Changed Structure handling (Untested yet)

This commit is contained in:
Frank 2021-10-12 16:27:12 +02:00
parent 74533e2e66
commit 40851c38cd
3 changed files with 60 additions and 2 deletions

View file

@ -2,8 +2,11 @@ package ru.bclib.world.biomes;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import net.fabricmc.fabric.api.biome.v1.BiomeModifications;
import net.minecraft.core.Registry;
import net.minecraft.core.particles.ParticleOptions;
import net.minecraft.data.BuiltinRegistries;
import net.minecraft.data.worldgen.StructureFeatures;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.sounds.Music;
import net.minecraft.sounds.Musics;
@ -31,7 +34,9 @@ import net.minecraft.world.level.levelgen.feature.ConfiguredStructureFeature;
import net.minecraft.world.level.levelgen.surfacebuilders.ConfiguredSurfaceBuilder;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilder;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilderBaseConfiguration;
import net.minecraft.resources.ResourceKey;
import ru.bclib.config.IdConfig;
import ru.bclib.mixin.client.IStructureFeatures;
import ru.bclib.util.ColorUtil;
import ru.bclib.world.features.BCLFeature;
import ru.bclib.world.structures.BCLStructureFeature;
@ -44,7 +49,8 @@ public class BCLBiomeDef {
public static final int DEF_FOLIAGE_OVERWORLD = ColorUtil.color(110, 143, 64);
public static final int DEF_FOLIAGE_NETHER = ColorUtil.color(117, 10, 10);
public static final int DEF_FOLIAGE_END = ColorUtil.color(197, 210, 112);
private final IStructureFeatures structureFeatures = (IStructureFeatures)new StructureFeatures();
private final List<ConfiguredStructureFeature<?, ?>> structures = Lists.newArrayList();
private final List<FeatureInfo> features = Lists.newArrayList();
private final List<CarverInfo> carvers = Lists.newArrayList();
@ -340,7 +346,7 @@ public class BCLBiomeDef {
if (particleConfig != null) effects.ambientParticle(particleConfig);
effects.backgroundMusic(music != null ? new Music(music, 600, 2400, true) : Musics.END);
return new Biome.BiomeBuilder().precipitation(precipitation)
Biome biome = new Biome.BiomeBuilder().precipitation(precipitation)
.biomeCategory(category)
//.depth(depth) //TODO: No longer available in 1.18
//.scale(0.2F)
@ -350,6 +356,17 @@ public class BCLBiomeDef {
.mobSpawnSettings(spawnSettings.build())
.generationSettings(generationSettings.build())
.build();
structureFeatures.bclib_registerStructure(biConsumer -> {
ResourceKey<Biome> biomeKey = ResourceKey.create(Registry.BIOME_REGISTRY, BuiltinRegistries.BIOME.getKey(biome));
System.out.println("Biome:" + biomeKey);
structures.forEach((structure) -> {
biConsumer.accept(structure, biomeKey);
});
});
return biome;
}
private static final class SpawnInfo {