Backportat latest changes from master

This commit is contained in:
Frank 2021-11-30 21:15:10 +01:00
parent 9183293329
commit 53911dfe91
63 changed files with 1002 additions and 351 deletions

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@ -7,6 +7,8 @@ import com.google.gson.JsonObject;
import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.Biomes;
import ru.bclib.config.Configs;
import ru.bclib.util.JsonFactory;
import ru.bclib.util.StructureHelper;
import ru.bclib.util.WeightedList;
@ -38,6 +40,7 @@ public class BCLBiome {
private Biome actualBiome;
public BCLBiome(BCLBiomeDef definition) {
definition.loadConfigValues(Configs.BIOMES_CONFIG);
this.mcID = definition.getID();
this.readStructureList();
if (structuresFeature != null) {
@ -53,8 +56,15 @@ public class BCLBiome {
public BCLBiome(ResourceLocation id, Biome biome, float fogDensity, float genChance) {
this.mcID = id;
this.biome = biome;
this.genChance = genChance;
this.fogDensity = fogDensity;
if (id.equals(Biomes.THE_VOID.location())) {
this.genChance = fogDensity;
this.fogDensity = genChance;
}
else {
String biomePath = id.getNamespace() + "." + id.getPath();
this.genChance = Configs.BIOMES_CONFIG.getFloat(biomePath, "generation_chance", genChance);
this.fogDensity = Configs.BIOMES_CONFIG.getFloat(biomePath, "fog_density", fogDensity);
}
this.readStructureList();
this.customData = Maps.newHashMap();
subbiomes.add(this, 1);

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@ -4,8 +4,6 @@ import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import net.minecraft.core.Registry;
import net.minecraft.core.particles.ParticleOptions;
import net.minecraft.data.BuiltinRegistries;
import net.minecraft.data.worldgen.StructureFeatures;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.sounds.Music;
import net.minecraft.sounds.Musics;
@ -33,9 +31,8 @@ import net.minecraft.world.level.levelgen.feature.ConfiguredStructureFeature;
import net.minecraft.world.level.levelgen.surfacebuilders.ConfiguredSurfaceBuilder;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilder;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilderBaseConfiguration;
import net.minecraft.resources.ResourceKey;
import ru.bclib.config.IdConfig;
import ru.bclib.interfaces.IStructureFeatures;
import ru.bclib.config.PathConfig;
import ru.bclib.util.ColorUtil;
import ru.bclib.world.features.BCLFeature;
import ru.bclib.world.structures.BCLStructureFeature;
@ -48,8 +45,7 @@ public class BCLBiomeDef {
public static final int DEF_FOLIAGE_OVERWORLD = ColorUtil.color(110, 143, 64);
public static final int DEF_FOLIAGE_NETHER = ColorUtil.color(117, 10, 10);
public static final int DEF_FOLIAGE_END = ColorUtil.color(197, 210, 112);
protected final IStructureFeatures structureFeatures = (IStructureFeatures)new StructureFeatures();
private final List<ConfiguredStructureFeature<?, ?>> structures = Lists.newArrayList();
private final List<FeatureInfo> features = Lists.newArrayList();
private final List<CarverInfo> carvers = Lists.newArrayList();
@ -118,7 +114,6 @@ public class BCLBiomeDef {
/**
* Used to load biome settings from config.
*
* @param config - {@link IdConfig}.
* @return this {@link BCLBiomeDef}.
*/
@ -129,9 +124,21 @@ public class BCLBiomeDef {
return this;
}
/**
* Used to load biome settings from config.
* @param config - {@link PathConfig}.
* @return this {@link BCLBiomeDef}.
*/
public BCLBiomeDef loadConfigValues(PathConfig config) {
String biomePath = id.getNamespace() + "." + id.getPath();
this.fogDensity = config.getFloat(biomePath, "fog_density", this.fogDensity);
this.genChance = config.getFloat(biomePath, "generation_chance", this.genChance);
this.edgeSize = config.getInt(biomePath, "edge_size", this.edgeSize);
return this;
}
/**
* Set category of the biome.
