Fixed structure features and code style

This commit is contained in:
paulevsGitch 2021-07-10 16:07:44 +03:00
parent d431f2555c
commit 5a9365e2bb
153 changed files with 2304 additions and 2459 deletions

View file

@ -1,11 +1,7 @@
package ru.bclib.world.biomes;
import java.util.List;
import java.util.Map;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import net.minecraft.core.Registry;
import net.minecraft.core.particles.ParticleOptions;
import net.minecraft.resources.ResourceLocation;
@ -32,7 +28,6 @@ import net.minecraft.world.level.levelgen.carver.CarverConfiguration;
import net.minecraft.world.level.levelgen.carver.ConfiguredWorldCarver;
import net.minecraft.world.level.levelgen.feature.ConfiguredFeature;
import net.minecraft.world.level.levelgen.feature.ConfiguredStructureFeature;
import net.minecraft.world.level.levelgen.feature.configurations.ProbabilityFeatureConfiguration;
import net.minecraft.world.level.levelgen.surfacebuilders.ConfiguredSurfaceBuilder;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilder;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilderBaseConfiguration;
@ -42,6 +37,9 @@ import ru.bclib.world.features.BCLFeature;
import ru.bclib.world.structures.BCLStructureFeature;
import ru.bclib.world.surface.DoubleBlockSurfaceBuilder;
import java.util.List;
import java.util.Map;
public class BCLBiomeDef {
public static final int DEF_FOLIAGE_OVERWORLD = ColorUtil.color(110, 143, 64);
public static final int DEF_FOLIAGE_NETHER = ColorUtil.color(117, 10, 10);
@ -55,13 +53,13 @@ public class BCLBiomeDef {
private final Map<String, Object> customData = Maps.newHashMap();
private final ResourceLocation id;
private AmbientParticleSettings particleConfig;
private AmbientAdditionsSettings additions;
private AmbientMoodSettings mood;
private SoundEvent music;
private SoundEvent loop;
private int foliageColor = DEF_FOLIAGE_OVERWORLD;
private int grassColor = DEF_FOLIAGE_OVERWORLD;
private int waterFogColor = 329011;
@ -78,17 +76,19 @@ public class BCLBiomeDef {
private int edgeSize = 32;
private ConfiguredSurfaceBuilder<?> surface;
/**
* Custom biome definition. Can be extended with new parameters.
*
* @param id - Biome {@link ResourceLocation} (identifier).
*/
public BCLBiomeDef(ResourceLocation id) {
this.id = id;
}
/**
/**
* Create default definition for The Nether biome.
*
* @return {@link BCLBiomeDef}.
*/
public BCLBiomeDef netherBiome() {
@ -98,8 +98,9 @@ public class BCLBiomeDef {
return this;
}
/**
/**
* Create default definition for The End biome.
*
* @return {@link BCLBiomeDef}.
*/
public BCLBiomeDef endBiome() {
@ -111,6 +112,7 @@ public class BCLBiomeDef {
/**
* Used to load biome settings from config.
*
* @param config - {@link IdConfig}.
* @return this {@link BCLBiomeDef}.
*/
@ -123,6 +125,7 @@ public class BCLBiomeDef {
/**
* Set category of the biome.
*
* @param category - {@link BiomeCategory}.
* @return this {@link BCLBiomeDef}.
*/
@ -137,11 +140,7 @@ public class BCLBiomeDef {
}
public BCLBiomeDef setSurface(Block block) {
setSurface(SurfaceBuilder.DEFAULT.configured(new SurfaceBuilderBaseConfiguration(
block.defaultBlockState(),
Blocks.END_STONE.defaultBlockState(),
Blocks.END_STONE.defaultBlockState()
)));
setSurface(SurfaceBuilder.DEFAULT.configured(new SurfaceBuilderBaseConfiguration(block.defaultBlockState(), Blocks.END_STONE.defaultBlockState(), Blocks.END_STONE.defaultBlockState())));
return this;
}
@ -154,7 +153,7 @@ public class BCLBiomeDef {
this.surface = builder;
return this;
}
public BCLBiomeDef setParticles(ParticleOptions particle, float probability) {
this.particleConfig = new AmbientParticleSettings(particle, probability);
return this;
@ -184,7 +183,7 @@ public class BCLBiomeDef {
this.edgeSize = edgeSize;
return this;
}
public BCLBiomeDef addMobSpawn(EntityType<?> type, int weight, int minGroupSize, int maxGroupSize) {
ResourceLocation eID = Registry.ENTITY_TYPE.getKey(type);
if (eID != Registry.ENTITY_TYPE.getDefaultKey()) {
@ -202,7 +201,7 @@ public class BCLBiomeDef {
spawns.add(entry);
