[Changes] Build for 1.19.3-pre3

This commit is contained in:
Frank 2022-11-30 01:40:42 +01:00
parent 0dcb7809b8
commit 7b726d958d
96 changed files with 1315 additions and 1198 deletions

View file

@ -10,15 +10,12 @@ import org.betterx.bclib.registry.PresetsRegistryClient;
import org.betterx.worlds.together.WorldsTogether;
import org.betterx.worlds.together.client.WorldsTogetherClient;
import net.minecraft.client.renderer.texture.SpriteLoader;
import net.minecraft.client.renderer.texture.TextureAtlas;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.client.resources.model.UnbakedModel;
import net.minecraft.resources.ResourceLocation;
import net.fabricmc.api.ClientModInitializer;
import net.fabricmc.fabric.api.client.model.*;
import net.fabricmc.fabric.api.event.client.ClientSpriteRegistryCallback;
import org.jetbrains.annotations.Nullable;
@ -39,13 +36,13 @@ public class BCLibClient implements ClientModInitializer, ModelResourceProvider,
PresetsRegistryClient.onLoad();
WorldsTogether.SURPRESS_EXPERIMENTAL_DIALOG = Configs.CLIENT_CONFIG.suppressExperimentalDialog();
//dumpDatapack();
ClientSpriteRegistryCallback
.event(TextureAtlas.LOCATION_BLOCKS)
.register((resourceManager, sprites) -> {
SpriteLoader.listSprites(resourceManager, "entity/chest", sprites::put);
SpriteLoader.listSprites(resourceManager, "blocks", sprites::put);
});
//TODO: 1.19.3 Find out how to load sprites from custom folders
// ClientSpriteRegistryCallback
// .event(TextureAtlas.LOCATION_BLOCKS)
// .register((resourceManager, sprites) -> {
// SpriteLoader.listSprites(resourceManager, "entity/chest", sprites::put);
// SpriteLoader.listSprites(resourceManager, "blocks", sprites::put);
// });
}
@Override