better naming for client/server only handlers
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parent
29fe59b4b9
commit
55f00c664c
11 changed files with 341 additions and 130 deletions
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@ -39,7 +39,7 @@ public class ConnectorServerside extends Connector {
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public void onPlayReady(ServerGamePacketListenerImpl handler, PacketSender sender, MinecraftServer server){
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for(DataHandlerDescriptor desc : getDescriptors()){
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if (desc.sendOnJoin){
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DataHandler h = desc.JOIN_INSTANCE.get();
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BaseDataHandler h = desc.JOIN_INSTANCE.get();
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if (h.getOriginatesOnServer()) {
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h.sendToClient(server, handler.player);
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}
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@ -54,11 +54,11 @@ public class ConnectorServerside extends Connector {
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}
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void receiveFromClient(DataHandlerDescriptor desc, MinecraftServer server, ServerPlayer player, ServerGamePacketListenerImpl handler, FriendlyByteBuf buf, PacketSender responseSender){
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DataHandler h = desc.INSTANCE.get();
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BaseDataHandler h = desc.INSTANCE.get();
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h.receiveFromClient(server, player, handler, buf, responseSender);
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}
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public void sendToClient(DataHandler h){
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public void sendToClient(BaseDataHandler h){
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if (server==null){
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throw new RuntimeException("[internal error] Server not initialized yet!");
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}
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