Backportat latest changes from master

This commit is contained in:
Frank 2021-11-30 21:15:10 +01:00
parent 9183293329
commit 53911dfe91
63 changed files with 1002 additions and 351 deletions

View file

@ -4,11 +4,9 @@ import net.minecraft.core.Registry;
import net.minecraft.data.BuiltinRegistries;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.levelgen.GenerationStep;
import net.minecraft.world.level.levelgen.GenerationStep.Decoration;
import net.minecraft.world.level.levelgen.VerticalAnchor;
import net.minecraft.world.level.levelgen.feature.ConfiguredFeature;
import net.minecraft.world.level.levelgen.feature.Feature;
import net.minecraft.world.level.levelgen.feature.configurations.CountConfiguration;
import net.minecraft.world.level.levelgen.feature.configurations.FeatureConfiguration;
import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
@ -16,59 +14,81 @@ import net.minecraft.world.level.levelgen.feature.configurations.OreConfiguratio
import net.minecraft.world.level.levelgen.placement.ChanceDecoratorConfiguration;
import net.minecraft.world.level.levelgen.placement.FeatureDecorator;
import net.minecraft.world.level.levelgen.structure.templatesystem.BlockMatchTest;
import net.minecraft.world.level.levelgen.structure.templatesystem.RuleTest;
import net.minecraft.world.level.levelgen.structure.templatesystem.TagMatchTest;
import ru.bclib.api.TagAPI;
public class BCLFeature {
private static final RuleTest ANY_TERRAIN = new TagMatchTest(TagAPI.BLOCK_GEN_TERRAIN);
private ConfiguredFeature<?, ?> featureConfigured;
private GenerationStep.Decoration featureStep;
private Feature<?> feature;
private Decoration featureStep;
private net.minecraft.world.level.levelgen.feature.Feature<?> feature;
public BCLFeature(Feature<?> feature, ConfiguredFeature<?, ?> configuredFeature, GenerationStep.Decoration featureStep) {
public BCLFeature(net.minecraft.world.level.levelgen.feature.Feature<?> feature, ConfiguredFeature<?, ?> configuredFeature, Decoration featureStep) {
this.featureConfigured = configuredFeature;
this.featureStep = featureStep;
this.feature = feature;
}
public BCLFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, GenerationStep.Decoration featureStep, ConfiguredFeature<?, ?> configuredFeature) {
public BCLFeature(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, Decoration featureStep, ConfiguredFeature<?, ?> configuredFeature) {
this.featureConfigured = Registry.register(BuiltinRegistries.CONFIGURED_FEATURE, id, configuredFeature);
this.feature = Registry.register(Registry.FEATURE, id, feature);
this.featureStep = featureStep;
}
public static BCLFeature makeVegetationFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int density) {
/**
* Get raw feature.
* @return {@link net.minecraft.world.level.levelgen.feature.Feature}.
*/
public net.minecraft.world.level.levelgen.feature.Feature<?> getFeature() {
return feature;
}
/**
* Get configured feature.
* @return {@link ConfiguredFeature}.
*/
public ConfiguredFeature<?, ?> getFeatureConfigured() {
return featureConfigured;
}
/**
* Get feature decoration step.
* @return {@link Decoration}.
*/
public Decoration getFeatureStep() {
return featureStep;
}
/**
* Will create a basic plant feature.
* @param id {@link ResourceLocation} feature ID.
* @param feature {@link net.minecraft.world.level.levelgen.feature.Feature} with {@link NoneFeatureConfiguration} config.
* @param density iterations per chunk.
* @return new BCLFeature instance.
*/
public static BCLFeature makeVegetationFeature(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, int density) {
ConfiguredFeature<?, ?> configured = feature
.configured(FeatureConfiguration.NONE)
.decorated(BCLDecorators.HEIGHTMAP_SQUARE)
.countRandom(density);
return new BCLFeature(id, feature, GenerationStep.Decoration.VEGETAL_DECORATION, configured);
return new BCLFeature(id, feature, Decoration.VEGETAL_DECORATION, configured);
}
public static BCLFeature makeRawGenFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
ConfiguredFeature<?, ?> configured = feature
.configured(FeatureConfiguration.NONE)
.decorated(FeatureDecorator.CHANCE.configured(new ChanceDecoratorConfiguration(chance)));
return new BCLFeature(id, feature, GenerationStep.Decoration.RAW_GENERATION, configured);
}
@Deprecated
public static BCLFeature makeLakeFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
ConfiguredFeature<?, ?> configured = feature
.configured(FeatureConfiguration.NONE)
.decorated(FeatureDecorator.LAVA_LAKE.configured(new ChanceDecoratorConfiguration(chance)));
return new BCLFeature(id, feature, GenerationStep.Decoration.LAKES, configured);
}
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, int veins, int veinSize, int offset, int minY, int maxY) {
/**
* Will create a basic ore feature.
* @param id {@link ResourceLocation} feature ID.
* @param blockOre {@link Decoration} feature step.
* @param hostBlock {@link Block} to generate feature in.
* @param veins iterations per chunk.
* @param veinSize size of ore vein.
* @param minY minimum height.
* @param maxY maximum height.
* @return new BCLFeature instance.
*/
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, int minY, int maxY) {
OreConfiguration featureConfig = new OreConfiguration(
new BlockMatchTest(Blocks.END_STONE),
new BlockMatchTest(hostBlock),
blockOre.defaultBlockState(),
veinSize
);
OreConfiguration config = new OreConfiguration(ANY_TERRAIN, blockOre.defaultBlockState(), 33);
ConfiguredFeature<?, ?> oreFeature = Feature.ORE
ConfiguredFeature<?, ?> oreFeature = net.minecraft.world.level.levelgen.feature.Feature.ORE
.configured(featureConfig)
