Make sure we still initialize the bclib world config
This commit is contained in:
parent
c43264fad2
commit
82711bc84e
2 changed files with 15 additions and 23 deletions
|
@ -27,5 +27,6 @@ public abstract class CreateWorldScreen_Mixin {
|
|||
@Inject(method = "createNewWorldDirectory", at = @At("RETURN"))
|
||||
void wt_createNewWorld(CallbackInfoReturnable<Optional<LevelStorageSource.LevelStorageAccess>> cir) {
|
||||
WorldBootstrap.Helpers.onRegistryReady(this.getUiState().getSettings().worldgenLoadContext());
|
||||
WorldBootstrap.InGUI.setupNewWorld(cir.getReturnValue());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,7 +10,6 @@ import net.minecraft.core.RegistryAccess;
|
|||
import net.minecraft.core.registries.Registries;
|
||||
import net.minecraft.resources.ResourceKey;
|
||||
import net.minecraft.world.level.dimension.LevelStem;
|
||||
import net.minecraft.world.level.levelgen.WorldDimensions;
|
||||
import net.minecraft.world.level.levelgen.presets.WorldPreset;
|
||||
import net.minecraft.world.level.storage.LevelResource;
|
||||
import net.minecraft.world.level.storage.LevelStorageSource;
|
||||
|
@ -114,14 +113,23 @@ public class WorldBootstrap {
|
|||
Helpers.onRegistryReady(access);
|
||||
}
|
||||
|
||||
static Holder<WorldPreset> setupNewWorldCommon(
|
||||
LevelStorageSource.LevelStorageAccess levelStorageAccess,
|
||||
Holder<WorldPreset> currentPreset
|
||||
public static void setupNewWorld(
|
||||
Optional<LevelStorageSource.LevelStorageAccess> levelStorageAccess
|
||||
) {
|
||||
|
||||
if (levelStorageAccess.isPresent()) {
|
||||
setupNewWorldCommon(levelStorageAccess.get());
|
||||
} else {
|
||||
WorldsTogether.LOGGER.error("Unable to access Level Folder.");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void setupNewWorldCommon(
|
||||
LevelStorageSource.LevelStorageAccess levelStorageAccess
|
||||
) {
|
||||
setupWorld(levelStorageAccess, true, false);
|
||||
finishedWorldLoad();
|
||||
|
||||
return currentPreset;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -162,23 +170,6 @@ public class WorldBootstrap {
|
|||
|
||||
}
|
||||
|
||||
public static class InFreshLevel {
|
||||
public static void setupNewWorld(
|
||||
String levelID,
|
||||
WorldDimensions worldDims,
|
||||
LevelStorageSource levelSource,
|
||||
Holder<WorldPreset> worldPreset
|
||||
) {
|
||||
try {
|
||||
var levelStorageAccess = levelSource.createAccess(levelID);
|
||||
InGUI.setupNewWorldCommon(levelStorageAccess, worldPreset);
|
||||
levelStorageAccess.close();
|
||||
} catch (Exception e) {
|
||||
WorldsTogether.LOGGER.error("Failed to initialize data in world", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void setupWorld(
|
||||
LevelStorageSource.LevelStorageAccess levelStorageAccess,
|
||||
boolean newWorld, boolean isServer
|
||||
|
|
Loading…
Reference in a new issue