First running version of BCLib
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4c1e8273f6
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54f13847b5
7 changed files with 27 additions and 17 deletions
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@ -89,7 +89,7 @@ processResources {
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// see http://yodaconditions.net/blog/fix-for-java-file-encoding-problems-with-gradle.html
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tasks.withType(JavaCompile) {
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options.encoding = "UTF-8"
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it.options.release = 16
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it.options.release = 17
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}
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javadoc {
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@ -378,7 +378,9 @@ public class StructureHelper {
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mut.setX(x);
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for (int z = bounds.minZ(); z <= bounds.maxZ(); z++) {
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mut.setZ(z);
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BlockState top = world.getBiome(mut).getGenerationSettings().getSurfaceBuilderConfig().getTopMaterial();
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BlockState top = Blocks.PURPLE_CONCRETE.defaultBlockState();
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//TODO: 1.18 find another way to get the Top Materiel
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//world.getBiome(mut).getGenerationSettings().getSurfaceBuilderConfig().getTopMaterial();
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for (int y = bounds.maxY(); y >= bounds.minY(); y--) {
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mut.setY(y);
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BlockState state = world.getBlockState(mut);
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@ -10,6 +10,7 @@ import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.world.level.WorldGenLevel;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.Mirror;
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import net.minecraft.world.level.block.Rotation;
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import net.minecraft.world.level.block.state.BlockState;
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@ -141,11 +142,14 @@ public abstract class NBTStructureFeature extends DefaultFeature {
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BlockState stateSt = world.getBlockState(mut);
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if (!stateSt.is(TagAPI.BLOCK_GEN_TERRAIN)) {
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if (merge == TerrainMerge.SURFACE) {
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SurfaceBuilderConfiguration config = world.getBiome(mut)
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.getGenerationSettings()
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.getSurfaceBuilderConfig();
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// SurfaceBuilderConfiguration config = world.getBiome(mut)
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// .getGenerationSettings()
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// .getSurfaceBuilderConfig();
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boolean isTop = mut.getY() == surfMax && state.getMaterial().isSolidBlocking();
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BlockState top = isTop ? config.getTopMaterial() : config.getUnderMaterial();
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BlockState top =
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Blocks.PURPLE_CONCRETE.defaultBlockState();
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//TODO: 1.18 find another way to get the Top/Bottom Materiel
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//isTop ? config.getTopMaterial() : config.getUnderMaterial();
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BlocksHelper.setWithoutUpdate(world, mut, top);
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}
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else {
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@ -155,10 +159,13 @@ public abstract class NBTStructureFeature extends DefaultFeature {
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else {
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if (stateSt.is(TagAPI.BLOCK_END_GROUND) && state.getMaterial().isSolidBlocking()) {
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if (merge == TerrainMerge.SURFACE) {
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SurfaceBuilderConfiguration config = world.getBiome(mut)
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.getGenerationSettings()
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.getSurfaceBuilderConfig();
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BlocksHelper.setWithoutUpdate(world, mut, config.getUnderMaterial());
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// SurfaceBuilderConfiguration config = world.getBiome(mut)
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// .getGenerationSettings()
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// .getSurfaceBuilderConfig();
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BlockState bottom = Blocks.PURPLE_CONCRETE.defaultBlockState();
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//TODO: 1.18 find another way to get the Top Material
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//config.getUnderMaterial()
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BlocksHelper.setWithoutUpdate(world, mut, bottom);
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}
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else {
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BlocksHelper.setWithoutUpdate(world, mut, state);
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@ -50,7 +50,7 @@ public class BCLibEndBiomeSource extends BiomeSource {
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BiomeAPI.END_LAND_BIOME_PICKER.clearMutables();
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BiomeAPI.END_VOID_BIOME_PICKER.clearMutables();
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this.possibleBiomes.forEach(biome -> {
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this.possibleBiomes().forEach(biome -> {
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ResourceLocation key = biomeRegistry.getKey(biome);
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if (!BiomeAPI.hasBiome(key)) {
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BCLBiome bclBiome = new BCLBiome(key, biome, 1, 1);
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@ -39,7 +39,7 @@ public class BCLibNetherBiomeSource extends BiomeSource {
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BiomeAPI.NETHER_BIOME_PICKER.clearMutables();
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this.possibleBiomes.forEach(biome -> {
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this.possibleBiomes().forEach(biome -> {
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ResourceLocation key = biomeRegistry.getKey(biome);
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if (!BiomeAPI.hasBiome(key)) {
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BCLBiome bclBiome = new BCLBiome(key, biome, 1, 1);
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@ -14,10 +14,12 @@ public class TerrainStructureProcessor extends StructureProcessor {
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public StructureBlockInfo processBlock(LevelReader worldView, BlockPos pos, BlockPos blockPos, StructureBlockInfo structureBlockInfo, StructureBlockInfo structureBlockInfo2, StructurePlaceSettings structurePlacementData) {
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BlockPos bpos = structureBlockInfo2.pos;
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if (structureBlockInfo2.state.is(Blocks.END_STONE) && worldView.isEmptyBlock(bpos.above())) {
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BlockState top = worldView.getBiome(structureBlockInfo2.pos)
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.getGenerationSettings()
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.getSurfaceBuilderConfig()
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.getTopMaterial();
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BlockState top = Blocks.PURPLE_CONCRETE.defaultBlockState();
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//TODO: 1.18 find another way to get the Top Materiel
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// worldView.getBiome(structureBlockInfo2.pos)
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// .getGenerationSettings()
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// .getSurfaceBuilderConfig()
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// .getTopMaterial();
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return new StructureBlockInfo(bpos, top, structureBlockInfo2.nbt);
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}
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return structureBlockInfo2;
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@ -11,7 +11,6 @@
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"GameMixin",
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"MinecraftMixin",
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"GameMixin",
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"StructureFeaturesMixin"
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"ModelBakeryMixin",
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"ModelManagerMixin",
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"SimpleReloadableResourceManagerMixin",
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