Added simple class for custom noise in SurfaceRules
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parent
28a2ce53fd
commit
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5 changed files with 90 additions and 2 deletions
39
src/main/java/ru/bclib/api/biomes/SurfaceNoiseCondition.java
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39
src/main/java/ru/bclib/api/biomes/SurfaceNoiseCondition.java
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@ -0,0 +1,39 @@
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package ru.bclib.api.biomes;
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import com.mojang.serialization.Codec;
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import net.minecraft.world.level.levelgen.SurfaceRules;
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import net.minecraft.world.level.levelgen.SurfaceRules.Condition;
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import net.minecraft.world.level.levelgen.SurfaceRules.ConditionSource;
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import net.minecraft.world.level.levelgen.SurfaceRules.Context;
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import net.minecraft.world.level.levelgen.SurfaceRules.LazyXZCondition;
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import ru.bclib.mixin.common.SurfaceRulesContextAccessor;
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public abstract class SurfaceNoiseCondition implements SurfaceRules.ConditionSource{
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@Override
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public Codec<? extends ConditionSource> codec() {
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return SurfaceRules.ConditionSource.CODEC;
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}
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@Override
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public final Condition apply(Context context2) {
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final SurfaceNoiseCondition self = this;
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class Generator extends LazyXZCondition {
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Generator() {
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super(context2);
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}
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@Override
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protected boolean compute() {
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final SurfaceRulesContextAccessor context = SurfaceRulesContextAccessor.class.cast(this.context);
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if (context==null) return false;
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return self.test(context);
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}
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}
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return new Generator();
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}
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public abstract boolean test(SurfaceRulesContextAccessor context);
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}
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@ -2,16 +2,24 @@ package ru.bclib.api.biomes;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Maps;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Registry;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.chunk.ChunkAccess;
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import net.minecraft.world.level.levelgen.NoiseChunk;
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import net.minecraft.world.level.levelgen.SurfaceRules;
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import net.minecraft.world.level.levelgen.SurfaceRules.Condition;
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import net.minecraft.world.level.levelgen.SurfaceRules.RuleSource;
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import net.minecraft.world.level.levelgen.SurfaceSystem;
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import net.minecraft.world.level.levelgen.WorldGenerationContext;
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import net.minecraft.world.level.levelgen.placement.CaveSurface;
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import java.util.Collections;
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import java.util.List;
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import java.util.Map;
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import java.util.function.Function;
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import java.util.function.Supplier;
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public class SurfaceRuleBuilder {
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