*
* @param category - {@link BiomeCategory}.
* @return this {@link BCLBiomeDef}.
*/
@ -340,8 +347,7 @@ public class BCLBiomeDef {
});
generationSettings.surfaceBuilder(surface == null ? net.minecraft.data.worldgen.SurfaceBuilders.END : surface);
//TODO: (1.18) Removed now. Seems to part of a registry step per biome now
//structures.forEach((structure) -> generationSettings.addStructureStart(structure));
structures.forEach((structure) -> generationSettings.addStructureStart(structure));
features.forEach((info) -> generationSettings.addFeature(info.featureStep, info.feature));
carvers.forEach((info) -> generationSettings.addCarver(info.carverStep, info.carver));
@ -359,27 +365,17 @@ public class BCLBiomeDef {
if (particleConfig != null) effects.ambientParticle(particleConfig);
effects.backgroundMusic(music != null ? new Music(music, 600, 2400, true) : Musics.END);
Biome biome = new Biome.BiomeBuilder().precipitation(precipitation)
.biomeCategory(category)
//.depth(depth) //TODO: No longer available in 1.18
//.scale(0.2F)
.temperature(temperature)
.downfall(downfall)
.specialEffects(effects.build())
.mobSpawnSettings(spawnSettings.build())
.generationSettings(generationSettings.build())
.build();
structureFeatures.bclib_registerStructure(biConsumer -> {
ResourceKey<Biome> biomeKey = ResourceKey.create(Registry.BIOME_REGISTRY, BuiltinRegistries.BIOME.getKey(biome));
System.out.println("Biome:" + biomeKey);
structures.forEach((structure) -> {
biConsumer.accept(structure, biomeKey);
});
});
return biome;
return new Biome.BiomeBuilder()
.precipitation(precipitation)
.biomeCategory(category)
.depth(depth)
.scale(0.2F)
.temperature(temperature)
.downfall(downfall)
.effects(effects.build())
.spawnSettings(spawnSettings.build())
.generationSettings(generationSettings.build())
.build();
}
private static final class SpawnInfo {

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@ -4,11 +4,9 @@ import net.minecraft.core.Registry;
import net.minecraft.data.BuiltinRegistries;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.levelgen.GenerationStep;
import net.minecraft.world.level.levelgen.GenerationStep.Decoration;
import net.minecraft.world.level.levelgen.VerticalAnchor;
import net.minecraft.world.level.levelgen.feature.ConfiguredFeature;
import net.minecraft.world.level.levelgen.feature.Feature;
import net.minecraft.world.level.levelgen.feature.configurations.CountConfiguration;
import net.minecraft.world.level.levelgen.feature.configurations.FeatureConfiguration;
import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
@ -16,59 +14,81 @@ import net.minecraft.world.level.levelgen.feature.configurations.OreConfiguratio
import net.minecraft.world.level.levelgen.placement.ChanceDecoratorConfiguration;
import net.minecraft.world.level.levelgen.placement.FeatureDecorator;
import net.minecraft.world.level.levelgen.structure.templatesystem.BlockMatchTest;
import net.minecraft.world.level.levelgen.structure.templatesystem.RuleTest;
import net.minecraft.world.level.levelgen.structure.templatesystem.TagMatchTest;
import ru.bclib.api.TagAPI;
public class BCLFeature {
private static final RuleTest ANY_TERRAIN = new TagMatchTest(TagAPI.BLOCK_GEN_TERRAIN);
private ConfiguredFeature<?, ?> featureConfigured;
private GenerationStep.Decoration featureStep;
private Feature<?> feature;
private Decoration featureStep;
private net.minecraft.world.level.levelgen.feature.Feature<?> feature;
public BCLFeature(Feature<?> feature, ConfiguredFeature<?, ?> configuredFeature, GenerationStep.Decoration featureStep) {
public BCLFeature(net.minecraft.world.level.levelgen.feature.Feature<?> feature, ConfiguredFeature<?, ?> configuredFeature, Decoration featureStep) {
this.featureConfigured = configuredFeature;
this.featureStep = featureStep;
this.feature = feature;
}
public BCLFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, GenerationStep.Decoration featureStep, ConfiguredFeature<?, ?> configuredFeature) {
public BCLFeature(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, Decoration featureStep, ConfiguredFeature<?, ?> configuredFeature) {
this.featureConfigured = Registry.register(BuiltinRegistries.CONFIGURED_FEATURE, id, configuredFeature);
this.feature = Registry.register(Registry.FEATURE, id, feature);
this.featureStep = featureStep;
}
public static BCLFeature makeVegetationFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int density) {
/**
* Get raw feature.
