diff --git a/src/main/java/ru/bclib/blocks/complex/WoodenMaterial.java b/src/main/java/ru/bclib/blocks/complex/WoodenMaterial.java new file mode 100644 index 00000000..9ea1528c --- /dev/null +++ b/src/main/java/ru/bclib/blocks/complex/WoodenMaterial.java @@ -0,0 +1,246 @@ +package ru.bclib.blocks.complex; + +import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; +import net.fabricmc.fabric.api.registry.FlammableBlockRegistry; +import net.minecraft.tags.BlockTags; +import net.minecraft.tags.ItemTags; +import net.minecraft.tags.Tag; +import net.minecraft.world.item.Item; +import net.minecraft.world.item.Items; +import net.minecraft.world.level.block.Block; +import net.minecraft.world.level.block.Blocks; +import net.minecraft.world.level.block.state.BlockState; +import net.minecraft.world.level.material.MaterialColor; +import org.jetbrains.annotations.NotNull; +import ru.bclib.api.TagAPI; +import ru.bclib.blocks.BaseBarkBlock; +import ru.bclib.blocks.BaseBarrelBlock; +import ru.bclib.blocks.BaseBlock; +import ru.bclib.blocks.BaseBookshelfBlock; +import ru.bclib.blocks.BaseChestBlock; +import ru.bclib.blocks.BaseComposterBlock; +import ru.bclib.blocks.BaseCraftingTableBlock; +import ru.bclib.blocks.BaseDoorBlock; +import ru.bclib.blocks.BaseFenceBlock; +import ru.bclib.blocks.BaseGateBlock; +import ru.bclib.blocks.BaseLadderBlock; +import ru.bclib.blocks.BaseRotatedPillarBlock; +import ru.bclib.blocks.BaseSignBlock; +import ru.bclib.blocks.BaseSlabBlock; +import ru.bclib.blocks.BaseStairsBlock; +import ru.bclib.blocks.BaseStripableLogBlock; +import ru.bclib.blocks.BaseTrapdoorBlock; +import ru.bclib.blocks.BaseWoodenButtonBlock; +import ru.bclib.blocks.StripableBarkBlock; +import ru.bclib.blocks.WoodenPressurePlateBlock; +import ru.bclib.config.Configs; +import ru.bclib.recipes.GridRecipe; + +import java.util.function.BiFunction; + +public class WoodenMaterial { + public final static String NAME_STRIPPED_LOG = "stripped_log"; + public final static String NAME_STRIPPED_BARK = "stripped_bark"; + public final static String NAME_LOG = "log"; + public final static String NAME_BARK = "bark"; + public final static String NAME_PLANKS = "planks"; + public final static String NAME_STAIRS = "stairs"; + public final static String NAME_SLAB = "slab"; + public final static String NAME_FENCE = "fence"; + public final static String NAME_GATE = "gate"; + public final static String NAME_BUTTON = "button"; + public final static String NAME_PLATE = "plate"; + public final static String NAME_TRAPDOOR = "trapdoor"; + public final static String NAME_DOOR = "door"; + public final static String NAME_CRAFTING_TABLE = "crafting_table"; + public final static String NAME_LADDER = "ladder"; + public final static String NAME_SIGN = "sign"; + public final static String NAME_CHEST = "chest"; + public final static String NAME_BARREL = "barrel"; + public final static String NAME_BOOKSHELF = "bookshelf"; + public final static String NAME_COMPOSTER = "composter"; + + public final static String NAME_PRESSURE_PLATE = "pressure_plate"; + public final static String NAME_SHULKER = "shulker"; + + public final Block log; + public final Block bark; + + public final Block log_stripped; + public final Block bark_stripped; + + public final Block planks; + + public final Block stairs; + public final Block slab; + public final Block fence; + public final Block gate; + public final Block button; + public final Block pressurePlate; + public final Block trapdoor; + public final Block door; + + public final Block craftingTable; + public final Block ladder; + public final Block sign; + + public final Block chest; + public final Block barrel; + //public final Block shelf; + //public final Block composter; + + protected final FabricBlockSettings materialPlanks; + protected final String modID; + protected final String name; + protected final String receipGroupPrefix; + + public final Tag.Named logBlockTag; + public final Tag.Named logItemTag; + + protected Block newLogStripped(FabricBlockSettings materialPlanks, MaterialColor woodColor) { return new BaseRotatedPillarBlock(materialPlanks); } + protected Block newBarkStripped(FabricBlockSettings materialPlanks, MaterialColor woodColor) { return new BaseBarkBlock(materialPlanks); } + protected Block newLog(FabricBlockSettings materialPlanks, MaterialColor woodColor) { if (log_stripped!