {
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BCLBiome bclBiome = new BCLBiome(biome);
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configureBiome(bclBiome, 1.0F, 1.0F);
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configureBiome(bclBiome);
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NETHER_BIOME_PICKER.addBiome(bclBiome);
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registerBiome(bclBiome);
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return bclBiome;
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@ -181,7 +181,7 @@ public class BiomeAPI {
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*/
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public static BCLBiome registerEndLandBiome(BCLBiome biome) {
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registerBiome(biome);
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configureBiome(biome, 1.0F, 1.0F);
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configureBiome(biome);
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END_LAND_BIOME_PICKER.addBiome(biome);
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float weight = biome.getGenChance();
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ResourceKey<Biome> key = BuiltinRegistries.BIOME.getResourceKey(biome.getBiome()).get();
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@ -198,7 +198,7 @@ public class BiomeAPI {
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*/
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public static BCLBiome registerEndLandBiome(Biome biome) {
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BCLBiome bclBiome = new BCLBiome(biome);
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configureBiome(bclBiome, 1.0F, 1.0F);
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configureBiome(bclBiome);
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END_LAND_BIOME_PICKER.addBiome(bclBiome);
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registerBiome(bclBiome);
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return bclBiome;
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@ -212,8 +212,8 @@ public class BiomeAPI {
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* @return {@link BCLBiome}
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*/
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public static BCLBiome registerEndLandBiome(Biome biome, float genChance) {
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BCLBiome bclBiome = new BCLBiome(biome);
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configureBiome(bclBiome, genChance, 1.0F);
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BCLBiome bclBiome = new BCLBiome(biome).setGenChance(genChance);
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configureBiome(bclBiome);
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END_LAND_BIOME_PICKER.addBiome(bclBiome);
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registerBiome(bclBiome);
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return bclBiome;
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@ -227,7 +227,7 @@ public class BiomeAPI {
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*/
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public static BCLBiome registerEndVoidBiome(BCLBiome biome) {
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registerBiome(biome);
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configureBiome(biome, 1.0F, 1.0F);
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configureBiome(biome);
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END_VOID_BIOME_PICKER.addBiome(biome);
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float weight = biome.getGenChance();
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ResourceKey<Biome> key = BuiltinRegistries.BIOME.getResourceKey(biome.getBiome()).get();
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@ -243,7 +243,7 @@ public class BiomeAPI {
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*/
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public static BCLBiome registerEndVoidBiome(Biome biome) {
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BCLBiome bclBiome = new BCLBiome(biome);
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configureBiome(bclBiome, 1.0F, 1.0F);
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configureBiome(bclBiome);
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END_VOID_BIOME_PICKER.addBiome(bclBiome);
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registerBiome(bclBiome);
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return bclBiome;
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@ -258,8 +258,8 @@ public class BiomeAPI {
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*/
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public static BCLBiome registerEndVoidBiome(Biome biome, float genChance) {
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ResourceKey<Biome> key = BuiltinRegistries.BIOME.getResourceKey(biome).get();
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BCLBiome bclBiome = new BCLBiome(biome);
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configureBiome(bclBiome, genChance, 1.0F);
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BCLBiome bclBiome = new BCLBiome(biome).setGenChance(genChance);
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configureBiome(bclBiome);
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END_VOID_BIOME_PICKER.addBiome(bclBiome);
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registerBiome(bclBiome);
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return bclBiome;
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@ -688,10 +688,10 @@ public class BiomeAPI {
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return Blocks.AIR.defaultBlockState();
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}
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private static void configureBiome(BCLBiome biome, float chance, float fog) {
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private static void configureBiome(BCLBiome biome) {
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String group = biome.getID().getNamespace() + "." + biome.getID().getPath();
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chance = Configs.BIOMES_CONFIG.getFloat(group, "generation_chance", chance);
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fog = Configs.BIOMES_CONFIG.getFloat(group, "fog_density", fog);
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float chance = Configs.BIOMES_CONFIG.getFloat(group, "generation_chance", biome.getGenChance());
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float fog = Configs.BIOMES_CONFIG.getFloat(group, "fog_density", biome.getFogDensity());
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biome.setGenChance(chance).setFogDensity(fog);
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}
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@ -3,40 +3,47 @@ package ru.bclib.world.generator.map.hex;
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import ru.bclib.world.biomes.BCLBiome;
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import ru.bclib.world.generator.BiomePicker;
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import java.util.Arrays;
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import java.util.Random;
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public class HexBiomeChunk {
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private static final short SIDE = 32;
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private static final byte SIDE_PRE = 4;
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private static final short SIZE = SIDE * SIDE;
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private static final short MAX_SIDE = SIZE - SIDE;
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private static final byte SCALE_PRE = SIDE / SIDE_PRE;
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private static final byte SIZE_PRE = SIDE_PRE * SIDE_PRE;
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private static final byte SIDE_MASK = SIDE - 1;
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private static final byte SIDE_PRE_MASK = SIDE_PRE - 1;
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private static final byte SIDE_OFFSET = (byte) Math.round(Math.log(SIDE) / Math.log(2));
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private static final byte SIDE_PRE_OFFSET = (byte) Math.round(Math.log(SIDE_PRE) / Math.log(2));