* @return {@link net.minecraft.world.level.levelgen.feature.Feature}.
*/
public net.minecraft.world.level.levelgen.feature.Feature<?> getFeature() {
return feature;
}
/**
* Get configured feature.
* @return {@link ConfiguredFeature}.
*/
public ConfiguredFeature<?, ?> getFeatureConfigured() {
return featureConfigured;
}
/**
* Get feature decoration step.
* @return {@link Decoration}.
*/
public Decoration getFeatureStep() {
return featureStep;
}
/**
* Will create a basic plant feature.
* @param id {@link ResourceLocation} feature ID.
* @param feature {@link net.minecraft.world.level.levelgen.feature.Feature} with {@link NoneFeatureConfiguration} config.
* @param density iterations per chunk.
* @return new BCLFeature instance.
*/
public static BCLFeature makeVegetationFeature(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, int density) {
ConfiguredFeature<?, ?> configured = feature
.configured(FeatureConfiguration.NONE)
.decorated(BCLDecorators.HEIGHTMAP_SQUARE)
.countRandom(density);
return new BCLFeature(id, feature, GenerationStep.Decoration.VEGETAL_DECORATION, configured);
return new BCLFeature(id, feature, Decoration.VEGETAL_DECORATION, configured);
}
public static BCLFeature makeRawGenFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
ConfiguredFeature<?, ?> configured = feature
.configured(FeatureConfiguration.NONE)
.decorated(FeatureDecorator.CHANCE.configured(new ChanceDecoratorConfiguration(chance)));
return new BCLFeature(id, feature, GenerationStep.Decoration.RAW_GENERATION, configured);
}
@Deprecated
public static BCLFeature makeLakeFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
ConfiguredFeature<?, ?> configured = feature
.configured(FeatureConfiguration.NONE)
.decorated(FeatureDecorator.LAVA_LAKE.configured(new ChanceDecoratorConfiguration(chance)));
return new BCLFeature(id, feature, GenerationStep.Decoration.LAKES, configured);
}
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, int veins, int veinSize, int offset, int minY, int maxY) {
/**
* Will create a basic ore feature.
* @param id {@link ResourceLocation} feature ID.
* @param blockOre {@link Decoration} feature step.
* @param hostBlock {@link Block} to generate feature in.
* @param veins iterations per chunk.
* @param veinSize size of ore vein.
* @param minY minimum height.
* @param maxY maximum height.
* @return new BCLFeature instance.
*/
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, int minY, int maxY) {
OreConfiguration featureConfig = new OreConfiguration(
new BlockMatchTest(Blocks.END_STONE),
new BlockMatchTest(hostBlock),
blockOre.defaultBlockState(),
veinSize
);
OreConfiguration config = new OreConfiguration(ANY_TERRAIN, blockOre.defaultBlockState(), 33);
ConfiguredFeature<?, ?> oreFeature = Feature.ORE
ConfiguredFeature<?, ?> oreFeature = net.minecraft.world.level.levelgen.feature.Feature.ORE
.configured(featureConfig)
.rangeUniform(
VerticalAnchor.absolute(minY),
@ -77,46 +97,95 @@ public class BCLFeature {
.squared()
.count(veins);
return new BCLFeature(
Feature.ORE,
net.minecraft.world.level.levelgen.feature.Feature.ORE,
Registry.register(BuiltinRegistries.CONFIGURED_FEATURE, id, oreFeature),
GenerationStep.Decoration.UNDERGROUND_ORES
Decoration.UNDERGROUND_ORES
);
}
public static BCLFeature makeChunkFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature) {
/**
* Will create feature which will be generated once in each chunk.
