Fixed item entity lights
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1 changed files with 4 additions and 1 deletions
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@ -9,6 +9,8 @@ uniform float FogEnd;
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uniform vec4 FogColor;
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uniform vec4 FogColor;
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in float vertexDistance;
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in float vertexDistance;
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in vec4 lightMapColor;
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in vec4 overlayColor;
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in vec4 vertexColor;
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in vec4 vertexColor;
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in vec2 texCoord0;
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in vec2 texCoord0;
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@ -35,7 +37,8 @@ void main() {
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discard;
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discard;
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}
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}
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vec4 color = tex * ColorModulator;
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vec4 color = tex * ColorModulator;
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vec4 vertex = vertexColor;
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color.rgb = mix(overlayColor.rgb, color.rgb, overlayColor.a);
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vec4 vertex = vertexColor * lightMapColor;
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if (tex.a < 0.99) {
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if (tex.a < 0.99) {
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vec3 hsv = rgbToHSV(vertex.rgb);
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vec3 hsv = rgbToHSV(vertex.rgb);
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hsv.z = 1.0;
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hsv.z = 1.0;
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