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private static final short[][] NEIGHBOURS;
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public static final short SCALE = SIDE / 4;
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private static final BCLBiome[][] BUFFERS = new BCLBiome[2][SIZE];
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private final BCLBiome[] biomes;
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private final BCLBiome[] biomes = new BCLBiome[SIZE];
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public HexBiomeChunk(Random random, BiomePicker picker) {
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BCLBiome[][] buffers = new BCLBiome[2][SIZE];
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byte scale = SIDE / 4;
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for (byte x = 0; x < 4; x++) {
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for (byte z = 0; z < 4; z++) {
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byte px = (byte) (x * scale + random.nextInt(scale));
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byte pz = (byte) (z * scale + random.nextInt(scale));
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circle(buffers[0], getIndex(px, pz), picker.getBiome(random), null);
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}
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for (BCLBiome[] buffer: BUFFERS) {
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Arrays.fill(buffer, null);
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}
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for (byte index = 0; index < SIZE_PRE; index++) {
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byte px = (byte) (index >> SIDE_PRE_OFFSET);
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byte pz = (byte) (index & SIDE_PRE_MASK);
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px = (byte) (px * SCALE_PRE + random.nextInt(SCALE_PRE));
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pz = (byte) (pz * SCALE_PRE + random.nextInt(SCALE_PRE));
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circle(BUFFERS[0], getIndex(px, pz), picker.getBiome(random), null);
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}
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short maxSide = SIZE - SIDE;
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boolean hasEmptyCells = true;
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byte bufferIndex = 0;
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while (hasEmptyCells) {
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BCLBiome[] inBuffer = buffers[bufferIndex];
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BCLBiome[] inBuffer = BUFFERS[bufferIndex];
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bufferIndex = (byte) ((bufferIndex + 1) & 1);
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BCLBiome[] outBuffer = buffers[bufferIndex];
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BCLBiome[] outBuffer = BUFFERS[bufferIndex];
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hasEmptyCells = false;
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for (short index = SIDE; index < maxSide; index++) {
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for (short index = SIDE; index < MAX_SIDE; index++) {
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byte z = (byte) (index & SIDE_MASK);
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if (z == 0 || z == SIDE_MASK) {
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continue;
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@ -55,7 +62,7 @@ public class HexBiomeChunk {
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}
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}
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BCLBiome[] outBuffer = buffers[bufferIndex];
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BCLBiome[] outBuffer = BUFFERS[bufferIndex];
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byte preN = (byte) (SIDE_MASK - 2);
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for (byte index = 0; index < SIDE; index++) {
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outBuffer[getIndex(index, (byte) 0)] = outBuffer[getIndex(index, (byte) 2)];
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@ -73,7 +80,7 @@ public class HexBiomeChunk {
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}
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}
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this.biomes = outBuffer;
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System.arraycopy(outBuffer, 0, this.biomes, 0, SIZE);
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}
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private void circle(BCLBiome[] buffer, short center, BCLBiome biome, BCLBiome mask) {
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@ -113,6 +120,10 @@ public class HexBiomeChunk {
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return NEIGHBOURS[z & 1];
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}
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public static float scaleMap(float size) {
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return size / (SIDE >> 2);
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}
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static {
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NEIGHBOURS = new short[2][6];
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@ -31,7 +31,7 @@ public class HexBiomeMap implements BiomeMap {
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public HexBiomeMap(long seed, int size, BiomePicker picker) {
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this.picker = picker;
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this.scale = (float) size / HexBiomeChunk.SCALE;
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this.scale = HexBiomeChunk.scaleMap(size);
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Random random = new Random(seed);
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noises[0] = new OpenSimplexNoise(random.nextInt());
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noises[1] = new OpenSimplexNoise(random.nextInt());
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@ -49,14 +49,25 @@ public class HexBiomeMap implements BiomeMap {
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@Override
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public BCLBiome getBiome(double x, double z) {
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BCLBiome biome = getRawBiome(x, z);
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if (biome.getEdge() != null) {
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float offset = scale * biome.getEdgeSize();
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for (byte i = 0; i < 8; i++) {
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if (getRawBiome(x + offset * EDGE_CIRCLE_X[i], z + offset * EDGE_CIRCLE_Z[i]) != biome) {
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return biome.getEdge();
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}
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BCLBiome edge = biome.getEdge();
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float offset = biome.getEdgeSize();
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if (edge == null && biome.getParentBiome() != null) {
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edge = biome.getParentBiome().getEdge();
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offset = biome.getParentBiome().getEdgeSize();
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}
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if (edge == null) {
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return biome;
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}
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offset *= scale;
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for (byte i = 0; i < 8; i++) {
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if (!getRawBiome(x + offset * EDGE_CIRCLE_X[i], z + offset * EDGE_CIRCLE_Z[i]).isSame(biome)) {
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return edge;
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}
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}
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return biome;
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}
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