return this;
}
public BCLBiomeDef addStructureFeature(ConfiguredStructureFeature<?, ?> feature) {
structures.add(feature);
return this;
@ -220,7 +219,7 @@ public class BCLBiomeDef {
features.add(info);
return this;
}
public BCLBiomeDef addFeature(Decoration featureStep, ConfiguredFeature<?, ?> feature) {
FeatureInfo info = new FeatureInfo();
info.featureStep = featureStep;
@ -235,22 +234,22 @@ public class BCLBiomeDef {
b = Mth.clamp(b, 0, 255);
return ColorUtil.color(r, g, b);
}
public BCLBiomeDef setFogColor(int r, int g, int b) {
this.fogColor = getColor(r, g, b);
return this;
}
public BCLBiomeDef setFogDensity(float density) {
this.fogDensity = density;
return this;
}
public BCLBiomeDef setWaterColor(int r, int g, int b) {
this.waterColor = getColor(r, g, b);
return this;
}
public BCLBiomeDef setWaterFogColor(int r, int g, int b) {
this.waterFogColor = getColor(r, g, b);
return this;
@ -273,32 +272,32 @@ public class BCLBiomeDef {
public BCLBiomeDef setPlantsColor(int r, int g, int b) {
return this.setFoliageColor(r, g, b).setGrassColor(r, g, b);
}
public BCLBiomeDef setLoop(SoundEvent loop) {
this.loop = loop;
return this;
}
public BCLBiomeDef setMood(SoundEvent mood) {
this.mood = new AmbientMoodSettings(mood, 6000, 8, 2.0D);
return this;
}
public BCLBiomeDef setAdditions(SoundEvent additions) {
this.additions = new AmbientAdditionsSettings(additions, 0.0111);
return this;
}
public BCLBiomeDef setMusic(SoundEvent music) {
this.music = music;
return this;
}
public Biome build() {
MobSpawnSettings.Builder spawnSettings = new MobSpawnSettings.Builder();
BiomeGenerationSettings.Builder generationSettings = new BiomeGenerationSettings.Builder();
Builder effects = new Builder();
mobs.forEach((spawn) -> {
spawnSettings.addSpawn(spawn.type.getCategory(), new MobSpawnSettings.SpawnerData(spawn.type, spawn.weight, spawn.minGroupSize, spawn.maxGroupSize));
});
@ -311,34 +310,24 @@ public class BCLBiomeDef {
structures.forEach((structure) -> generationSettings.addStructureStart(structure));
features.forEach((info) -> generationSettings.addFeature(info.featureStep, info.feature));
carvers.forEach((info) -> generationSettings.addCarver(info.carverStep, info.carver));
effects.skyColor(0).waterColor(waterColor).waterFogColor(waterFogColor).fogColor(fogColor).foliageColorOverride(foliageColor).grassColorOverride(grassColor);
if (loop != null) effects.ambientLoopSound(loop);
if (mood != null) effects.ambientMoodSound(mood);
if (additions != null) effects.ambientAdditionsSound(additions);
if (particleConfig != null) effects.ambientParticle(particleConfig);
effects.backgroundMusic(music != null ? new Music(music, 600, 2400, true) : Musics.END);
return new Biome.BiomeBuilder()
.precipitation(precipitation)
.biomeCategory(category)
.depth(depth)
.scale(0.2F)
.temperature(temperature)
.downfall(downfall)
.specialEffects(effects.build())
.mobSpawnSettings(spawnSettings.build())
.generationSettings(generationSettings.build())
.build();
return new Biome.BiomeBuilder().precipitation(precipitation).biomeCategory(category).depth(depth).scale(0.2F).temperature(temperature).downfall(downfall).specialEffects(effects.build()).mobSpawnSettings(spawnSettings.build()).generationSettings(generationSettings.build()).build();
}
private static final class SpawnInfo {
EntityType<?> type;
int weight;
int minGroupSize;
int maxGroupSize;
}
private static final class FeatureInfo {
Decoration featureStep;
ConfiguredFeature<?, ?> feature;
@ -348,7 +337,7 @@ public class BCLBiomeDef {
Carving carverStep;
ConfiguredWorldCarver<CarverConfiguration> carver;
}
public ResourceLocation getID() {
return id;
}
@ -356,7 +345,7 @@ public class BCLBiomeDef {
public float getFodDensity() {
return fogDensity;
}
public float getGenChance() {
return genChance;
}
@ -364,7 +353,7 @@ public class BCLBiomeDef {
public int getEdgeSize() {
return edgeSize;
}
public BCLBiomeDef addCarver(Carving carverStep, ConfiguredWorldCarver<CarverConfiguration> carver) {
CarverInfo info = new CarverInfo();
info.carverStep = carverStep;