Fixed structure features and code style

This commit is contained in:
paulevsGitch 2021-07-10 16:07:44 +03:00
parent d431f2555c
commit 5a9365e2bb
153 changed files with 2304 additions and 2459 deletions

View file

@ -1,10 +1,6 @@
package ru.bclib.api;
import java.util.HashMap;
import java.util.Random;
import com.google.common.collect.Maps;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.impl.biome.InternalBiomeData;
@ -20,6 +16,9 @@ import net.minecraft.world.level.biome.Biomes;
import ru.bclib.util.MHelper;
import ru.bclib.world.biomes.BCLBiome;
import java.util.HashMap;
import java.util.Random;
public class BiomeAPI {
/**
* Empty biome used as default value if requested biome doesn't exist or linked. Shouldn't be registered anywhere to prevent bugs.
@ -33,6 +32,7 @@ public class BiomeAPI {
/**
* Initialize registry for current server.
*
* @param server - {@link MinecraftServer}
*/
public static void initRegistry(MinecraftServer server) {
@ -49,23 +49,19 @@ public class BiomeAPI {
/**
* Adds {@link BCLBiome} to FabricAPI biomes as the Nether biome (with random {@link ClimateParameters}).
*
* @param biome - {@link BCLBiome}.
*/
public static void addNetherBiomeToFabricApi(BCLBiome biome) {
ResourceKey<Biome> key = BuiltinRegistries.BIOME.getResourceKey(biome.getBiome()).get();
Random random = new Random(biome.getID().toString().hashCode());
ClimateParameters parameters = new ClimateParameters(
MHelper.randRange(-2F, 2F, random),
MHelper.randRange(-2F, 2F, random),
MHelper.randRange(-2F, 2F, random),
MHelper.randRange(-2F, 2F, random),
MHelper.randRange(-2F, 2F, random)
);
ClimateParameters parameters = new ClimateParameters(MHelper.randRange(-2F, 2F, random), MHelper.randRange(-2F, 2F, random), MHelper.randRange(-2F, 2F, random), MHelper.randRange(-2F, 2F, random), MHelper.randRange(-2F, 2F, random));
InternalBiomeData.addNetherBiome(key, parameters);
}
/**
* Adds {@link BCLBiome} to FabricAPI biomes as an End land biome (generating on islands).
*
* @param biome - {@link BCLBiome}.
*/
public static void addEndLandBiomeToFabricApi(BCLBiome biome) {
@ -77,6 +73,7 @@ public class BiomeAPI {
/**
* Adds {@link BCLBiome} to FabricAPI biomes as an End void biome (generating between islands in the void).
*
* @param biome - {@link BCLBiome}.
*/
public static void addEndVoidBiomeToFabricApi(BCLBiome biome) {
@ -87,6 +84,7 @@ public class BiomeAPI {
/**
* Get {@link BCLBiome} from {@link Biome} instance on server. Used to convert world biomes to BCLBiomes.
*
* @param biome - {@link Biome} from world.
* @return {@link BCLBiome} or {@code BiomeAPI.EMPTY_BIOME}.
*/
@ -99,6 +97,7 @@ public class BiomeAPI {
/**
* Get {@link BCLBiome} from biome on client. Used in fog rendering.
*
* @param biome - {@link Biome} from client world.
* @return {@link BCLBiome} or {@code BiomeAPI.EMPTY_BIOME}.
*/
@ -116,6 +115,7 @@ public class BiomeAPI {
/**
* Get biome {@link ResourceLocation} from given {@link Biome}.
*
* @param biome - {@link Biome} from server world.
* @return biome {@link ResourceLocation}.
*/
@ -123,9 +123,10 @@ public class BiomeAPI {
ResourceLocation id = biomeRegistry.getKey(biome);
return id == null ? EMPTY_BIOME.getID() : id;
}
/**
* Get {@link BCLBiome} from given {@link ResourceLocation}.
*
* @param biomeID - biome {@link ResourceLocation}.
* @return {@link BCLBiome} or {@code BiomeAPI.EMPTY_BIOME}.
*/
@ -135,6 +136,7 @@ public class BiomeAPI {
/**
* Get actual {@link Biome} from given {@link BCLBiome}. If it is null it will request it from current {@link Registry}.
*
* @param biome - {@link BCLBiome}.
* @return {@link Biome}.
*/
@ -149,6 +151,7 @@ public class BiomeAPI {
/**
* Check if biome with {@link ResourceLocation} exists in API registry.
*
* @param biomeID - biome {@link ResourceLocation}.
* @return {@code true} if biome exists in API registry and {@code false} if not.
*/