* @param id {@link ResourceLocation} feature ID.
* @param step {@link Decoration} feature step.
* @param feature {@link net.minecraft.world.level.levelgen.feature.Feature} with {@link NoneFeatureConfiguration} config.
* @return new BCLFeature instance.
*/
public static BCLFeature makeChunkFeature(ResourceLocation id, Decoration step, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature) {
ConfiguredFeature<?, ?> configured = feature
.configured(FeatureConfiguration.NONE)
.decorated(FeatureDecorator.COUNT.configured(new CountConfiguration(1)));
return new BCLFeature(id, feature, GenerationStep.Decoration.LOCAL_MODIFICATIONS, configured);
return new BCLFeature(id, feature, step, configured);
}
public static BCLFeature makeChansedFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
/**
* Will create feature with chanced decoration, chance for feature to generate per chunk is 1 / chance.
* @param id {@link ResourceLocation} feature ID.
* @param step {@link Decoration} feature step.
* @param feature {@link net.minecraft.world.level.levelgen.feature.Feature} with {@link NoneFeatureConfiguration} config.
* @param chance chance for feature to be generated in.
* @return new BCLFeature instance.
*/
public static BCLFeature makeChancedFeature(ResourceLocation id, Decoration step, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, int chance) {
ConfiguredFeature<?, ?> configured = feature
.configured(FeatureConfiguration.NONE)
.decorated(FeatureDecorator.CHANCE.configured(new ChanceDecoratorConfiguration(chance)));
return new BCLFeature(id, feature, GenerationStep.Decoration.SURFACE_STRUCTURES, configured);
return new BCLFeature(id, feature, step, configured);
}
public static BCLFeature makeCountRawFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
ConfiguredFeature<?, ?> configured = feature.configured(FeatureConfiguration.NONE)
.decorated(FeatureDecorator.COUNT.configured(new CountConfiguration(chance)));
return new BCLFeature(id, feature, GenerationStep.Decoration.RAW_GENERATION, configured);
/**
* Will create feature with specified generation iterations per chunk.
* @param id {@link ResourceLocation} feature ID.
* @param step {@link Decoration} feature step.
* @param feature {@link net.minecraft.world.level.levelgen.feature.Feature} with {@link NoneFeatureConfiguration} config.
* @param count iterations steps.
* @return new BCLFeature instance.
*/
public static BCLFeature makeCountFeature(ResourceLocation id, Decoration step, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, int count) {
ConfiguredFeature<?, ?> configured = feature
.configured(FeatureConfiguration.NONE)
.decorated(FeatureDecorator.COUNT.configured(new CountConfiguration(count)));
return new BCLFeature(id, feature, step, configured);
}
public static BCLFeature makeFeatureConfigured(ResourceLocation id, Feature<NoneFeatureConfiguration> feature) {
/**
* Makes simple configured feature with {@link NoneFeatureConfiguration} set to NONE.
* @param id {@link ResourceLocation} feature ID.
* @param step {@link Decoration} feature step.
* @param feature {@link net.minecraft.world.level.levelgen.feature.Feature} with {@link NoneFeatureConfiguration} config.
* @return new BCLFeature instance.
