Try to fix NBTStructureFeature...
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cbc91f4523
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1 changed files with 9 additions and 3 deletions
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@ -17,11 +17,13 @@ import net.minecraft.world.level.block.Mirror;
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import net.minecraft.world.level.block.Rotation;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.chunk.ChunkGenerator;
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import net.minecraft.world.level.levelgen.feature.FeaturePlaceContext;
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import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
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import net.minecraft.world.level.levelgen.structure.BoundingBox;
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import net.minecraft.world.level.levelgen.structure.templatesystem.StructurePlaceSettings;
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import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate;
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import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilderConfiguration;
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import net.minecraft.world.phys.Vec3;
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import ru.bclib.api.BiomeAPI;
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import ru.bclib.api.TagAPI;
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import ru.bclib.util.BlocksHelper;
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@ -76,7 +78,11 @@ public abstract class NBTStructureFeature extends DefaultFeature {
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}
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@Override
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public boolean place(WorldGenLevel world, ChunkGenerator chunkGenerator, Random random, BlockPos center, NoneFeatureConfiguration featureConfig) {
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public boolean place(FeaturePlaceContext<NoneFeatureConfiguration> context) {
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WorldGenLevel world = context.level();
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Random random = context.random();
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BlockPos center = context.origin();
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center = new BlockPos(((center.getX() >> 4) << 4) | 8, 128, ((center.getZ() >> 4) << 4) | 8);
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center = getGround(world, center);
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@ -88,14 +94,14 @@ public abstract class NBTStructureFeature extends DefaultFeature {
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StructureTemplate structure = getStructure(world, center, random);
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Rotation rotation = getRotation(world, center, random);
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Mirror mirror = getMirror(world, center, random);
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BlockPos offset = StructureTemplate.transform(structure.getSize(), mirror, rotation, BlockPos.ZERO);
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BlockPos offset = StructureTemplate.transform(new BlockPos(structure.getSize()), mirror, rotation, BlockPos.ZERO);
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center = center.offset(0, getYOffset(structure, world, center, random) + 0.5, 0);
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BoundingBox bounds = makeBox(center);
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StructurePlaceSettings placementData = new StructurePlaceSettings().setRotation(rotation).setMirror(mirror).setBoundingBox(bounds);
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addStructureData(placementData);
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center = center.offset(-offset.getX() * 0.5, 0, -offset.getZ() * 0.5);
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structure.placeInWorldChunk(world, center, placementData, random);
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structure.placeInWorld(world, center, placementData, random);
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TerrainMerge merge = getTerrainMerge(world, center, random);
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int x1 = center.getX();
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