Cutout emission
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201df3746a
commit
71935a746a
4 changed files with 58 additions and 2 deletions
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@ -62,7 +62,7 @@ public class TextureAtlasMixin {
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int g = (argb >> 8) & 255;
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int b = argb & 255;
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if (r > 0 || g > 0 || b > 0) {
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argb = (argb & 0x00FFFFFF) | (200 << 24);
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argb = (argb & 0x00FFFFFF) | (250 << 24);
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sprite.setPixelRGBA(x, y, argb);
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}
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}
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@ -0,0 +1,28 @@
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#version 150
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#moj_import <fog.glsl>
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uniform sampler2D Sampler0;
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uniform vec4 ColorModulator;
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uniform float FogStart;
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uniform float FogEnd;
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uniform vec4 FogColor;
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in float vertexDistance;
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in vec4 vertexColor;
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in vec2 texCoord0;
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out vec4 fragColor;
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void main() {
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vec4 tex = texture(Sampler0, texCoord0);
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if (tex.a < 0.1) {
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discard;
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}
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vec4 color = tex * ColorModulator;
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if (tex.a > 0.99) {
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color = color * vertexColor;
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}
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color.a = 1.0;
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fragColor = linear_fog(color, vertexDistance, FogStart, FogEnd, FogColor);
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}
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@ -0,0 +1,28 @@
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#version 150
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#moj_import <fog.glsl>
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uniform sampler2D Sampler0;
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uniform vec4 ColorModulator;
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uniform float FogStart;
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uniform float FogEnd;
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uniform vec4 FogColor;
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in float vertexDistance;
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in vec4 vertexColor;
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in vec2 texCoord0;
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out vec4 fragColor;
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void main() {
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vec4 tex = texture(Sampler0, texCoord0);
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if (tex.a < 0.1) {
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discard;
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}
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vec4 color = tex * ColorModulator;
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if (tex.a > 0.99) {
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color = color * vertexColor;
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}
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color.a = 1.0;
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fragColor = linear_fog(color, vertexDistance, FogStart, FogEnd, FogColor);
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}
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@ -17,7 +17,7 @@ out vec4 fragColor;
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void main() {
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vec4 tex = texture(Sampler0, texCoord0);
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vec4 color = tex * ColorModulator;
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if (tex.a > 0.9) {
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if (tex.a > 0.99) {
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color = color * vertexColor;
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}
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color.a = 1.0;
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