*/
public static BCLFeature makeFeatureConfigured(ResourceLocation id, Decoration step, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature) {
ConfiguredFeature<?, ?> configured = feature.configured(FeatureConfiguration.NONE);
return new BCLFeature(id, feature, GenerationStep.Decoration.RAW_GENERATION, configured);
return new BCLFeature(id, feature, step, configured);
}
public Feature<?> getFeature() {
return feature;
@Deprecated(forRemoval = true)
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, int offset, int minY, int maxY) {
return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, minY, maxY);
}
public ConfiguredFeature<?, ?> getFeatureConfigured() {
return featureConfigured;
@Deprecated(forRemoval = true)
public static BCLFeature makeRawGenFeature(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, int chance) {
return makeChancedFeature(id, Decoration.RAW_GENERATION, feature, chance);
}
public GenerationStep.Decoration getFeatureStep() {
return featureStep;
@Deprecated(forRemoval = true)
public static BCLFeature makeChunkFeature(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature) {
return makeChunkFeature(id, Decoration.LOCAL_MODIFICATIONS, feature);
}
@Deprecated(forRemoval = true)
public static BCLFeature makeChansedFeature(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, int chance) {
return makeChancedFeature(id, Decoration.SURFACE_STRUCTURES, feature, chance);
}
@Deprecated(forRemoval = true)
public static BCLFeature makeCountRawFeature(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, int chance) {
return makeCountFeature(id, Decoration.RAW_GENERATION, feature, chance);
}
@Deprecated(forRemoval = true)
public static BCLFeature makeFeatureConfigured(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature) {
return makeFeatureConfigured(id, Decoration.RAW_GENERATION, feature);
}
}

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@ -18,6 +18,7 @@ import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConf
import net.minecraft.world.level.levelgen.structure.BoundingBox;
import net.minecraft.world.level.levelgen.structure.templatesystem.StructurePlaceSettings;
import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilderConfiguration;
import ru.bclib.api.BiomeAPI;
import ru.bclib.api.TagAPI;
import ru.bclib.util.BlocksHelper;

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@ -9,13 +9,13 @@ import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.Biome.BiomeCategory;
import net.minecraft.world.level.biome.BiomeSource;
import net.minecraft.world.level.biome.Biomes;
import net.minecraft.world.level.biome.Climate;
import net.minecraft.world.level.biome.TheEndBiomeSource;
import net.minecraft.world.level.levelgen.LegacyRandomSource;
import net.minecraft.world.level.levelgen.WorldgenRandom;
import net.minecraft.world.level.levelgen.synth.SimplexNoise;
import ru.bclib.BCLib;
import ru.bclib.api.BiomeAPI;
import ru.bclib.config.ConfigKeeper.StringArrayEntry;
import ru.bclib.config.Configs;
import ru.bclib.noise.OpenSimplexNoise;
import ru.bclib.world.biomes.BCLBiome;
@ -48,7 +48,7 @@ public class BCLibEndBiomeSource extends BiomeSource {
BiomeAPI.END_LAND_BIOME_PICKER.clearMutables();
BiomeAPI.END_VOID_BIOME_PICKER.clearMutables();
this.possibleBiomes().forEach(biome -> {
this.possibleBiomes.forEach(biome -> {
ResourceLocation key = biomeRegistry.getKey(biome);
if (!BiomeAPI.hasBiome(key)) {
BCLBiome bclBiome = new BCLBiome(key, biome, 1, 1);
@ -64,6 +64,8 @@ public class BCLibEndBiomeSource extends BiomeSource {
}
});
Configs.BIOMES_CONFIG.saveChanges();
