Smaller changes to Debug Item
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fb5f0a933c
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2e2a23cd88
2 changed files with 9 additions and 6 deletions
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@ -226,7 +226,6 @@ public abstract class ComplexMaterial {
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* Get initiated {@link Block} from this {@link ComplexMaterial}.
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*
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* @param key {@link MaterialSlot} The Block Entry
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* @param <M> The {@link ComplexMaterial} this slot is usable for Type
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* @return {@link Block} or {@code null} if nothing is stored.
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*/
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@Nullable
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@ -115,7 +115,7 @@ public class DebugDataItem extends Item implements ItemModelProvider {
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@Override
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public boolean canAttackBlock(BlockState blockState, Level level, BlockPos blockPos, Player player) {
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return false;
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return true;
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}
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@Override
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@ -127,7 +127,7 @@ public class DebugDataItem extends Item implements ItemModelProvider {
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BlockHitResult hit = level.isBlockInLine(new ClipBlockStateContext(
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player.getEyePosition(),
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player.getEyePosition().add(vec.scale(6.0)),
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player.getEyePosition().add(vec.scale(4.9)),
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BlockBehaviour.BlockStateBase::isAir
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));
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@ -190,6 +190,7 @@ public class DebugDataItem extends Item implements ItemModelProvider {
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return forJigsaw(
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pool == null ? Pools.EMPTY : pool,
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new ResourceLocation(modID, "building_entrance"),
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pool == null ? new ResourceLocation("empty") : new ResourceLocation(modID, "street"),
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JigsawBlockEntity.JointType.ALIGNED,
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null,
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null,
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@ -208,7 +209,7 @@ public class DebugDataItem extends Item implements ItemModelProvider {
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pool == null ? new ResourceLocation("empty") : new ResourceLocation(modID, "bottom"),
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JigsawBlockEntity.JointType.ROLLABLE,
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null,
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pool == null ? FrontAndTop.NORTH_UP : null,
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pool == null ? FrontAndTop.DOWN_WEST : FrontAndTop.UP_WEST,
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icon
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);
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}
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@ -243,8 +244,11 @@ public class DebugDataItem extends Item implements ItemModelProvider {
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var entity = level.getBlockEntity(pos);
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var targetState = finalState;
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if (!(entity instanceof JigsawBlockEntity)) {
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if (targetState == null)
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targetState = state;
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if (targetState == null) {
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targetState = state.isAir() ? Blocks.STRUCTURE_VOID.defaultBlockState() : state;
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}
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state = Blocks.JIGSAW.defaultBlockState();
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level.setBlock(pos, state, BlocksHelper.SET_SILENT);
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entity = level.getBlockEntity(pos);
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