.rangeUniform(
VerticalAnchor.absolute(minY),
@ -77,46 +97,95 @@ public class BCLFeature {
.squared()
.count(veins);
return new BCLFeature(
Feature.ORE,
net.minecraft.world.level.levelgen.feature.Feature.ORE,
Registry.register(BuiltinRegistries.CONFIGURED_FEATURE, id, oreFeature),
GenerationStep.Decoration.UNDERGROUND_ORES
Decoration.UNDERGROUND_ORES
);
}
public static BCLFeature makeChunkFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature) {
/**
* Will create feature which will be generated once in each chunk.
* @param id {@link ResourceLocation} feature ID.
* @param step {@link Decoration} feature step.
* @param feature {@link net.minecraft.world.level.levelgen.feature.Feature} with {@link NoneFeatureConfiguration} config.
* @return new BCLFeature instance.
*/
public static BCLFeature makeChunkFeature(ResourceLocation id, Decoration step, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature) {
ConfiguredFeature<?, ?> configured = feature
.configured(FeatureConfiguration.NONE)
.decorated(FeatureDecorator.COUNT.configured(new CountConfiguration(1)));
return new BCLFeature(id, feature, GenerationStep.Decoration.LOCAL_MODIFICATIONS, configured);
return new BCLFeature(id, feature, step, configured);
}
public static BCLFeature makeChansedFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
/**
* Will create feature with chanced decoration, chance for feature to generate per chunk is 1 / chance.
* @param id {@link ResourceLocation} feature ID.
* @param step {@link Decoration} feature step.
* @param feature {@link net.minecraft.world.level.levelgen.feature.Feature} with {@link NoneFeatureConfiguration} config.
* @param chance chance for feature to be generated in.
* @return new BCLFeature instance.
*/
public static BCLFeature makeChancedFeature(ResourceLocation id, Decoration step, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, int chance) {
ConfiguredFeature<?, ?> configured = feature
.configured(FeatureConfiguration.NONE)
.decorated(FeatureDecorator.CHANCE.configured(new ChanceDecoratorConfiguration(chance)));
return new BCLFeature(id, feature, GenerationStep.Decoration.SURFACE_STRUCTURES, configured);
return new BCLFeature(id, feature, step, configured);
}
public static BCLFeature makeCountRawFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
ConfiguredFeature<?, ?> configured = feature.configured(FeatureConfiguration.NONE)
.decorated(FeatureDecorator.COUNT.configured(new CountConfiguration(chance)));
return new BCLFeature(id, feature, GenerationStep.Decoration.RAW_GENERATION, configured);
/**
* Will create feature with specified generation iterations per chunk.
* @param id {@link ResourceLocation} feature ID.
* @param step {@link Decoration} feature step.
* @param feature {@link net.minecraft.world.level.levelgen.feature.Feature} with {@link NoneFeatureConfiguration} config.
* @param count iterations steps.
* @return new BCLFeature instance.
*/
public static BCLFeature makeCountFeature(ResourceLocation id, Decoration step, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, int count) {
ConfiguredFeature<?, ?> configured = feature
.configured(FeatureConfiguration.NONE)
.decorated(FeatureDecorator.COUNT.configured(new CountConfiguration(count)));
return new BCLFeature(id, feature, step, configured);
}
public static BCLFeature makeFeatureConfigured(ResourceLocation id, Feature<NoneFeatureConfiguration> feature) {
/**
* Makes simple configured feature with {@link NoneFeatureConfiguration} set to NONE.
* @param id {@link ResourceLocation} feature ID.
* @param step {@link Decoration} feature step.
* @param feature {@link net.minecraft.world.level.levelgen.feature.Feature} with {@link NoneFeatureConfiguration} config.
* @return new BCLFeature instance.
*/
public static BCLFeature makeFeatureConfigured(ResourceLocation id, Decoration step, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature) {
ConfiguredFeature<?, ?> configured = feature.configured(FeatureConfiguration.NONE);
return new BCLFeature(id, feature, GenerationStep.Decoration.RAW_GENERATION, configured);
return new BCLFeature(id, feature, step, configured);
}
public Feature<?> getFeature() {
return feature;
@Deprecated(forRemoval = true)
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, int offset, int minY, int maxY) {
return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, minY, maxY);
}
public ConfiguredFeature<?, ?> getFeatureConfigured() {
return featureConfigured;
@Deprecated(forRemoval = true)
public static BCLFeature makeRawGenFeature(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, int chance) {
return makeChancedFeature(id, Decoration.RAW_GENERATION, feature, chance);
}
public GenerationStep.Decoration getFeatureStep() {
return featureStep;
@Deprecated(forRemoval = true)
public static BCLFeature makeChunkFeature(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature) {
return makeChunkFeature(id, Decoration.LOCAL_MODIFICATIONS, feature);
}
@Deprecated(forRemoval = true)
public static BCLFeature makeChansedFeature(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, int chance) {
return makeChancedFeature(id, Decoration.SURFACE_STRUCTURES, feature, chance);
}
@Deprecated(forRemoval = true)
public static BCLFeature makeCountRawFeature(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, int chance) {
return makeCountFeature(id, Decoration.RAW_GENERATION, feature, chance);
}
@Deprecated(forRemoval = true)
public static BCLFeature makeFeatureConfigured(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature) {
return makeFeatureConfigured(id, Decoration.RAW_GENERATION, feature);
}
}