Random reformatings

This commit is contained in:
Frank 2023-08-15 13:04:48 +02:00
parent 5dd658c2c5
commit 5fdf5299c5
3 changed files with 8 additions and 8 deletions

View file

@ -13,6 +13,7 @@ import net.minecraft.resources.ResourceKey;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.KeyDispatchDataCodec;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.Biomes;
import net.minecraft.world.level.biome.Climate;
import com.google.common.collect.Lists;

View file

@ -60,7 +60,7 @@ public abstract class BCLStructure<S extends Structure> {
ResourceKey.create(Registries.STRUCTURE_SET, id),
step,
placement,
codec,
//codec,
biomeTag,
BCLStructure.registerStructureType(id, codec)
);
@ -94,7 +94,7 @@ public abstract class BCLStructure<S extends Structure> {
this.structureSetKey,
this.featureStep,
this.spreadConfig,
this.STRUCTURE_CODEC,
//this.STRUCTURE_CODEC,
this.biomeTag,
this.structureType,
baseStructure,
@ -114,13 +114,13 @@ public abstract class BCLStructure<S extends Structure> {
@NotNull ResourceKey<StructureSet> structureSetKey,
@NotNull GenerationStep.Decoration featureStep,
@NotNull StructurePlacement placement,
@NotNull Codec<S> codec,
//@NotNull Codec<S> codec,
@NotNull TagKey<Biome> biomeTag,
@NotNull StructureType<S> structureType,
@NotNull S baseStructure,
@NotNull Holder<Structure> structure
) {
super(id, structureKey, structureSetKey, featureStep, placement, codec, biomeTag, structureType);
super(id, structureKey, structureSetKey, featureStep, placement, /**codec,**/biomeTag, structureType);
this.baseStructure = baseStructure;
this.structure = structure;
@ -147,7 +147,7 @@ public abstract class BCLStructure<S extends Structure> {
public final StructureType<S> structureType;
public final Codec<S> STRUCTURE_CODEC;
//public final Codec<S> STRUCTURE_CODEC;
private static HolderSet<Biome> biomes(BootstapContext<Structure> bootstrapContext, TagKey<Biome> tagKey) {
return bootstrapContext.lookup(Registries.BIOME).getOrThrow(tagKey);
@ -190,13 +190,13 @@ public abstract class BCLStructure<S extends Structure> {
@NotNull ResourceKey<StructureSet> structureSetKey,
@NotNull GenerationStep.Decoration step,
@NotNull StructurePlacement placement,
@NotNull Codec<S> codec,
//@NotNull Codec<S> codec,
@NotNull TagKey<Biome> biomeTag,
@NotNull StructureType<S> structureType
) {
this.id = id;
this.featureStep = step;
this.STRUCTURE_CODEC = codec;
//this.STRUCTURE_CODEC = codec;
this.spreadConfig = placement;
this.structureKey = structureKey;
this.structureSetKey = structureSetKey;

View file

@ -17,5 +17,4 @@ public class WorldStem_Mixin {
LayeredRegistryAccess<RegistryLayer> rNew = WorldBootstrap.enforceInLayeredRegistry(registries);
return rNew;
}
}