better naming for client/server only handlers
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parent
29fe59b4b9
commit
55f00c664c
11 changed files with 341 additions and 130 deletions
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@ -42,7 +42,7 @@ public class ConnectorClientside extends Connector {
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public void onPlayReady(ClientPacketListener handler, PacketSender sender, Minecraft client){
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for(DataHandlerDescriptor desc : getDescriptors()){
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if (desc.sendOnJoin){
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DataHandler h = desc.JOIN_INSTANCE.get();
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BaseDataHandler h = desc.JOIN_INSTANCE.get();
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if (!h.getOriginatesOnServer()) {
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h.sendToServer(client);
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}
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@ -57,11 +57,11 @@ public class ConnectorClientside extends Connector {
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}
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void receiveFromServer(DataHandlerDescriptor desc, Minecraft client, ClientPacketListener handler, FriendlyByteBuf buf, PacketSender responseSender){
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DataHandler h = desc.INSTANCE.get();
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BaseDataHandler h = desc.INSTANCE.get();
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h.receiveFromServer(client, handler, buf, responseSender);
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}
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public void sendToServer(DataHandler h){
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public void sendToServer(BaseDataHandler h){
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if (client==null){
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throw new RuntimeException("[internal error] Client not initialized yet!");
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}
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