Fixed item entity lights

This commit is contained in:
paulevsGitch 2021-07-19 01:38:13 +03:00
parent f8b88909cb
commit 42d9f7f887

View file

@ -9,6 +9,8 @@ uniform float FogEnd;
uniform vec4 FogColor; uniform vec4 FogColor;
in float vertexDistance; in float vertexDistance;
in vec4 lightMapColor;
in vec4 overlayColor;
in vec4 vertexColor; in vec4 vertexColor;
in vec2 texCoord0; in vec2 texCoord0;
@ -35,7 +37,8 @@ void main() {
discard; discard;
} }
vec4 color = tex * ColorModulator; vec4 color = tex * ColorModulator;
vec4 vertex = vertexColor; color.rgb = mix(overlayColor.rgb, color.rgb, overlayColor.a);
vec4 vertex = vertexColor * lightMapColor;
if (tex.a < 0.99) { if (tex.a < 0.99) {
vec3 hsv = rgbToHSV(vertex.rgb); vec3 hsv = rgbToHSV(vertex.rgb);
hsv.z = 1.0; hsv.z = 1.0;