Another small fix
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@ -42,7 +42,6 @@ void main() {
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discard;
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}
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vec4 color = tex * ColorModulator;
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color.rgb = mix(overlayColor.rgb, color.rgb, overlayColor.a);
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vec4 vertex = vertexColor;
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if (isEmissive(tex.a)) {
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vec3 hsv = rgbToHSV(vertex.rgb);
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