Added simple class for custom noise in SurfaceRules

This commit is contained in:
Frank 2021-12-08 19:49:55 +01:00
parent 28a2ce53fd
commit 46af6f07e2
5 changed files with 90 additions and 2 deletions

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@ -0,0 +1,39 @@
package ru.bclib.api.biomes;
import com.mojang.serialization.Codec;
import net.minecraft.world.level.levelgen.SurfaceRules;
import net.minecraft.world.level.levelgen.SurfaceRules.Condition;
import net.minecraft.world.level.levelgen.SurfaceRules.ConditionSource;
import net.minecraft.world.level.levelgen.SurfaceRules.Context;
import net.minecraft.world.level.levelgen.SurfaceRules.LazyXZCondition;
import ru.bclib.mixin.common.SurfaceRulesContextAccessor;
public abstract class SurfaceNoiseCondition implements SurfaceRules.ConditionSource{
@Override
public Codec<? extends ConditionSource> codec() {
return SurfaceRules.ConditionSource.CODEC;
}
@Override
public final Condition apply(Context context2) {
final SurfaceNoiseCondition self = this;
class Generator extends LazyXZCondition {
Generator() {
super(context2);
}
@Override
protected boolean compute() {
final SurfaceRulesContextAccessor context = SurfaceRulesContextAccessor.class.cast(this.context);
if (context==null) return false;
return self.test(context);
}
}
return new Generator();
}
public abstract boolean test(SurfaceRulesContextAccessor context);
}

View file

@ -2,16 +2,24 @@ package ru.bclib.api.biomes;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceKey;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.levelgen.NoiseChunk;
import net.minecraft.world.level.levelgen.SurfaceRules;
import net.minecraft.world.level.levelgen.SurfaceRules.Condition;
import net.minecraft.world.level.levelgen.SurfaceRules.RuleSource;
import net.minecraft.world.level.levelgen.SurfaceSystem;
import net.minecraft.world.level.levelgen.WorldGenerationContext;
import net.minecraft.world.level.levelgen.placement.CaveSurface;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.function.Function;
import java.util.function.Supplier;
public class SurfaceRuleBuilder {