Better Abstraction from internal FAPI (#2, FabricMC/fabric#2369)
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185453b0c4
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4 changed files with 45 additions and 74 deletions
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@ -231,17 +231,21 @@ public class WorldBootstrap {
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) {
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try {
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var levelStorageAccess = levelSource.createAccess(levelID);
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Helpers.initializeWorldConfig(levelStorageAccess, false);
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try {
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Helpers.initializeWorldConfig(levelStorageAccess, false);
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//Helpers.setupWorld();
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WorldEventsImpl.BEFORE_WORLD_LOAD.emit(e -> e.prepareWorld(
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levelStorageAccess,
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TogetherWorldPreset.loadWorldDimensions(),
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false
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));
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//Helpers.setupWorld();
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WorldEventsImpl.BEFORE_WORLD_LOAD.emit(e -> e.prepareWorld(
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levelStorageAccess,
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TogetherWorldPreset.loadWorldDimensions(),
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false
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));
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} catch (Exception e) {
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BCLib.LOGGER.error("Failed to initialize data in world", e);
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}
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levelStorageAccess.close();
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} catch (Exception e) {
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BCLib.LOGGER.error("Failed to initialize data in world", e);
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BCLib.LOGGER.error("Failed to acquire storage access", e);
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}
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}
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