[Feature] Slot for wooden walls
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package org.betterx.bclib.complexmaterials.set.wood;
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import org.betterx.bclib.blocks.BaseWallBlock;
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import org.betterx.bclib.complexmaterials.ComplexMaterial;
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import org.betterx.bclib.complexmaterials.WoodenComplexMaterial;
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import org.betterx.bclib.complexmaterials.entry.MaterialSlot;
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import org.betterx.bclib.complexmaterials.set.common.AbstractWall;
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import org.betterx.bclib.recipes.BCLRecipeBuilder;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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public class Wall extends AbstractWall<WoodenComplexMaterial> {
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@Override
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protected @NotNull Block createBlock(WoodenComplexMaterial parentMaterial, BlockBehaviour.Properties settings) {
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return new BaseWallBlock.Wood(parentMaterial.getBlock(getSourceBlockSlot()));
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}
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@Override
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protected @Nullable void makeRecipe(ComplexMaterial parentMaterial, ResourceLocation id) {
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BCLRecipeBuilder.crafting(id, parentMaterial.getBlock(suffix))
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.setOutputCount(6)
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.setShape("* *", "|||")
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.addMaterial('*', parentMaterial.getBlock(WoodSlots.PLANKS))
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.addMaterial('|', parentMaterial.getBlock(WoodSlots.FENCE))
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.setGroup("wall")
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.build();
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}
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@Override
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protected @Nullable MaterialSlot<WoodenComplexMaterial> getSourceBlockSlot() {
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return WoodSlots.PLANKS;
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}
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}
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