BiomeAPI.END_LAND_BIOME_PICKER.getBiomes().forEach(biome -> biome.updateActualBiomes(biomeRegistry));
BiomeAPI.END_VOID_BIOME_PICKER.getBiomes().forEach(biome -> biome.updateActualBiomes(biomeRegistry));
@ -86,8 +88,19 @@ public class BCLibEndBiomeSource extends BiomeSource {
}
private static List<Biome> getBiomes(Registry<Biome> biomeRegistry) {
List<String> include = Configs.BIOMES_CONFIG.getEntry("force_include", "end_biomes", StringArrayEntry.class).getValue();
return biomeRegistry.stream().filter(biome -> {
ResourceLocation key = biomeRegistry.getKey(biome);
if (include.contains(key.toString())) {
return true;
}
if (GeneratorOptions.addEndBiomesByCategory() && biome.getBiomeCategory() == BiomeCategory.THEEND) {
return true;
}
BCLBiome bclBiome = BiomeAPI.getBiome(key);
if (bclBiome != BiomeAPI.EMPTY_BIOME) {
if (bclBiome.hasParentBiome()) {
@ -100,7 +113,7 @@ public class BCLibEndBiomeSource extends BiomeSource {
}
@Override
public Biome getNoiseBiome(int biomeX, int biomeY, int biomeZ, Climate.Sampler sampler) {
public Biome getBiomeForNoiseGen(int biomeX, int biomeY, int biomeZ) {
long i = (long) biomeX * (long) biomeX;
long j = (long) biomeZ * (long) biomeZ;
long check = GeneratorOptions.isFarEndBiomes() ? 65536L : 625L;

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@ -8,9 +8,10 @@ import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.Biome.BiomeCategory;
import net.minecraft.world.level.biome.BiomeSource;
import net.minecraft.world.level.biome.Climate;
import ru.bclib.BCLib;
import ru.bclib.api.BiomeAPI;
import ru.bclib.config.ConfigKeeper.StringArrayEntry;
import ru.bclib.config.Configs;
import ru.bclib.world.biomes.BCLBiome;
import java.util.LinkedList;
@ -37,7 +38,7 @@ public class BCLibNetherBiomeSource extends BiomeSource {
BiomeAPI.NETHER_BIOME_PICKER.clearMutables();
this.possibleBiomes().forEach(biome -> {
this.possibleBiomes.forEach(biome -> {
ResourceLocation key = biomeRegistry.getKey(biome);
if (!BiomeAPI.hasBiome(key)) {
BCLBiome bclBiome = new BCLBiome(key, biome, 1, 1);
@ -53,6 +54,7 @@ public class BCLibNetherBiomeSource extends BiomeSource {
}
});
Configs.BIOMES_CONFIG.saveChanges();
BiomeAPI.NETHER_BIOME_PICKER.getBiomes().forEach(biome -> biome.updateActualBiomes(biomeRegistry));
BiomeAPI.NETHER_BIOME_PICKER.rebuild();
@ -64,8 +66,19 @@ public class BCLibNetherBiomeSource extends BiomeSource {
}
private static List<Biome> getBiomes(Registry<Biome> biomeRegistry) {
List<String> include = Configs.BIOMES_CONFIG.getEntry("force_include", "nether_biomes", StringArrayEntry.class).getValue();
return biomeRegistry.stream().filter(biome -> {
ResourceLocation key = biomeRegistry.getKey(biome);
if (include.contains(key.toString())) {
return true;
}
if (GeneratorOptions.addNetherBiomesByCategory() && biome.getBiomeCategory() == BiomeCategory.NETHER) {
return true;
}
BCLBiome bclBiome = BiomeAPI.getBiome(key);
if (bclBiome != BiomeAPI.EMPTY_BIOME) {
if (bclBiome.hasParentBiome()) {
@ -78,7 +91,7 @@ public class BCLibNetherBiomeSource extends BiomeSource {
}
@Override
public Biome getNoiseBiome(int biomeX, int biomeY, int biomeZ, Climate.Sampler sampler) {
public Biome getBiomeForNoiseGen(int biomeX, int biomeY, int biomeZ) {
if ((biomeX & 63) == 0 && (biomeZ & 63) == 0) {
biomeMap.clearCache();
}

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@ -2,7 +2,6 @@ package ru.bclib.world.generator;
import com.google.common.collect.Maps;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.levelgen.LegacyRandomSource;
import net.minecraft.world.level.levelgen.WorldgenRandom;
import ru.bclib.noise.OpenSimplexNoise;
import ru.bclib.util.MHelper;