=null) return new BaseStripableLogBlock(woodColor, log_stripped); else return null;} + protected Block newBark(FabricBlockSettings materialPlanks, MaterialColor woodColor) { if (bark_stripped!=null) return new StripableBarkBlock(woodColor, bark_stripped); else return null;} + protected Block newPlanks(FabricBlockSettings materialPlanks, MaterialColor woodColor) { return new BaseBlock(materialPlanks); } + protected Block newStairs(FabricBlockSettings materialPlanks, MaterialColor woodColor) { return new BaseStairsBlock(planks); } + protected Block newSlab(FabricBlockSettings materialPlanks, MaterialColor woodColor) { return new BaseSlabBlock(planks); } + protected Block newFence(FabricBlockSettings materialPlanks, MaterialColor woodColor) { return new BaseFenceBlock(planks); } + protected Block newGate(FabricBlockSettings materialPlanks, MaterialColor woodColor) { return new BaseGateBlock(planks); } + protected Block newButton(FabricBlockSettings materialPlanks, MaterialColor woodColor) { return new BaseWoodenButtonBlock(planks); } + protected Block newPressurePlate(FabricBlockSettings materialPlanks, MaterialColor woodColor) { return new WoodenPressurePlateBlock(planks); } + protected Block newTrapdoor(FabricBlockSettings materialPlanks, MaterialColor woodColor) { return new BaseTrapdoorBlock(planks); } + protected Block newDoor(FabricBlockSettings materialPlanks, MaterialColor woodColor) { return new BaseDoorBlock(planks); } + protected Block newCraftingTable(FabricBlockSettings materialPlanks, MaterialColor woodColor) { return new BaseCraftingTableBlock(planks); } + protected Block newLadder(FabricBlockSettings materialPlanks, MaterialColor woodColor) { return new BaseLadderBlock(planks); } + protected Block newSign(FabricBlockSettings materialPlanks, MaterialColor woodColor) { return new BaseSignBlock(planks); } + protected Block newChest(FabricBlockSettings materialPlanks, MaterialColor woodColor) { return new BaseChestBlock(planks); } + protected Block newBarrel(FabricBlockSettings materialPlanks, MaterialColor woodColor) { return new BaseBarrelBlock(planks); } + //protected Block newShelf(FabricBlockSettings materialPlanks, MaterialColor woodColor) { return new BaseBookshelfBlock(planks); } + //protected Block newComposter(FabricBlockSettings materialPlanks, MaterialColor woodColor) { return new BaseComposterBlock(planks); } + + public WoodenMaterial(String modID, String name, MaterialColor woodColor, MaterialColor planksColor, String receipGroupPrefix, BiFunction registerBlock) { + materialPlanks = FabricBlockSettings.copyOf(Blocks.OAK_PLANKS).mapColor(planksColor); + this.modID = modID; + this.receipGroupPrefix = receipGroupPrefix; + this.name = name; + + log_stripped = registerBlock.apply(name + "_" + NAME_STRIPPED_LOG, newLogStripped(materialPlanks, woodColor)); + bark_stripped = registerBlock.apply(name + "_" + NAME_STRIPPED_BARK, newBarkStripped(materialPlanks, woodColor)); + + log = registerBlock.apply(name + "_" + NAME_LOG, newLog(materialPlanks, woodColor)); + bark = registerBlock.apply(name + "_" + NAME_BARK, newBark(materialPlanks, woodColor)); + + planks = registerBlock.apply(name + "_" + NAME_PLANKS, newPlanks(materialPlanks, woodColor)); + stairs = registerBlock.apply(name + "_" + NAME_STAIRS, newStairs(materialPlanks, woodColor)); + slab = registerBlock.apply(name + "_" + NAME_SLAB, newSlab(materialPlanks, woodColor)); + fence = registerBlock.apply(name + "_" + NAME_FENCE, newFence(materialPlanks, woodColor)); + gate = registerBlock.apply(name + "_" + NAME_GATE, newGate(materialPlanks, woodColor)); + button = registerBlock.apply(name + "_" + NAME_BUTTON, newButton(materialPlanks, woodColor)); + pressurePlate = registerBlock.apply(name + "_" + NAME_PLATE, newPressurePlate(materialPlanks, woodColor)); + trapdoor = registerBlock.apply(name + "_" + NAME_TRAPDOOR, newTrapdoor(materialPlanks, woodColor)); + door = registerBlock.apply(name + "_" + NAME_DOOR, newDoor(materialPlanks, woodColor)); + + craftingTable = registerBlock.apply(name + "_" + NAME_CRAFTING_TABLE, newCraftingTable(materialPlanks, woodColor)); + ladder = registerBlock.apply(name + "_" + NAME_LADDER, newLadder(materialPlanks, woodColor)); + sign = registerBlock.apply(name + "_" + NAME_SIGN, newSign(materialPlanks, woodColor)); + + chest = registerBlock.apply(name + "_" + NAME_CHEST, newChest(materialPlanks, woodColor)); + barrel = registerBlock.apply(name + "_" + NAME_BARREL, newBarrel(materialPlanks, woodColor)); + //shelf = registerBlock.apply(name + "_" + NAME_BOOKSHELF, newShelf(materialPlanks, woodColor)); + //composter = registerBlock.apply(name + "_" + NAME_COMPOSTER, newComposter(materialPlanks, woodColor)); + + // Recipes // + GridRecipe.make(modID, name + "_" + NAME_PLANKS, planks).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(4).setList("#").addMaterial('#', log, bark, log_stripped, bark_stripped).setGroup(receipGroupPrefix + "_planks").build(); + GridRecipe.make(modID, name + "_" + NAME_STAIRS, stairs).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(4).setShape("# ", "## ", "###").addMaterial('#', planks).setGroup(receipGroupPrefix + "_planks_stairs").build(); + GridRecipe.make(modID, name + "_" + NAME_SLAB, slab).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(6).setShape("###").addMaterial('#', planks).setGroup(receipGroupPrefix + "_planks_slabs").build(); + GridRecipe.make(modID, name + "_" + NAME_FENCE, fence).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(3).setShape("#I#", "#I#").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup(receipGroupPrefix + "_planks_fences").build(); + GridRecipe.make(modID, name + "_" + NAME_GATE, gate).checkConfig(Configs.RECIPE_CONFIG).setShape("I#I", "I#I").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup(receipGroupPrefix + "_planks_gates").build(); + GridRecipe.make(modID, name + "_" + NAME_BUTTON, button).checkConfig(Configs.RECIPE_CONFIG).setList("#").addMaterial('#', planks).setGroup(receipGroupPrefix + "_planks_buttons").build(); + GridRecipe.make(modID, name + "_" + NAME_PRESSURE_PLATE, pressurePlate).checkConfig(Configs.RECIPE_CONFIG).setShape("##").addMaterial('#', planks).setGroup(receipGroupPrefix + "_planks_plates").build(); + GridRecipe.make(modID, name + "_" + NAME_TRAPDOOR, trapdoor).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(2).setShape("###", "###").addMaterial('#', planks).setGroup(receipGroupPrefix + "_trapdoors").build(); + GridRecipe.make(modID, name + "_" + NAME_DOOR, door).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(3).setShape("##", "##", "##").addMaterial('#', planks).setGroup(receipGroupPrefix + "_doors").build(); + GridRecipe.make(modID, name + "_" + NAME_CRAFTING_TABLE, craftingTable).checkConfig(Configs.RECIPE_CONFIG).setShape("##", "##").addMaterial('#', planks).setGroup(receipGroupPrefix + "_tables").build(); + GridRecipe.make(modID, name + "_" + NAME_LADDER, ladder).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(3).setShape("I I", "I#I", "I I").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup(receipGroupPrefix + "_ladders").build(); + GridRecipe.make(modID, name + "_" + NAME_SIGN, sign).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(3).setShape("###", "###", " I ").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup(receipGroupPrefix + "_signs").build(); + GridRecipe.make(modID, name + "_" + NAME_CHEST, chest).checkConfig(Configs.RECIPE_CONFIG).setShape("###", "# #", "###").addMaterial('#', planks).setGroup(receipGroupPrefix + "_chests").build(); + GridRecipe.make(modID, name + "_" + NAME_BARREL, barrel).checkConfig(Configs.RECIPE_CONFIG).setShape("#S#", "# #", "#S#").addMaterial('#', planks).addMaterial('S', slab).setGroup(receipGroupPrefix + "_barrels").build(); + //GridRecipe.make(modID, name + "_" + NAME_BOOKSHELF, shelf).checkConfig(Configs.RECIPE_CONFIG).setShape("###", "PPP", "###").addMaterial('#', planks).addMaterial('P', Items.BOOK).setGroup(receipGroupPrefix + "_bookshelves").build(); + GridRecipe.make(modID, name + "_" + NAME_BARK, bark).checkConfig(Configs.RECIPE_CONFIG).setShape("##", "##").addMaterial('#', log).setOutputCount(3).build(); + GridRecipe.make(modID, name + "_" + NAME_LOG, log).checkConfig(Configs.RECIPE_CONFIG).setShape("##", "##").addMaterial('#', bark).setOutputCount(3).build(); + //GridRecipe.make(modID, name + "_" + NAME_COMPOSTER, composter).checkConfig(Configs.RECIPE_CONFIG).setShape("# #", "# #", "###").addMaterial('#', slab).build(); + GridRecipe.make(modID, name + "_" + NAME_SHULKER, Items.SHULKER_BOX).checkConfig(Configs.RECIPE_CONFIG).setShape("S", "#", "S").addMaterial('S', Items.SHULKER_SHELL).addMaterial('#', chest).build(); + + // Item Tags // + TagAPI.addTag(ItemTags.PLANKS, planks); + TagAPI.addTag(ItemTags.WOODEN_PRESSURE_PLATES, pressurePlate); + TagAPI.addTag(ItemTags.LOGS, log, bark, log_stripped, bark_stripped); + TagAPI.addTag(ItemTags.LOGS_THAT_BURN, log, bark, log_stripped, bark_stripped); + + + TagAPI.addTags(button, ItemTags.WOODEN_BUTTONS, ItemTags.BUTTONS); + TagAPI.addTags(door, ItemTags.WOODEN_DOORS, ItemTags.DOORS); + TagAPI.addTags(fence, ItemTags.WOODEN_FENCES, ItemTags.FENCES); + TagAPI.addTags(slab, ItemTags.WOODEN_SLABS, ItemTags.SLABS); + TagAPI.addTags(stairs, ItemTags.WOODEN_STAIRS, ItemTags.STAIRS); + TagAPI.addTags(trapdoor, ItemTags.WOODEN_TRAPDOORS, ItemTags.TRAPDOORS); + TagAPI.addTag(TagAPI.ITEM_CHEST, chest); + + // Block Tags // + TagAPI.addTag(BlockTags.PLANKS, planks); + TagAPI.addTag(BlockTags.CLIMBABLE, ladder); + TagAPI.addTag(BlockTags.LOGS, log, bark, log_stripped, bark_stripped); + TagAPI.addTag(BlockTags.LOGS_THAT_BURN, log, bark, log_stripped, bark_stripped); + + + TagAPI.addTags(button, BlockTags.WOODEN_BUTTONS, BlockTags.BUTTONS); + TagAPI.addTags(door, BlockTags.WOODEN_DOORS, BlockTags.DOORS); + TagAPI.addTags(fence, BlockTags.WOODEN_FENCES, BlockTags.FENCES); + TagAPI.addTags(slab, BlockTags.WOODEN_SLABS, BlockTags.SLABS); + TagAPI.addTags(stairs, BlockTags.WOODEN_STAIRS, BlockTags.STAIRS); + TagAPI.addTags(trapdoor, BlockTags.WOODEN_TRAPDOORS, BlockTags.TRAPDOORS); + //TagAPI.addTag(TagAPI.BLOCK_BOOKSHELVES, shelf); + TagAPI.addTag(TagAPI.BLOCK_CHEST, chest); + + logBlockTag = TagAPI.makeBlockTag(modID, name + "_logs"); + logItemTag = TagAPI.makeItemTag(modID, name + "_logs"); + TagAPI.addTag(logBlockTag, log_stripped, bark_stripped, log, bark); + TagAPI.addTag(logItemTag, log_stripped, bark_stripped, log, bark); + + addFlammable(); + } + + protected void addFlammable() { + FlammableBlockRegistry.getDefaultInstance().add(log, 5, 5); + FlammableBlockRegistry.getDefaultInstance().add(bark, 5, 5); + FlammableBlockRegistry.getDefaultInstance().add(log_stripped, 5, 5); + FlammableBlockRegistry.getDefaultInstance().add(bark_stripped, 5, 5); + + FlammableBlockRegistry.getDefaultInstance().add(planks, 5, 20); + FlammableBlockRegistry.getDefaultInstance().add(stairs, 5, 20); + FlammableBlockRegistry.getDefaultInstance().add(slab, 5, 20); + + FlammableBlockRegistry.getDefaultInstance().add(fence, 5, 20); + FlammableBlockRegistry.getDefaultInstance().add(gate, 5, 20); + FlammableBlockRegistry.getDefaultInstance().add(button, 5, 20); + FlammableBlockRegistry.getDefaultInstance().add(pressurePlate, 5, 20); + FlammableBlockRegistry.getDefaultInstance().add(trapdoor, 5, 20); + FlammableBlockRegistry.getDefaultInstance().add(door, 5, 20); + + FlammableBlockRegistry.getDefaultInstance().add(craftingTable, 5, 20); + FlammableBlockRegistry.getDefaultInstance().add(ladder, 5, 20); + FlammableBlockRegistry.getDefaultInstance().add(sign, 5, 20); + + FlammableBlockRegistry.getDefaultInstance().add(chest, 5, 20); + FlammableBlockRegistry.getDefaultInstance().add(barrel, 5, 20); + //FlammableBlockRegistry.getDefaultInstance().add(shelf, 5, 20); + //FlammableBlockRegistry.getDefaultInstance().add(composter, 5, 20); + } + + public boolean isTreeLog(Block block) { + return block!=null && (block == log || block == bark); + } + + public boolean isTreeLog(BlockState state) { + return isTreeLog(state.getBlock()); + } +} \ No newline at end of file