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120
src/main/java/ru/bclib/api/LifeCycleAPI.java
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120
src/main/java/ru/bclib/api/LifeCycleAPI.java
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package ru.bclib.api;
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import net.minecraft.core.Registry;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.progress.ChunkProgressListener;
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import net.minecraft.world.level.CustomSpawner;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.chunk.ChunkGenerator;
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import net.minecraft.world.level.dimension.DimensionType;
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import net.minecraft.world.level.storage.LevelStorageSource;
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import net.minecraft.world.level.storage.ServerLevelData;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.Executor;
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/**
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* provides some lifetime hooks for a Minecraft instance
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*/
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public class LifeCycleAPI {
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private final static List<LevelLoadBiomesCall> onLoadLevelBiomes = new ArrayList<>(2);
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private final static List<LevelLoadCall> onLoadLevel = new ArrayList<>(2);
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/**
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* A callback function that is used for each new ServerLevel instance
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*/
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public interface LevelLoadBiomesCall {
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void onLoad(ServerLevel world, long seed, Registry<Biome> registry);
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}
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/**
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* A callback function that is used for each new ServerLevel instance
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*/
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public interface LevelLoadCall {
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void onLoad(
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ServerLevel world,
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MinecraftServer minecraftServer,
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Executor executor,
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LevelStorageSource.LevelStorageAccess levelStorageAccess,
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ServerLevelData serverLevelData,
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ResourceKey<Level> resourceKey,
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DimensionType dimensionType,
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ChunkProgressListener chunkProgressListener,
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ChunkGenerator chunkGenerator,
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boolean bl,
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long l,
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List<CustomSpawner> list,
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boolean bl2);
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}
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/**
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* Register a callback that is called when a new {@code ServerLevel is instantiated}.
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* This callback will receive the world seed as well as it's biome registry.
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* @param call The calbback Method
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*/
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public static void onLevelLoad(LevelLoadBiomesCall call){
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onLoadLevelBiomes.add(call);
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}
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/**
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* Register a callback that is called when a new {@code ServerLevel is instantiated}.
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* This callbacl will receiv all parameters that were passed to the ServerLevel's constructor
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* @param call The calbback Method
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*/
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public static void onLevelLoad(LevelLoadCall call){
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onLoadLevel.add(call);
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}
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/**
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* For internal use, You should not call this method!
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* @param minecraftServer
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* @param executor
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* @param levelStorageAccess
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* @param serverLevelData
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* @param resourceKey
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* @param dimensionType
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* @param chunkProgressListener
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* @param chunkGenerator
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* @param bl
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* @param l
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* @param list
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* @param bl2
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*/
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public static void _runLevelLoad(ServerLevel world,
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MinecraftServer minecraftServer,
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Executor executor,
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LevelStorageSource.LevelStorageAccess levelStorageAccess,
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ServerLevelData serverLevelData,
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ResourceKey<Level> resourceKey,
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DimensionType dimensionType,
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ChunkProgressListener chunkProgressListener,
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ChunkGenerator chunkGenerator,
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boolean bl,
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long l,
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List<CustomSpawner> list,
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boolean bl2){
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onLoadLevel.forEach(c -> c.onLoad(
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world,
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minecraftServer,
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executor,
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levelStorageAccess,
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serverLevelData,
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resourceKey,
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dimensionType,
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chunkProgressListener,
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chunkGenerator,
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bl,
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l,
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list,
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bl2)
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);
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final long seed = world.getSeed();
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final Registry<Biome> biomeRegistry = world.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY);
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onLoadLevelBiomes.forEach(c -> c.onLoad(world, seed, biomeRegistry));
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}
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}
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