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@ -14,6 +14,8 @@ public class GeneratorOptions {
private static boolean farEndBiomes = true;
private static boolean customNetherBiomeSource = true;
private static boolean customEndBiomeSource = true;
private static boolean addNetherBiomesByCategory = false;
private static boolean addEndBiomesByCategory = false;
public static void init() {
biomeSizeNether = Configs.GENERATOR_CONFIG.getInt("nether.biomeMap", "biomeSize", 256);
@ -21,6 +23,8 @@ public class GeneratorOptions {
biomeSizeEndVoid = Configs.GENERATOR_CONFIG.getInt("end.biomeMap", "biomeSizeVoid", 256);
customNetherBiomeSource = Configs.GENERATOR_CONFIG.getBoolean("options", "customNetherBiomeSource", true);
customEndBiomeSource = Configs.GENERATOR_CONFIG.getBoolean("options", "customEndBiomeSource", true);
addNetherBiomesByCategory = Configs.GENERATOR_CONFIG.getBoolean("options", "addNetherBiomesByCategory", false);
addEndBiomesByCategory = Configs.GENERATOR_CONFIG.getBoolean("options", "addEndBiomesByCategory", false);
}
public static int getBiomeSizeNether() {
@ -58,4 +62,12 @@ public class GeneratorOptions {
public static boolean customEndBiomeSource() {
return customEndBiomeSource;
}
public static boolean addNetherBiomesByCategory() {
return addNetherBiomesByCategory;
}
public static boolean addEndBiomesByCategory() {
return addEndBiomesByCategory;
}
}

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@ -1,6 +1,7 @@
package ru.bclib.world.structures;
import net.fabricmc.fabric.api.structure.v1.FabricStructureBuilder;
import net.fabricmc.fabric.mixin.structure.FlatChunkGeneratorConfigAccessor;
import net.minecraft.data.BuiltinRegistries;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.levelgen.GenerationStep;
@ -24,9 +25,7 @@ public class BCLStructureFeature {
.register();
this.featureConfigured = this.structure.configured(NoneFeatureConfiguration.NONE);
BuiltinRegistries.register(BuiltinRegistries.CONFIGURED_STRUCTURE_FEATURE, id, this.featureConfigured);
// TODO: (1.18) Find Alternative for this mapping
//FlatLevelGeneratorSettings.getStructureToFeatures().put(this.structure, this.featureConfigured);
FlatChunkGeneratorConfigAccessor.getStructureToFeatures().put(this.structure, this.featureConfigured);
}
public StructureFeature<NoneFeatureConfiguration> getStructure() {

View file

@ -5,7 +5,7 @@ import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.BlockColumn;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.levelgen.surfacebuilders.ConfiguredSurfaceBuilder;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilder;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilderBaseConfiguration;
@ -43,13 +43,13 @@ public class DoubleBlockSurfaceBuilder extends SurfaceBuilder<SurfaceBuilderBase
BlockState stone = Blocks.END_STONE.defaultBlockState();
return this.configured(new SurfaceBuilderBaseConfiguration(config1.getTopMaterial(), stone, stone));
}
@Override
public void apply(Random random, BlockColumn blockColumn, Biome biome, int x, int z, int height, double noise, BlockState defaultBlock, BlockState defaultFluid, int l, int m, long seed, SurfaceBuilderBaseConfiguration surfaceBuilderConfiguration) {
public void apply(Random random, ChunkAccess chunkAccess, Biome biome, int x, int z, int height, double noise, BlockState defaultBlock, BlockState defaultFluid, int l, int m, long seed, SurfaceBuilderBaseConfiguration surfaceBuilderConfiguration) {
noise = NOISE.eval(x * 0.1, z * 0.1) + MHelper.randRange(-0.4, 0.4, random);
SurfaceBuilder.DEFAULT.apply(
random,
blockColumn,
chunkAccess,
biome,
x,
z,