Javadoc fixes
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2 changed files with 40 additions and 40 deletions
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@ -32,8 +32,8 @@ abstract public class DataExchange {
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/**
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/**
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* A Unique ID for the referenced File.
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* A Unique ID for the referenced File.
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* <p>
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* <p>
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* Files with the same {@link #modID} need to have a unique IDs. Normally the filename from {@link #FileHash(String, File, byte[], int, int)}
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* Files with the same {@link #modID} need to have a unique IDs. Normally the filename from FileHash(String, File, byte[], int, int)
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* is used to generated that ID, but you can directly specify one using {@link #FileHash(String, String, byte[], int, int)}.
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* is used to generated that ID, but you can directly specify one using FileHash(String, String, byte[], int, int).
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*/
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*/
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@NotNull
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@NotNull
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public final String uniqueID;
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public final String uniqueID;
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@ -156,7 +156,7 @@ abstract public class DataExchange {
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* Automatically called before the player enters the world.
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* Automatically called before the player enters the world.
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* <p>
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* <p>
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* This is automatically called by BCLib. It will send all {@link DataHandler}-Objects that have {@link DataHandlerDescriptor#sendBeforeEnter} set to*
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* This is automatically called by BCLib. It will send all {@link DataHandler}-Objects that have {@link DataHandlerDescriptor#sendBeforeEnter} set to*
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* {@Code true},
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* {@code true},
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*/
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*/
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@Environment(EnvType.CLIENT)
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@Environment(EnvType.CLIENT)
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public static void sendOnEnter(){
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public static void sendOnEnter(){
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@ -16,43 +16,43 @@ import java.io.File;
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/**
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/**
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* This message is sent once a player enters the world. It initiates a sequence of Messages that will sync files between both
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* This message is sent once a player enters the world. It initiates a sequence of Messages that will sync files between both
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* client and server.
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* client and server.
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* <p>
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* <table>
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* <tab<le>
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* <caption></caption>
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* <tr>
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* <tr>
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* <th>Server</th>
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* <th>Server</th>
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* <th></th>
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* <th></th>
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* <th>Client</th>
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* <th>Client</th>
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* <th></th>
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* <th></th>
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* </tr>
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* </tr>
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* <tr>
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* <tr>
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* <td colspan="4">Player enters World</td>
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* <td colspan="4">Player enters World</td>
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* </tr>
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* </tr>
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* <tr>
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* <tr>
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* <td></td>
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* <td></td>
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* <td><--</td>
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* <td><--</td>
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* <td>{@link HelloServer}</td>
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* <td>{@link HelloServer}</td>
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* <td>Sends the current BLib-Version installed on the Client</td>
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* <td>Sends the current BLib-Version installed on the Client</td>
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* </tr>
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* </tr>
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* <tr>
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* <tr>
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* <td>{@link HelloClient}</td>
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* <td>{@link HelloClient}</td>
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* <td>--></td>
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* <td>--></td>
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* <td></td>
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* <td></td>
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* <td>Sends the current BClIb-Version, the Version of all Plugins and data for all AutpoSync-Files
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* <td>Sends the current BClIb-Version, the Version of all Plugins and data for all AutpoSync-Files
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* ({@link DataExchangeAPI#addAutoSyncFile(String, File)} on the Server</td>
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* ({@link DataExchangeAPI#addAutoSyncFile(String, File)} on the Server</td>
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* </tr>
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* </tr>
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* <tr>
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* <tr>
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* <td></td>
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* <td></td>
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* <td><--</td>
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* <td><--</td>
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* <td>{@link RequestFiles}</td>
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* <td>{@link RequestFiles}</td>
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* <td>Request missing or out of sync Files from the Server</td>
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* <td>Request missing or out of sync Files from the Server</td>
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* </tr>
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* </tr>
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* <tr>
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* <tr>
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* <td>{@link SendFiles}</td>
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* <td>{@link SendFiles}</td>
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* <td>--></td>
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* <td>--></td>
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* <td></td>
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* <td></td>
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* <td>Send Files from the Server to the Client</td>
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* <td>Send Files from the Server to the Client</td>
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* </tr>
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* </tr>
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* </table>
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* </table>
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*/
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*/
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public class HelloServer extends DataHandler {
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public class HelloServer extends DataHandler {
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public static DataHandlerDescriptor DESCRIPTOR = new DataHandlerDescriptor(new ResourceLocation(BCLib.MOD_ID, "hello_server"), HelloServer::new, true, false);
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public static DataHandlerDescriptor DESCRIPTOR = new DataHandlerDescriptor(new ResourceLocation(BCLib.MOD_ID, "hello_server"), HelloServer::new, true, false);
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