Cutout emission

This commit is contained in:
paulevsGitch 2021-07-18 17:29:23 +03:00
parent 201df3746a
commit 71935a746a
4 changed files with 58 additions and 2 deletions

View file

@ -62,7 +62,7 @@ public class TextureAtlasMixin {
int g = (argb >> 8) & 255;
int b = argb & 255;
if (r > 0 || g > 0 || b > 0) {
argb = (argb & 0x00FFFFFF) | (200 << 24);
argb = (argb & 0x00FFFFFF) | (250 << 24);
sprite.setPixelRGBA(x, y, argb);
}
}

View file

@ -0,0 +1,28 @@
#version 150
#moj_import <fog.glsl>
uniform sampler2D Sampler0;
uniform vec4 ColorModulator;
uniform float FogStart;
uniform float FogEnd;
uniform vec4 FogColor;
in float vertexDistance;
in vec4 vertexColor;
in vec2 texCoord0;
out vec4 fragColor;
void main() {
vec4 tex = texture(Sampler0, texCoord0);
if (tex.a < 0.1) {
discard;
}
vec4 color = tex * ColorModulator;
if (tex.a > 0.99) {
color = color * vertexColor;
}
color.a = 1.0;
fragColor = linear_fog(color, vertexDistance, FogStart, FogEnd, FogColor);
}

View file

@ -0,0 +1,28 @@
#version 150
#moj_import <fog.glsl>
uniform sampler2D Sampler0;
uniform vec4 ColorModulator;
uniform float FogStart;
uniform float FogEnd;
uniform vec4 FogColor;
in float vertexDistance;
in vec4 vertexColor;
in vec2 texCoord0;
out vec4 fragColor;
void main() {
vec4 tex = texture(Sampler0, texCoord0);
if (tex.a < 0.1) {
discard;
}
vec4 color = tex * ColorModulator;
if (tex.a > 0.99) {
color = color * vertexColor;
}
color.a = 1.0;
fragColor = linear_fog(color, vertexDistance, FogStart, FogEnd, FogColor);
}

View file

@ -17,7 +17,7 @@ out vec4 fragColor;
void main() {
vec4 tex = texture(Sampler0, texCoord0);
vec4 color = tex * ColorModulator;
if (tex.a > 0.9) {
if (tex.a > 0.99) {
color = color * vertexColor;
}
color.a = 1.0;