better naming for client/server only handlers

This commit is contained in:
Frank 2021-08-17 12:56:37 +02:00
parent 29fe59b4b9
commit 55f00c664c
11 changed files with 341 additions and 130 deletions

View file

@ -42,7 +42,7 @@ public class ConnectorClientside extends Connector {
public void onPlayReady(ClientPacketListener handler, PacketSender sender, Minecraft client){
for(DataHandlerDescriptor desc : getDescriptors()){
if (desc.sendOnJoin){
DataHandler h = desc.JOIN_INSTANCE.get();
BaseDataHandler h = desc.JOIN_INSTANCE.get();
if (!h.getOriginatesOnServer()) {
h.sendToServer(client);
}
@ -57,11 +57,11 @@ public class ConnectorClientside extends Connector {
}
void receiveFromServer(DataHandlerDescriptor desc, Minecraft client, ClientPacketListener handler, FriendlyByteBuf buf, PacketSender responseSender){
DataHandler h = desc.INSTANCE.get();
BaseDataHandler h = desc.INSTANCE.get();
h.receiveFromServer(client, handler, buf, responseSender);
}
public void sendToServer(DataHandler h){
public void sendToServer(BaseDataHandler h){
if (client==null){
throw new RuntimeException("[internal error] Client not initialized yet!");
}